缓冲垃圾行数预览可开关,调整视频设置的ui
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@@ -275,6 +275,7 @@ SETTING={--Settings
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text=true,
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score=true,
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warn=true,
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bufferWarn=false,
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highCam=false,
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nextPos=false,
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fullscreen=true,
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@@ -307,7 +307,9 @@ return{
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text="Line Clear Pop-up",
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score="Score Pop-up",
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warn="Danger Alert",
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bufferWarn="Buffer Alert",
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highCam="Screen Scrolling",
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nextPos="Next Preview",
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fullscreen="Full Screen",
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power="Power Info",
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@@ -279,7 +279,9 @@ return{
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text="Texte d'action",
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score="Pop-up de score",
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warn="Alerte de danger",
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-- bufferWarn="Buffer Alert",
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highCam="Vue d'oiseau",
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nextPos="Prévisualisation de position",
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fullscreen="Plein écran",
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power="Infos d'alimentation",
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@@ -307,7 +307,9 @@ return{
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text="Texto de ação",
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score="Pop-up de pontos",
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warn="Alerta de perigo",
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-- bufferWarn="Buffer Alert",
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highCam="Vista Olho-de-pássaro",
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nextPos="Próxima Pos.",
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fullscreen="Tela cheia",
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power="Informação bateria",
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@@ -284,7 +284,9 @@ return{
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text="Texto de Acciones",
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score="Puntaje en Pantalla",
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warn="Alerta de Peligro",
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-- bufferWarn="Buffer Alert",
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highCam="Cám. Vista Aérea",
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nextPos="Ver Spawn de Pza. Sig.",
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fullscreen="Pant. Completa",
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power="Inf. de Batería",
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@@ -168,7 +168,9 @@ return{
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text="ABC",
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score="+123",
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warn="!↑↑↑!",
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-- bufferWarn="Buffer Alert",
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highCam="↑__↑",
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nextPos="???←",
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fullscreen="|←→|",
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power="+.",
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@@ -83,6 +83,8 @@ return{
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text="招式名",
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score="跳分",
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warn="要死",
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bufferWarn="离死差多远",
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highCam="拉镜",
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},
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setting_sound={
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@@ -307,7 +307,9 @@ return{
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text="消行文本",
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score="分数动画",
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warn="死亡预警",
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bufferWarn="缓冲预警",
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highCam="超屏视野",
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nextPos="生成预览",
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fullscreen="全屏",
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power="电量显示",
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@@ -271,15 +271,17 @@ local function drawBuffer(P)
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end
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h=h+bar
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end
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local sum=P.atkBufferSum1
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if sum>=8 then
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gc_push('transform')
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gc_translate(300,max(0,600-30*sum))
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gc_scale(min(.2+sum/50,1))
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setFont(100)
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gc_setColor(1,.2+min(sum*.02,.8)*(.5+.5*sin(TIME()*min(sum,32))),.2,min(sum/30,.8))
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gc_printf(int(P.atkBufferSum1),-300,-20,292,'right')
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gc_pop()
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if P.gameEnv.bufferWarn then
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local sum=P.atkBufferSum1
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if sum>=8 then
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gc_push('transform')
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gc_translate(300,max(0,600-30*sum))
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gc_scale(min(.2+sum/50,1))
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setFont(100)
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gc_setColor(1,.2+min(sum*.02,.8)*(.5+.5*sin(TIME()*min(sum,32))),.2,min(sum/30,.8))
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gc_printf(int(P.atkBufferSum1),-300,-20,292,'right')
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gc_pop()
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end
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end
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end
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local function drawB2Bbar(P)
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@@ -23,6 +23,7 @@ return{
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shakeFX=2,
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atkFX=2,
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bufferWarn=false,
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highCam=false,
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nextPos=false,
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hideBoard=false,
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@@ -13,14 +13,14 @@ scene.widgetList={
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WIDGET.newButton{name="sound", x=200,y=80,w=240,h=80,color='lC',font=35,code=swapScene("setting_sound",'swipeR')},
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WIDGET.newButton{name="game", x=1080,y=80,w=240,h=80,color='lC',font=35,code=swapScene("setting_game",'swipeL')},
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WIDGET.newSwitch{name="block", x=290,y=165,disp=SETval("block"),code=SETrev("block")},
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WIDGET.newSwitch{name="smooth", x=290,y=215,disp=SETval("smooth"),code=SETrev("smooth")},
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WIDGET.newSwitch{name="upEdge", x=290,y=265,disp=SETval("upEdge"),code=SETrev("upEdge")},
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WIDGET.newSwitch{name="bagLine", x=290,y=315,disp=SETval("bagLine"),code=SETrev("bagLine")},
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WIDGET.newSwitch{name="block", x=350,y=165,disp=SETval("block"),code=SETrev("block")},
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WIDGET.newSwitch{name="smooth", x=350,y=215,disp=SETval("smooth"),code=SETrev("smooth")},
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WIDGET.newSwitch{name="upEdge", x=350,y=265,disp=SETval("upEdge"),code=SETrev("upEdge")},
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WIDGET.newSwitch{name="bagLine", x=350,y=315,disp=SETval("bagLine"),code=SETrev("bagLine")},
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WIDGET.newSlider{name="ghost", x=600,y=180,w=200,unit=.6, disp=SETval("ghost"),show="percent",code=SETsto("ghost")},
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WIDGET.newSlider{name="grid", x=600,y=240,w=200,unit=.4, disp=SETval("grid"),show="percent", code=SETsto("grid")},
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WIDGET.newSlider{name="center", x=600,y=300,w=200,unit=1, disp=SETval("center"), code=SETsto("center")},
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WIDGET.newSlider{name="ghost", x=600,y=180,w=480,unit=.6, disp=SETval("ghost"),show="percent",code=SETsto("ghost")},
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WIDGET.newSlider{name="grid", x=600,y=240,w=480,unit=.4, disp=SETval("grid"),show="percent", code=SETsto("grid")},
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WIDGET.newSlider{name="center", x=600,y=300,w=480,unit=1, disp=SETval("center"), code=SETsto("center")},
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WIDGET.newSlider{name="lockFX", x=220,y=365,w=380,unit=5, disp=SETval("lockFX"), code=SETsto("lockFX")},
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WIDGET.newSlider{name="dropFX", x=220,y=405,w=380,unit=5, disp=SETval("dropFX"), code=SETsto("dropFX")},
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@@ -31,15 +31,17 @@ scene.widgetList={
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WIDGET.newSlider{name="atkFX", x=220,y=605,w=380,unit=5, disp=SETval("atkFX"), code=SETsto("atkFX")},
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WIDGET.newSelector{name="frame", x=410,y=660,w=360,list={8,10,13,17,22,29,37,47,62,80,100},disp=SETval("frameMul"),code=SETsto("frameMul")},
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WIDGET.newSwitch{name="text", x=1140,y=160,font=35,disp=SETval("text"), code=SETrev("text")},
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WIDGET.newSwitch{name="score", x=1140,y=210,font=35,disp=SETval("score"), code=SETrev("score")},
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WIDGET.newSwitch{name='warn', x=1140,y=260,font=35,disp=SETval('warn'), code=SETrev('warn')},
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WIDGET.newSwitch{name="highCam", x=1140,y=310,font=35,disp=SETval("highCam"), code=SETrev("highCam")},
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WIDGET.newSwitch{name="nextPos", x=1140,y=360,font=35,disp=SETval("nextPos"), code=SETrev("nextPos")},
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WIDGET.newSwitch{name="fullscreen", x=1140,y=410,font=35,disp=SETval("fullscreen"), code=switchFullscreen},
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WIDGET.newSwitch{name="power", x=1140,y=460,font=35,disp=SETval("powerInfo"), code=SETrev("powerInfo")},
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WIDGET.newSwitch{name="clickFX", x=1140,y=510,font=35,disp=SETval("clickFX"), code=SETrev("clickFX")},
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WIDGET.newSwitch{name="bg", x=1140,y=560,font=35,disp=SETval("bg"),
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WIDGET.newSwitch{name="text", x=900,y=360,disp=SETval("text"), code=SETrev("text")},
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WIDGET.newSwitch{name="score", x=900,y=410,disp=SETval("score"), code=SETrev("score")},
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WIDGET.newSwitch{name="warn", x=900,y=460,disp=SETval('warn'), code=SETrev('warn')},
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WIDGET.newSwitch{name="bufferWarn", x=900,y=510,disp=SETval('bufferWarn'), code=SETrev('bufferWarn')},
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WIDGET.newSwitch{name="highCam", x=900,y=560,disp=SETval("highCam"), code=SETrev("highCam")},
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WIDGET.newSwitch{name="nextPos", x=1180,y=360,disp=SETval("nextPos"), code=SETrev("nextPos")},
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WIDGET.newSwitch{name="fullscreen", x=1180,y=410,disp=SETval("fullscreen"), code=switchFullscreen},
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WIDGET.newSwitch{name="power", x=1180,y=460,disp=SETval("powerInfo"), code=SETrev("powerInfo")},
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WIDGET.newSwitch{name="clickFX", x=1180,y=510,disp=SETval("clickFX"), code=SETrev("clickFX")},
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WIDGET.newSwitch{name="bg", x=1180,y=560,disp=SETval("bg"),
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code=function()
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BG.set('none')
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SETTING.bg=not SETTING.bg
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