自定义游戏和创建房间可选规则包,微调附近控件位置
补充??语言联网菜单的文本 房间版本改为1.a
This commit is contained in:
@@ -298,6 +298,8 @@ return{
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deepDrop="Deep Drop",
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bone="Bone Blocks",
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eventSet="Rule Set",
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nextCount="Next",
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holdCount="Hold",
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infHold="Infinite Hold",
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@@ -458,7 +460,6 @@ return{
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},
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customGame={
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title="Custom Game",
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subTitle="Basic",
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defSeq="Default Seq.",
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noMsn="No missions",
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@@ -482,6 +483,8 @@ return{
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sequence="Edit Sequence (S)",
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mission="Edit Mission (M)",
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eventSet="Rule Set",
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nextCount="Next",
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holdCount="Hold",
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infHold="Infinite Hold",
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@@ -264,6 +264,8 @@ return{
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deepDrop="Deep Drop",
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bone="Bone Block",
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-- eventSet="Rule Set",
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nextCount="Siguiente",
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holdCount="Reserva",
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infHold="Reserva Inft.",
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@@ -422,7 +424,6 @@ return{
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},
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customGame={
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title="Juego Personalizado",
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subTitle="Básico",
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defSeq="Sec. por defecto",
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noMsn="Sin misión",
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@@ -446,6 +447,8 @@ return{
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sequence="Editar Secuencia (S)",
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mission="Editar Misiones (M)",
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-- eventSet="Rule Set",
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nextCount="Siguiente",
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holdCount="Reserva",
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infHold="Reserva Inft.",
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@@ -260,6 +260,8 @@ return{
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-- deepDrop="Deep Drop",
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bone="Crochets",
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-- eventSet="Rule Set",
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nextCount="Prévisualisations de pièces",
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holdCount="Réserve",
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infHold="Réserver une fois",
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@@ -424,7 +426,6 @@ return{
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},
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customGame={
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title="Mode personnalisé",
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subTitle="Basique",
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defSeq="Séquence par défaut",
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noMsn="Pas de mission",
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@@ -448,6 +449,8 @@ return{
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sequence="Modifier la séquence (S)",
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mission="Modifier la mission(M)",
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-- eventSet="Rule Set",
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nextCount="Prévisualisations de pièces",
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holdCount="Réserve",
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infHold="Réserver une fois",
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@@ -286,6 +286,8 @@ return{
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-- deepDrop="Deep Drop",
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bone="Bone Blocks",
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-- eventSet="Rule Set",
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nextCount="Prox.",
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holdCount="Segurar",
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infHold="Segurar Infinito",
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@@ -446,7 +448,6 @@ return{
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},
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customGame={
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title="Jogo person.",
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subTitle="Básico",
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defSeq="Seq. Padrão",
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noMsn="Sem missões",
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@@ -470,6 +471,8 @@ return{
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sequence="Editar Sequência (S)",
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mission="Editar Missão (M)",
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-- eventSet="Rule Set",
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nextCount="Prox.",
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holdCount="Segurar",
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infHold="Segurar Infinito",
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@@ -131,6 +131,66 @@ return{
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quit="X (Q)",
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tas="#&; (T)",
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},
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net_menu={
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league="TL",
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ffa="FFA",
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rooms="< >",
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logout="@_@x",
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},
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net_league={
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match="!",
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},
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net_rooms={
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password="***",
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refreshing="R...",
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noRoom="X_X",
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refresh="R",
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new="+< >",
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join="→< >",
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},
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net_newRoom={
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title="!@#$%^&*",
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roomName="xxx",
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password="******",
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description="...",
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life="<R>",
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pushSpeed="_↑__",
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garbageSpeed="#↑↑",
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visible="?=",
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freshLimit="@",
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fieldH="↑[]↓",
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bufferLimit="^↑",
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heightLimit="#↑",
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drop="↓",
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lock="↓_",
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wait="→=",
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fall="↓=",
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capacity="<0/?>",
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create=">",
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ospin="O→Any",
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fineKill="12 XX 21",
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b2bKill="_1 XX",
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easyFresh="↓_↓_↓_",
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deepDrop="\\↓↓/",
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bone="[]",
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eventSet="Rule Set",
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nextCount="→",
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holdCount="[ ]",
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infHold="∞*[ ]",
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phyHold="P-[ ]",
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},
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net_game={
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ready="!_!",
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spectate="-_-",
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cancel="x",
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},
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setting_game={
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title="%~~%",
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@@ -280,7 +340,6 @@ return{
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},
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customGame={
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title="!@#$%^&*",
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subTitle="!!",
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defSeq="0-[123]",
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noMsn="-x-",
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@@ -304,6 +363,8 @@ return{
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sequence="Edit Sequence (S)",
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mission="Edit Mission (M)",
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eventSet="Rule Set",
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nextCount="→",
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holdCount="[ ]",
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infHold="∞*[ ]",
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@@ -298,6 +298,8 @@ return{
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deepDrop="深降",
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bone="骨块",
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eventSet="规则包",
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nextCount="Next",
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holdCount="Hold",
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infHold="无限Hold",
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@@ -457,7 +459,6 @@ return{
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},
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customGame={
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title="自定义游戏",
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subTitle="基本",
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defSeq="默认序列",
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noMsn="无任务",
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@@ -481,6 +482,8 @@ return{
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sequence="序列编辑(S)",
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mission="任务编辑(M)",
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eventSet="规则包",
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nextCount="Next",
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holdCount="Hold",
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infHold="无限Hold",
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@@ -200,7 +200,6 @@ end
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scene.widgetScrollHeight=400
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scene.widgetList={
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WIDGET.newText{name="title", x=520,y=15,font=70,align='R'},
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WIDGET.newText{name="subTitle",x=530,y=60,font=35,align='L',color='H'},
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WIDGET.newKey{name="reset", x=1110,y=90,w=230,h=90,color='R',code=pressKey"delete"},
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WIDGET.newKey{name="mod", x=1110,y=200,w=230,h=90,color='Z',code=pressKey"f1"},
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@@ -225,38 +224,38 @@ scene.widgetList={
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WIDGET.newSelector{name="heightLimit", x=450,y=710,w=260,color='S',list=sList.heightLimit,disp=CUSval('heightLimit'), code=CUSsto('heightLimit')},
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WIDGET.newSelector{name="bufferLimit", x=450,y=790,w=260,color='B',list=sList.bufferLimit,disp=CUSval('bufferLimit'), code=CUSsto('bufferLimit')},
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WIDGET.newSelector{name="drop", x=730,y=330,w=260,color='O',list=sList.drop,disp=CUSval('drop'),code=CUSsto('drop')},
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WIDGET.newSelector{name="lock", x=730,y=410,w=260,color='O',list=sList.lock,disp=CUSval('lock'),code=CUSsto('lock')},
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WIDGET.newSelector{name="wait", x=730,y=520,w=260,color='G',list=sList.wait,disp=CUSval('wait'),code=CUSsto('wait')},
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WIDGET.newSelector{name="fall", x=730,y=600,w=260,color='G',list=sList.fall,disp=CUSval('fall'),code=CUSsto('fall')},
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WIDGET.newSelector{name="drop", x=730,y=330,w=260,color='O',list=sList.drop,disp=CUSval('drop'),code=CUSsto('drop')},
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WIDGET.newSelector{name="lock", x=730,y=410,w=260,color='O',list=sList.lock,disp=CUSval('lock'),code=CUSsto('lock')},
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WIDGET.newSelector{name="wait", x=730,y=520,w=260,color='G',list=sList.wait,disp=CUSval('wait'),code=CUSsto('wait')},
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WIDGET.newSelector{name="fall", x=730,y=600,w=260,color='G',list=sList.fall,disp=CUSval('fall'),code=CUSsto('fall')},
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--Copy / Paste / Start
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WIDGET.newButton{name="copy", x=1070,y=300,w=310,h=70,color='lR',font=25,code=pressKey"cC"},
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WIDGET.newButton{name="paste", x=1070,y=380,w=310,h=70,color='lB',font=25,code=pressKey"cV"},
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WIDGET.newButton{name="clear", x=1070,y=460,w=310,h=70,color='lY',font=35,code=pressKey"return"},
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WIDGET.newButton{name="puzzle", x=1070,y=540,w=310,h=70,color='lM',font=35,code=pressKey"return2",hideF=function()return not initField end},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=pressKey"escape"},
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WIDGET.newButton{name="copy", x=1070,y=300,w=310,h=70,color='lR',font=25,code=pressKey"cC"},
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WIDGET.newButton{name="paste", x=1070,y=380,w=310,h=70,color='lB',font=25,code=pressKey"cV"},
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WIDGET.newButton{name="clear", x=1070,y=460,w=310,h=70,color='lY',font=35,code=pressKey"return"},
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WIDGET.newButton{name="puzzle", x=1070,y=540,w=310,h=70,color='lM',font=35,code=pressKey"return2",hideF=function()return not initField end},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=pressKey"escape"},
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--Special rules
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WIDGET.newSwitch{name="ospin", x=830, y=750,disp=CUSval('ospin'), code=CUSrev('ospin')},
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WIDGET.newSwitch{name="fineKill", x=830, y=840,disp=CUSval('fineKill'), code=CUSrev('fineKill')},
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WIDGET.newSwitch{name="b2bKill", x=830, y=930,disp=CUSval('b2bKill'), code=CUSrev('b2bKill')},
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WIDGET.newSwitch{name="easyFresh",x=1170,y=750,disp=CUSval('easyFresh'),code=CUSrev('easyFresh')},
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WIDGET.newSwitch{name="deepDrop", x=1170,y=840,disp=CUSval('deepDrop'), code=CUSrev('deepDrop')},
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WIDGET.newSwitch{name="bone", x=1170,y=930,disp=CUSval('bone'), code=CUSrev('bone')},
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WIDGET.newSwitch{name="ospin", x=830, y=750,disp=CUSval('ospin'), code=CUSrev('ospin')},
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WIDGET.newSwitch{name="fineKill", x=830, y=840,disp=CUSval('fineKill'), code=CUSrev('fineKill')},
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WIDGET.newSwitch{name="b2bKill", x=830, y=930,disp=CUSval('b2bKill'), code=CUSrev('b2bKill')},
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WIDGET.newSwitch{name="easyFresh", x=1170,y=750,disp=CUSval('easyFresh'),code=CUSrev('easyFresh')},
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WIDGET.newSwitch{name="deepDrop", x=1170,y=840,disp=CUSval('deepDrop'), code=CUSrev('deepDrop')},
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WIDGET.newSwitch{name="bone", x=1170,y=930,disp=CUSval('bone'), code=CUSrev('bone')},
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--Rule set
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WIDGET.newSelector{name="eventSet",x=310,y=890,w=320,color='H',list=sList.eventSet,disp=CUSval('eventSet'),code=CUSsto('eventSet')},
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WIDGET.newSelector{name="eventSet", x=310, y=880,w=360,color='H',list=sList.eventSet,disp=CUSval('eventSet'),code=CUSsto('eventSet')},
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--Next & Hold
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WIDGET.newSlider{name="nextCount",x=140, y=960,w=180,unit=6, disp=CUSval('nextCount'),code=CUSsto('nextCount')},
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WIDGET.newSlider{name="holdCount",x=140, y=1030,w=180,unit=6,disp=CUSval('holdCount'),code=CUSsto('holdCount')},
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WIDGET.newSwitch{name="infHold", x=560, y=960, disp=CUSval('infHold'),code=CUSrev('infHold'),hideF=function()return CUSTOMENV.holdCount==0 end},
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WIDGET.newSwitch{name="phyHold", x=560, y=1030, disp=CUSval('phyHold'),code=CUSrev('phyHold'),hideF=function()return CUSTOMENV.holdCount==0 end},
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WIDGET.newSlider{name="nextCount", x=140, y=960,w=180,unit=6, disp=CUSval('nextCount'),code=CUSsto('nextCount')},
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WIDGET.newSlider{name="holdCount", x=140, y=1030,w=180,unit=6,disp=CUSval('holdCount'),code=CUSsto('holdCount')},
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WIDGET.newSwitch{name="infHold", x=560, y=960, disp=CUSval('infHold'),code=CUSrev('infHold'),hideF=function()return CUSTOMENV.holdCount==0 end},
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WIDGET.newSwitch{name="phyHold", x=560, y=1030, disp=CUSval('phyHold'),code=CUSrev('phyHold'),hideF=function()return CUSTOMENV.holdCount==0 end},
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--BG & BGM
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WIDGET.newSelector{name="bg", x=840, y=1030,w=250,color='Y',list=BG.getList(),disp=CUSval('bg'),code=function(i)CUSTOMENV.bg=i BG.set(i)end},
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WIDGET.newSelector{name="bgm", x=1120,y=1030,w=250,color='Y',list=BGM.getList(),disp=CUSval('bgm'),code=function(i)CUSTOMENV.bgm=i BGM.play(i)end},
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WIDGET.newSelector{name="bg", x=840, y=1030,w=250,color='Y',list=BG.getList(),disp=CUSval('bg'),code=function(i)CUSTOMENV.bg=i BG.set(i)end},
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WIDGET.newSelector{name="bgm", x=1120,y=1030,w=250,color='Y',list=BGM.getList(),disp=CUSval('bgm'),code=function(i)CUSTOMENV.bgm=i BGM.play(i)end},
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}
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return scene
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@@ -20,6 +20,7 @@ local sList={
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lock={0,1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,25,30,40,60,180,1e99},
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wait={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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fall={0,1,2,3,4,5,6,7,8,10,15,20,30,60},
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eventSet={'X','attacker_h','attacker_u','backfire_0','backfire_120','backfire_30','backfire_60','checkAttack_100','checkLine_10','checkLine_20','checkLine_40','checkLine_100','checkLine_200','checkLine_400','checkLine_1000','checkTurn_1','checkTurn_7','classic_fast','defender_n','defender_l','dig_h','dig_u','marathon_n','marathon_h','master_ex','master_final','master_h','master_n','master_ph','pctrain_n','pctrain_l','pc_inf','rhythm_e','rhythm_h','rhythm_u','survivor_e','survivor_n','survivor_h','survivor_l','survivor_u','tsd_e','tsd_h','tsd_u','ultra'},
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}
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local scene={}
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@@ -100,10 +101,13 @@ scene.widgetList={
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WIDGET.newSwitch{name="deepDrop", x=1170,y=840,disp=ROOMval('deepDrop'), code=ROOMrev('deepDrop')},
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WIDGET.newSwitch{name="bone", x=1170,y=930,disp=ROOMval('bone'), code=ROOMrev('bone')},
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--Rule set
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WIDGET.newSelector{name="eventSet", x=310,y=880,w=360,color='H',list=sList.eventSet,disp=CUSval('eventSet'),code=CUSsto('eventSet')},
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--Next & Hold
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WIDGET.newSlider{name="nextCount", x=120,y=940,w=200,unit=6, disp=ROOMval('nextCount'),code=ROOMsto('nextCount')},
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WIDGET.newSlider{name="holdCount", x=120,y=1030,w=200,unit=6, disp=ROOMval('holdCount'),code=ROOMsto('holdCount')},
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WIDGET.newSwitch{name="infHold", x=560,y=940, disp=ROOMval('infHold'),code=ROOMrev('infHold'),hideF=function()return ROOMENV.holdCount==0 end},
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WIDGET.newSlider{name="nextCount", x=140,y=960,w=200,unit=6, disp=ROOMval('nextCount'),code=ROOMsto('nextCount')},
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WIDGET.newSlider{name="holdCount", x=140,y=1030,w=200,unit=6, disp=ROOMval('holdCount'),code=ROOMsto('holdCount')},
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WIDGET.newSwitch{name="infHold", x=560,y=960, disp=ROOMval('infHold'),code=ROOMrev('infHold'),hideF=function()return ROOMENV.holdCount==0 end},
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WIDGET.newSwitch{name="phyHold", x=560,y=1030, disp=ROOMval('phyHold'),code=ROOMrev('phyHold'),hideF=function()return ROOMENV.holdCount==0 end},
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}
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@@ -2,6 +2,6 @@ return{
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["apkCode"]=365,
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["code"]=1602,
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["string"]="V0.16.2@DEV",
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["room"]="V1.1",
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["room"]="V1.a",
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["name"]="曲率引擎 Warp drive",
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}
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