自定义游戏和创建房间可选规则包,微调附近控件位置
补充??语言联网菜单的文本 房间版本改为1.a
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@@ -20,6 +20,7 @@ local sList={
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lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
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wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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eventSet={'X','attacker_h','attacker_u','backfire_0','backfire_120','backfire_30','backfire_60','checkAttack_100','checkLine_10','checkLine_20','checkLine_40','checkLine_100','checkLine_200','checkLine_400','checkLine_1000','checkTurn_1','checkTurn_7','classic_fast','defender_n','defender_l','dig_h','dig_u','marathon_n','marathon_h','master_ex','master_final','master_h','master_n','master_ph','pctrain_n','pctrain_l','pc_inf','rhythm_e','rhythm_h','rhythm_u','survivor_e','survivor_n','survivor_h','survivor_l','survivor_u','tsd_e','tsd_h','tsd_u','ultra'},
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}
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local scene={}
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@@ -100,10 +101,13 @@ scene.widgetList={
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WIDGET.newSwitch{name="deepDrop", x=1170,y=840,disp=ROOMval('deepDrop'), code=ROOMrev('deepDrop')},
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WIDGET.newSwitch{name="bone", x=1170,y=930,disp=ROOMval('bone'), code=ROOMrev('bone')},
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--Rule set
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WIDGET.newSelector{name="eventSet", x=310,y=880,w=360,color='H',list=sList.eventSet,disp=CUSval('eventSet'),code=CUSsto('eventSet')},
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--Next & Hold
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WIDGET.newSlider{name="nextCount", x=120,y=940,w=200,unit=6, disp=ROOMval('nextCount'),code=ROOMsto('nextCount')},
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WIDGET.newSlider{name="holdCount", x=120,y=1030,w=200,unit=6, disp=ROOMval('holdCount'),code=ROOMsto('holdCount')},
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WIDGET.newSwitch{name="infHold", x=560,y=940, disp=ROOMval('infHold'),code=ROOMrev('infHold'),hideF=function()return ROOMENV.holdCount==0 end},
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WIDGET.newSlider{name="nextCount", x=140,y=960,w=200,unit=6, disp=ROOMval('nextCount'),code=ROOMsto('nextCount')},
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WIDGET.newSlider{name="holdCount", x=140,y=1030,w=200,unit=6, disp=ROOMval('holdCount'),code=ROOMsto('holdCount')},
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WIDGET.newSwitch{name="infHold", x=560,y=960, disp=ROOMval('infHold'),code=ROOMrev('infHold'),hideF=function()return ROOMENV.holdCount==0 end},
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WIDGET.newSwitch{name="phyHold", x=560,y=1030, disp=ROOMval('phyHold'),code=ROOMrev('phyHold'),hideF=function()return ROOMENV.holdCount==0 end},
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}
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