玩家个人信息栏下部显示在线玩家数量
This commit is contained in:
@@ -589,6 +589,11 @@ do--function drawSelfProfile()
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gc.pop()
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end
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end
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function drawOnlinePlayerCount()
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setFont(20)
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gc.setColor(1,1,1)
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gc.printf(("%s: %s/%s/%s"):format(text.onlinePlayerCount,NET.UserCount,NET.PlayCount,NET.StreamCount),0,80,1272,'right')
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end
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do--function drawWarning()
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local SETTING,GAME,shader_warning,SCR=SETTING,GAME,SHADER.warning,SCR
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function drawWarning()
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@@ -97,6 +97,8 @@ return{
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wsClose="WebSocket Closed: ",
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netTimeout="Network connection timeout",
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onlinePlayerCount="Online",
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createRoomTooFast="You are creating a room too fast!",
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createRoomSuccessed="Room successfully created!",
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started="Playing",
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@@ -105,7 +107,7 @@ return{
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ready="READY",
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set="SET",
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champion="$1 won",
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chatRemain="Online: ",
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chatRemain="Online",
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chatStart="------Beginning of log------",
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chatHistory="------New messages below------",
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@@ -97,6 +97,8 @@ return{
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-- wsClose="WebSocket Closed: ",
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-- netTimeout="Network connection timeout",
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-- onlinePlayerCount="Online",
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createRoomTooFast="Vous avez créé un salon trop rapidement !",
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createRoomSuccessed="Salon créé avec succès !",
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-- started="Playing",
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@@ -97,6 +97,8 @@ return{
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wsClose="WebSocket closed: ",
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-- netTimeout="Network connection timeout",
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-- onlinePlayerCount="Online",
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-- createRoomTooFast="Create room too fast!",
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-- createRoomSuccessed="Room successfully created!",
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-- started="Playing",
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@@ -105,7 +107,7 @@ return{
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-- ready="READY",
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-- set="SET",
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-- champion="$1 won",
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chatRemain="Online: ",
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chatRemain="Online",
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chatStart="------Começo do log------",
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chatHistory="------Novas mensagens abaixo------",
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@@ -97,6 +97,8 @@ return{
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wsClose="WebSocket cerrado: ",
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waitNetTask="Conectando, espera por favor",
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-- onlinePlayerCount="Online",
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createRoomTooFast="¡Creas salas muy rápido, párale we!",
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createRoomSuccessed="¡Sala creada con éxito!",
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-- started="Playing",
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@@ -97,6 +97,8 @@ return{
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wsClose="WS被断开: ",
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netTimeout="网络连接超时",
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onlinePlayerCount="在线人数",
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createRoomTooFast="创建房间太快啦,等等吧",
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createRoomSuccessed="创建房间成功!",
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started="游戏中",
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@@ -1,6 +1,8 @@
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local data=love.data
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local rem=table.remove
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local WS,TIME=WS,TIME
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local yield=YIELD
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local NET={
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connected=false,
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@@ -19,6 +21,10 @@ local NET={
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connectingStream=false,
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streamRoomID=false,
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serverGaming=false,
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UserCount="_",
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PlayCount="_",
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StreamCount="_",
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}
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local mesType={
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@@ -172,6 +178,14 @@ function NET.getUserInfo(uid)
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},
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})
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end
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function NET.freshPlayerCount()
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while true do
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for _=1,260 do yield()end
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if WS.status('app')=='running'then
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WS.send('app',JSON.encode{action=3})
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end
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end
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end
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--Room
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function NET.fetchRoom()
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@@ -259,7 +273,7 @@ end
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--WS tick funcs
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function NET.updateWS_app()
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while true do
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YIELD()
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yield()
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if WS.status('app')=='running'then
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local message,op=WS.read('app')
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if message then
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@@ -272,6 +286,7 @@ function NET.updateWS_app()
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else
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local res=_parse(message)
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if res then
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for k,v in next,res do print(k,v)end
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if res.type=='Connect'then
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NET.connected=true
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if VERSION.code>=res.lowest then
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@@ -298,6 +313,11 @@ function NET.updateWS_app()
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LOG.print(res.reason or"Registration failed",300,COLOR.N)
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end
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NET.unlock('register')
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elseif res.action==3 then--Get player counts
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NET.UserCount=res.data.User
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NET.PlayCount=res.data.Play
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NET.StreamCount=res.data.Stream
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--res.data.Chat
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end
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else
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WS.alert('app')
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@@ -309,7 +329,7 @@ function NET.updateWS_app()
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end
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function NET.updateWS_user()
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while true do
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YIELD()
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yield()
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if WS.status('user')=='running'then
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local message,op=WS.read('user')
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if message then
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@@ -351,7 +371,7 @@ function NET.updateWS_user()
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end
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function NET.updateWS_play()
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while true do
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YIELD()
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yield()
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if WS.status('play')=='running'then
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local message,op=WS.read('play')
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if message then
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@@ -442,7 +462,7 @@ function NET.updateWS_play()
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end
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function NET.updateWS_stream()
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while true do
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YIELD()
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yield()
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if WS.status('stream')=='running'then
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local message,op=WS.read('stream')
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if message then
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@@ -487,7 +507,7 @@ function NET.updateWS_stream()
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end
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function NET.updateWS_chat()
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while true do
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YIELD()
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yield()
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if WS.status('chat')=='running'then
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local message,op=WS.read('chat')
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if message then
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@@ -180,6 +180,7 @@ local loadingThread=coroutine.wrap(function()
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TASK.new(NET.updateWS_user)
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TASK.new(NET.updateWS_play)
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NET.wsconn_app()
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TASK.new(NET.freshPlayerCount)
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while true do
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if math.random()<.126 then
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@@ -22,11 +22,12 @@ local consoleEntryThread=coroutine.wrap(function()
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end
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end)
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function scene.sceneInit()
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BG.set()
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--Set tip
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tip:set(text.getTip())
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scrollX=tipLength
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BG.set()
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--Set quick-play-button text
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scene.widgetList[2]:setObject(text.WidgetText.main.qplay..": "..text.modes[STAT.lastPlay][1])
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@@ -163,6 +164,9 @@ function scene.draw()
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--Profile
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drawSelfProfile()
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--Player count
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drawOnlinePlayerCount()
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end
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scene.widgetList={
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@@ -265,6 +265,9 @@ function scene.draw()
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--Profile
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drawSelfProfile()
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--Player count
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drawOnlinePlayerCount()
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end
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--New message
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@@ -12,6 +12,7 @@ end
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function scene.draw()
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drawSelfProfile()
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drawOnlinePlayerCount()
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end
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scene.widgetList={
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@@ -164,6 +164,9 @@ function scene.draw()
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--Profile
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drawSelfProfile()
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--Player count
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drawOnlinePlayerCount()
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end
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scene.widgetList={
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@@ -33,6 +33,7 @@ return STRING.split([=[
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添加模式环境变量bufferLimit,攻击缓冲上限可以调整
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添加模式环境变量maxOver,允许超屏最大高度可以调整
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添加两个虚拟按键预设槽位
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玩家个人信息栏下部显示在线玩家数量
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改动:
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词典新增两个游戏词条
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更换细一点的字体
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