自定义游戏和创建房间可选规则包,微调附近控件位置
补充??语言联网菜单的文本 房间版本改为1.a
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@@ -200,7 +200,6 @@ end
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scene.widgetScrollHeight=400
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scene.widgetList={
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WIDGET.newText{name="title", x=520,y=15,font=70,align='R'},
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WIDGET.newText{name="subTitle",x=530,y=60,font=35,align='L',color='H'},
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WIDGET.newKey{name="reset", x=1110,y=90,w=230,h=90,color='R',code=pressKey"delete"},
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WIDGET.newKey{name="mod", x=1110,y=200,w=230,h=90,color='Z',code=pressKey"f1"},
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@@ -225,38 +224,38 @@ scene.widgetList={
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WIDGET.newSelector{name="heightLimit", x=450,y=710,w=260,color='S',list=sList.heightLimit,disp=CUSval('heightLimit'), code=CUSsto('heightLimit')},
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WIDGET.newSelector{name="bufferLimit", x=450,y=790,w=260,color='B',list=sList.bufferLimit,disp=CUSval('bufferLimit'), code=CUSsto('bufferLimit')},
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WIDGET.newSelector{name="drop", x=730,y=330,w=260,color='O',list=sList.drop,disp=CUSval('drop'),code=CUSsto('drop')},
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WIDGET.newSelector{name="lock", x=730,y=410,w=260,color='O',list=sList.lock,disp=CUSval('lock'),code=CUSsto('lock')},
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WIDGET.newSelector{name="wait", x=730,y=520,w=260,color='G',list=sList.wait,disp=CUSval('wait'),code=CUSsto('wait')},
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WIDGET.newSelector{name="fall", x=730,y=600,w=260,color='G',list=sList.fall,disp=CUSval('fall'),code=CUSsto('fall')},
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WIDGET.newSelector{name="drop", x=730,y=330,w=260,color='O',list=sList.drop,disp=CUSval('drop'),code=CUSsto('drop')},
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WIDGET.newSelector{name="lock", x=730,y=410,w=260,color='O',list=sList.lock,disp=CUSval('lock'),code=CUSsto('lock')},
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WIDGET.newSelector{name="wait", x=730,y=520,w=260,color='G',list=sList.wait,disp=CUSval('wait'),code=CUSsto('wait')},
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WIDGET.newSelector{name="fall", x=730,y=600,w=260,color='G',list=sList.fall,disp=CUSval('fall'),code=CUSsto('fall')},
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--Copy / Paste / Start
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WIDGET.newButton{name="copy", x=1070,y=300,w=310,h=70,color='lR',font=25,code=pressKey"cC"},
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WIDGET.newButton{name="paste", x=1070,y=380,w=310,h=70,color='lB',font=25,code=pressKey"cV"},
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WIDGET.newButton{name="clear", x=1070,y=460,w=310,h=70,color='lY',font=35,code=pressKey"return"},
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WIDGET.newButton{name="puzzle", x=1070,y=540,w=310,h=70,color='lM',font=35,code=pressKey"return2",hideF=function()return not initField end},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=pressKey"escape"},
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WIDGET.newButton{name="copy", x=1070,y=300,w=310,h=70,color='lR',font=25,code=pressKey"cC"},
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WIDGET.newButton{name="paste", x=1070,y=380,w=310,h=70,color='lB',font=25,code=pressKey"cV"},
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WIDGET.newButton{name="clear", x=1070,y=460,w=310,h=70,color='lY',font=35,code=pressKey"return"},
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WIDGET.newButton{name="puzzle", x=1070,y=540,w=310,h=70,color='lM',font=35,code=pressKey"return2",hideF=function()return not initField end},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=pressKey"escape"},
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--Special rules
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WIDGET.newSwitch{name="ospin", x=830, y=750,disp=CUSval('ospin'), code=CUSrev('ospin')},
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WIDGET.newSwitch{name="fineKill", x=830, y=840,disp=CUSval('fineKill'), code=CUSrev('fineKill')},
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WIDGET.newSwitch{name="b2bKill", x=830, y=930,disp=CUSval('b2bKill'), code=CUSrev('b2bKill')},
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WIDGET.newSwitch{name="easyFresh",x=1170,y=750,disp=CUSval('easyFresh'),code=CUSrev('easyFresh')},
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WIDGET.newSwitch{name="deepDrop", x=1170,y=840,disp=CUSval('deepDrop'), code=CUSrev('deepDrop')},
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WIDGET.newSwitch{name="bone", x=1170,y=930,disp=CUSval('bone'), code=CUSrev('bone')},
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WIDGET.newSwitch{name="ospin", x=830, y=750,disp=CUSval('ospin'), code=CUSrev('ospin')},
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WIDGET.newSwitch{name="fineKill", x=830, y=840,disp=CUSval('fineKill'), code=CUSrev('fineKill')},
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WIDGET.newSwitch{name="b2bKill", x=830, y=930,disp=CUSval('b2bKill'), code=CUSrev('b2bKill')},
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WIDGET.newSwitch{name="easyFresh", x=1170,y=750,disp=CUSval('easyFresh'),code=CUSrev('easyFresh')},
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WIDGET.newSwitch{name="deepDrop", x=1170,y=840,disp=CUSval('deepDrop'), code=CUSrev('deepDrop')},
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WIDGET.newSwitch{name="bone", x=1170,y=930,disp=CUSval('bone'), code=CUSrev('bone')},
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--Rule set
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WIDGET.newSelector{name="eventSet",x=310,y=890,w=320,color='H',list=sList.eventSet,disp=CUSval('eventSet'),code=CUSsto('eventSet')},
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WIDGET.newSelector{name="eventSet", x=310, y=880,w=360,color='H',list=sList.eventSet,disp=CUSval('eventSet'),code=CUSsto('eventSet')},
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--Next & Hold
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WIDGET.newSlider{name="nextCount",x=140, y=960,w=180,unit=6, disp=CUSval('nextCount'),code=CUSsto('nextCount')},
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WIDGET.newSlider{name="holdCount",x=140, y=1030,w=180,unit=6,disp=CUSval('holdCount'),code=CUSsto('holdCount')},
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WIDGET.newSwitch{name="infHold", x=560, y=960, disp=CUSval('infHold'),code=CUSrev('infHold'),hideF=function()return CUSTOMENV.holdCount==0 end},
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WIDGET.newSwitch{name="phyHold", x=560, y=1030, disp=CUSval('phyHold'),code=CUSrev('phyHold'),hideF=function()return CUSTOMENV.holdCount==0 end},
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WIDGET.newSlider{name="nextCount", x=140, y=960,w=180,unit=6, disp=CUSval('nextCount'),code=CUSsto('nextCount')},
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WIDGET.newSlider{name="holdCount", x=140, y=1030,w=180,unit=6,disp=CUSval('holdCount'),code=CUSsto('holdCount')},
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WIDGET.newSwitch{name="infHold", x=560, y=960, disp=CUSval('infHold'),code=CUSrev('infHold'),hideF=function()return CUSTOMENV.holdCount==0 end},
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WIDGET.newSwitch{name="phyHold", x=560, y=1030, disp=CUSval('phyHold'),code=CUSrev('phyHold'),hideF=function()return CUSTOMENV.holdCount==0 end},
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--BG & BGM
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WIDGET.newSelector{name="bg", x=840, y=1030,w=250,color='Y',list=BG.getList(),disp=CUSval('bg'),code=function(i)CUSTOMENV.bg=i BG.set(i)end},
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WIDGET.newSelector{name="bgm", x=1120,y=1030,w=250,color='Y',list=BGM.getList(),disp=CUSval('bgm'),code=function(i)CUSTOMENV.bgm=i BGM.play(i)end},
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WIDGET.newSelector{name="bg", x=840, y=1030,w=250,color='Y',list=BG.getList(),disp=CUSval('bg'),code=function(i)CUSTOMENV.bg=i BG.set(i)end},
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WIDGET.newSelector{name="bgm", x=1120,y=1030,w=250,color='Y',list=BGM.getList(),disp=CUSval('bgm'),code=function(i)CUSTOMENV.bgm=i BGM.play(i)end},
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}
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return scene
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