Refactor Master Graded (#960)

This commit is contained in:
NOT_A_ROBOT
2023-09-05 17:01:54 +07:00
committed by GitHub
parent c7b8dd24c7
commit e152e147e2
7 changed files with 234 additions and 203 deletions

View File

@@ -1,26 +1,18 @@
local regretDelay=-1 -- local regretDelay=-1
local int_grade=0 -- local int_grade=0
local grade_points=0 -- local grade_points=0
local int_grade_boosts={0,1,2,3,4,5,5,6,6,7,7,7,8,8,8,9,9,9,10,11,12,12,12,13,13,14,14,15,15,16,16,17,17,18,18,19,19,20,20,21,21,22,22,23,23,24,24,25,25,26} local _igb={0,1,2,3,4,5,5,6,6,7,7,7,8,8,8,9,9,9,10,11,12,12,12,13,13,14,14,15,15,16,16,17,17,18,18,19,19,20,20,21,21,22,22,23,23,24,24,25,25,26}
local coolList={false,false,false,false,false,false,false,false,false} local function getInternalGradeBoosts(internal_grade)
local regretList={false,false,false,false,false,false,false,false,false,false} return _igb[MATH.clamp(internal_grade+1,1,#_igb)]
local gradeList={ end
"9","8","7","6","5","4","3","2","1", -- local spd_lvl=0
"S1","S2","S3","S4","S5","S6","S7","S8","S9", -- local cools=0
"m1","m2","m3","m4","m5","m6","m7","m8","m9", -- local regrets=0
"M","MK","MV","MO","MM-","MM","MM+","GM-","GM","GM+","TM-","TM","TM+" -- local prevSectTime=0
} -- local isInRoll=false
local spd_lvl=0 -- local rollGrades=0
local cools=0
local regrets=0
local prevSectTime=0
local isInRoll=false
local rollGrades=0
local cool_time={3120,3120,2940,2700,2700,2520,2520,2280,2280,0} local cool_time={3120,3120,2940,2700,2700,2520,2520,2280,2280,0}
local reg_time= {5400,4500,4500,4080,3600,3600,3000,3000,3000,3000} local regret_time= {5400,4500,4500,4080,3600,3600,3000,3000,3000,3000}
local prevDrop70=false -- determines if previous piece has level less than __70
local nextSpeedUp=false -- determines if the next section speed should be boosted by 100
local isInRollTrans=false
local function getGrav(l) local function getGrav(l)
return return
l<30 and 64 or l<30 and 64 or
@@ -72,52 +64,87 @@ local function getDas(l)
l<900 and 8 or l<900 and 8 or
6 6
end end
local function getGrade() local function getCurrentGrade(D)
if int_grade==nil then int_grade=0 end if not D.int_grade then D.int_grade=0 end
if rollGrades==nil then rollGrades=0 end if not D.roll_grades then D.roll_grades=0 end
return gradeList[math.max(math.min(math.floor(int_grade_boosts[math.min(int_grade+1,#int_grade_boosts)]+rollGrades+cools+1-regrets),#gradeList),1)] return math.floor(math.max(1,getInternalGradeBoosts(D.internal_grade)+D.rollGrades+D.cools+1-D.regrets))
end end
local function addGrade(row, cmb, lvl) -- IGS = internal grade system local function addGrade(D,row,cmb,lvl) -- IGS = internal grade system
if row<1 then return end if row<1 then return end
local pts=0 local pts=0
local cmb_mult=1.0 local cmb_mult=1.0
local lvl_mult=math.floor(lvl/250)+1 local lvl_mult=math.floor(lvl/250)+1
if row==1 then if row==1 then
pts=int_grade<5 and 10 or int_grade<10 and 5 or 2 pts=D.internal_grade<5 and 10 or D.internal_grade<10 and 5 or 2
cmb_mult=1.0 cmb_mult=1.0
elseif row==2 then elseif row==2 then
pts=int_grade<3 and 20 or int_grade<6 and 15 or int_grade<10 and 10 or 12 pts=D.internal_grade<3 and 20 or D.internal_grade<6 and 15 or D.internal_grade<10 and 10 or 12
cmb_mult=cmb==1 and 1 or cmb<4 and 1.2 or cmb<8 and 1.4 or cmb<10 and 1.5 or 2.0 cmb_mult=cmb==1 and 1 or cmb<4 and 1.2 or cmb<8 and 1.4 or cmb<10 and 1.5 or 2.0
elseif row==3 then elseif row==3 then
pts=int_grade==0 and 40 or int_grade<4 and 30 or int_grade<7 and 20 or int_grade<10 and 15 or 13 pts=D.internal_grade==0 and 40 or D.internal_grade<4 and 30 or D.internal_grade<7 and 20 or D.internal_grade<10 and 15 or 13
cmb_mult=cmb==1 and 1 or cmb<10 and 1+(cmb+2)*0.1 or 2 cmb_mult=cmb==1 and 1 or cmb<10 and 1+(cmb+2)*0.1 or 2
else else
pts=int_grade==0 and 50 or int_grade<5 and 40 or 30 pts=D.internal_grade==0 and 50 or D.internal_grade<5 and 40 or 30
cmb_mult=cmb==1 and 1 or cmb==2 and 1.5 or cmb<6 and (0.2*cmb)+1.2 or cmb<10 and (0.1*cmb)+1.7 or 3 cmb_mult=cmb==1 and 1 or cmb==2 and 1.5 or cmb<6 and (0.2*cmb)+1.2 or cmb<10 and (0.1*cmb)+1.7 or 3
end end
D.grade_points=D.grade_points+(pts*cmb_mult*lvl_mult)
grade_points=grade_points+(pts*cmb_mult*lvl_mult) if D.grade_points>=100 then
if grade_points>=100 then D.grade_points=0
grade_points=0 D.internal_grade=D.internal_grade+1
int_grade=int_grade+1
end end
end end
local function getRollGoal() local function getRollGoal(D,isGreenLine)
local invis=D.cools>8
-- get amount of grades needed for TM+ -- get amount of grades needed for TM+
local rem=#gradeList-(int_grade_boosts[math.min(int_grade+1,#int_grade_boosts)]+rollGrades+cools+1-regrets) local rem=40-getCurrentGrade(D)-(
-- adjust for clear bonus
isGreenLine and 0 or
invis and 1.6 or .5
)
if rem<=0 then return 0 end if rem<=0 then return 0 end
local goal=0 local goal=0
if cools>8 then if invis then
goal=math.floor(rem)*4 goal=math.floor(rem)*4
rem=rem%1 rem=rem%1
return goal+(rem>0.3 and 4 or rem*10) return goal+(rem>0.3 and 4 or rem*10)
else else
goal=math.floor(rem/0.26)*4 goal=math.floor(rem/.26)*4
rem=rem%0.26 rem=rem%.26
return goal+(rem>0.12 and 4 or rem*25) return goal+(rem>0.12 and 4 or rem*25)
end end
end end
local function getCurSection(D)
return math.ceil((D.pt+1)/100)
end
local function getSectionState(P,section)
local D=P.modeData
local cool,miss,regret=false,false,false
if D.coolList[section] then cool=true end
if D.regretList[section] then regret=true end
if section==getCurSection(D) and P.stat.frame-D.prevSectTime>cool_time[section] then
miss=true
end
return cool,miss,regret
end
local function setSectionColor(cool,regret,isCurSection)
if not (cool or regret) then
GC.setColor(0.6,0.6,0.6,isCurSection and 0.25 or 0.6)
else
GC.setColor(regret and 1 or 0, cool and 1 or 0, 0, 1)
end
end
local function setCurSectionColor(cool, miss, regret)
if cool and regret then
GC.setColor(COLOR.Y)
elseif cool then
GC.setColor(COLOR.G)
elseif regret then
GC.setColor(COLOR.R)
elseif miss then
GC.setColor(COLOR.lX)
end
end
return { return {
drop=64, drop=64,
@@ -129,52 +156,47 @@ return {
minsdarr=1, minsdarr=1,
ihs=true,irs=true,ims=false, ihs=true,irs=true,ims=false,
mesDisp=function(P) mesDisp=function(P)
local D=P.modeData
GC.setColor(1,1,1,1) GC.setColor(1,1,1,1)
setFont(45) setFont(45)
mText(TEXTOBJ.grade,63,180) mText(TEXTOBJ.grade,63,180)
setFont(60) setFont(60)
GC.mStr(getGrade(),63,110) -- draw grade GC.mStr(getMasterGrade(getCurrentGrade(D)),63,110) -- draw grade
for i=1,10 do -- draw cool/regret history for i=1,10 do -- draw cool/regret history
if not (coolList[i] or regretList[i]) then -- neither cool nor regret setSectionColor(D.coolList[i],D.regretList[i],i==getCurSection(D))
GC.setColor(0.6,0.6,0.6,P.modeData.pt<(i-1)*100 and 0.25 or 0.6)
else
GC.setColor(regretList[i] and 1 or 0, coolList[i] and 1 or 0, 0, 1)
end
GC.circle('fill',-10,150+i*25,10) GC.circle('fill',-10,150+i*25,10)
GC.setColor(1,1,1,1) GC.setColor(1,1,1,1)
end end
if isInRoll then if D.isInRoll then
setFont(20) setFont(20)
GC.mStr(("%.1f"):format(rollGrades),63,208) -- draw roll grades GC.mStr(("%.1f"):format(D.rollGrades),63,208) -- draw roll grades
GC.setLineWidth(2) GC.setLineWidth(2)
GC.setColor(.98,.98,.98,.8) GC.setColor(.98,.98,.98,.8)
GC.rectangle('line',0,240,126,80,4) GC.rectangle('line',0,240,126,80,4)
GC.setColor(.98,.98,.98,.4) GC.setColor(.98,.98,.98,.4)
GC.rectangle('fill',0+2,240+2,126-4,80-4,2) -- draw time box GC.rectangle('fill',0+2,240+2,126-4,80-4,2) -- draw time box
setFont(45)
local t=(P.stat.frame-prevSectTime)/60 setFont(45) -- Draw time text
local t=(P.stat.frame-D.prevSectTime)/60
local T=("%.1f"):format(60-t) local T=("%.1f"):format(60-t)
GC.setColor(COLOR.dH) GC.setColor(COLOR.dH)
GC.mStr(T,65,250) -- draw time GC.mStr(T,65,250)
t=t/60 t=t/60
GC.setColor(1.7*t,2.3-2*t,.3) GC.setColor(1.7*t,2.3-2*t,.3)
GC.mStr(T,63,248) GC.mStr(T,63,248)
PLY.draw.drawTargetLine(P,getRollGoal())
GC.setColor(COLOR.O)
PLY.draw.drawTargetLine(P,getRollGoal(D),true)
GC.setColor(COLOR.G)
PLY.draw.drawTargetLine(P,getRollGoal(D,true),true)
else else
-- draw level counter -- Not in roll
setFont(20) setFont(20)
GC.mStr(grade_points,63,208) GC.mStr(D.grade_points,63,208)
setFont(45) setFont(45)
if coolList[math.ceil(P.modeData.pt/100+0.01)] then
GC.setColor(0,1,0,1) setCurSectionColor(getSectionState(P,getCurSection(D)))
elseif P.stat.frame-prevSectTime > cool_time[math.ceil(P.modeData.pt/100+0.01)] then
GC.setColor(0.7,0.7,0.7,1)
end
if coolList[math.ceil(P.modeData.pt/100+0.01)] and regretList[math.ceil(P.modeData.pt/100+0.01)] then
GC.setColor(1,1,0,1)
elseif regretList[math.ceil(P.modeData.pt/100+0.01)] then
GC.setColor(1,0,0,1)
end
PLY.draw.drawProgress(P.modeData.pt,P.modeData.target) PLY.draw.drawProgress(P.modeData.pt,P.modeData.target)
end end
end, end,
@@ -183,59 +205,55 @@ return {
local c=#P.clearedRow local c=#P.clearedRow
if cools>8 and isInRoll then if D.cools>8 and D.isInRoll then -- invis roll grades
rollGrades=rollGrades+(c==4 and 1 or 0.1*c) D.rollGrades=D.rollGrades+(c==4 and 1 or 0.1*c)
return return
elseif isInRoll then elseif D.isInRoll then -- fading roll grades
rollGrades=rollGrades+(c==4 and 0.26 or 0.04*c) D.rollGrades=D.rollGrades+(c==4 and 0.26 or 0.04*c)
return return
end end
if c==0 and D.pt+1>=D.target then return end if c==0 and D.pt+1>=D.target then return end
local s=c<3 and c+1 or c==3 and 5 or 7 local s=c<3 and c+1 or c==3 and 5 or 7
if P.combo>7 then s=s+2 if P.combo>7 then s=s+2
elseif P.combo>3 then s=s+1 elseif P.combo>3 then s=s+1 end
if not D.isInRoll then
addGrade(D,c,P.combo,D.pt)
D.pt=D.pt+s
D.speed_level=D.speed_level+s
end end
addGrade(c,P.combo,D.pt) if D.pt%100>70 and not D.prevDrop70 then
if P.stat.frame-D.prevSectTime<cool_time[math.ceil(D.pt/100)] then
D.pt=D.pt+s D.cools=D.cools+1
spd_lvl=spd_lvl+1 D.coolList[getCurSection(D)]=true
P.gameEnv.drop=getGrav(spd_lvl)
if (P.gameEnv.drop==0) then
P:set20G(true)
end
if D.pt%100>70 and not prevDrop70 then
if P.stat.frame-prevSectTime < cool_time[math.ceil(D.pt/100)] then
cools=cools+1
coolList[math.ceil(D.pt/100)]=true
P:_showText("COOL!",0,-120,80,'fly',.8) P:_showText("COOL!",0,-120,80,'fly',.8)
nextSpeedUp=true D.nextSpeedUp=true
end end
prevDrop70=true D.prevDrop70=true
end end
if D.pt+1==D.target then if D.pt+1==D.target then
SFX.play('warn_1') SFX.play('warn_1')
elseif D.pt>=D.target then-- Level up! elseif D.pt>=D.target then-- Level up!
spd_lvl=nextSpeedUp and spd_lvl+100 or spd_lvl D.speed_level=D.nextSpeedUp and D.speed_level+100 or D.speed_level
nextSpeedUp=false D.nextSpeedUp=false
prevDrop70=false D.prevDrop70=false
s=D.target/100 s=D.target/100
local E=P.gameEnv local E=P.gameEnv
E.lock=getLock(spd_lvl) E.drop=getGrav(D.speed_level)
E.wait=getWait(spd_lvl) E.lock=getLock(D.speed_level)
E.fall=getFall(spd_lvl) E.wait=getWait(D.speed_level)
E.das=getDas(spd_lvl) E.fall=getFall(D.speed_level)
E.das =getDas(D.speed_level)
if (E.drop==0) then P:set20G(true) end
if P.stat.frame-prevSectTime > reg_time[math.ceil(s)] then if P.stat.frame-D.prevSectTime > regret_time[math.ceil(s)] then
regrets=regrets+1 D.regrets=D.regrets+1
regretDelay=60 D.regretDelay=60
end end
prevSectTime=P.stat.frame D.prevSectTime=P.stat.frame
if s==2 then if s==2 then
BG.set('rainbow') BG.set('rainbow')
elseif s==4 then elseif s==4 then
@@ -252,7 +270,7 @@ return {
elseif s==6 then elseif s==6 then
BG.set('lightning') BG.set('lightning')
elseif s>9 then elseif s>9 then
if cools>8 then if D.cools>8 then
if E.lockFX and E.lockFX>1 then E.lockFX=1 end if E.lockFX and E.lockFX>1 then E.lockFX=1 end
P:setInvisible(5) P:setInvisible(5)
else else
@@ -261,7 +279,7 @@ return {
D.pt=999 D.pt=999
P.waiting=240 P.waiting=240
BGM.stop() BGM.stop()
isInRollTrans=true D.isInRollTrans=true
return return
end end
D.target=D.target<900 and D.target+100 or 999 D.target=D.target<900 and D.target+100 or 999
@@ -270,36 +288,36 @@ return {
end end
end, end,
task=function(P) task=function(P)
regretDelay=-1 local D=P.modeData
P.modeData.pt=0 D.regretDelay=-1
P.modeData.target=100 D.pt=0
int_grade=0 D.target=100
grade_points=0 D.int_grade=0
rollGrades=0 D.grade_points=0
spd_lvl=0 D.rollGrades=0
cools=0 D.spd_lvl=0
regrets=0 D.cools=0
prevSectTime=0 D.regrets=0
isInRoll=false D.prevSectTime=0
isInRollTrans=false D.isInRoll=false
prevDrop70=false D.isInRollTrans=false
nextSpeedUp=false D.prevDrop70=false
coolList={false,false,false,false,false,false,false,false,false} D.nextSpeedUp=false
regretList={false,false,false,false,false,false,false,false,false,false} D.coolList,D.regretList=TABLE.new(false,9),TABLE.new(false,10)
local decayRate={125,80,80,50,45,45,45,40,40,40,40,40,30,30,30,20,20,20,20,20,15,15,15,15,15,15,15,15,15,15,10,10,10,9,9,9,8,8,8,7,7,7,6} local decayRate={125,80,80,50,45,45,45,40,40,40,40,40,30,30,30,20,20,20,20,20,15,15,15,15,15,15,15,15,15,15,10,10,10,9,9,9,8,8,8,7,7,7,6}
local decayTimer=0 local decayTimer=0
while true do while true do
coroutine.yield() coroutine.yield()
P.modeData.grade=getGrade() D.gradePts=getCurrentGrade(D)
P.modeData.gradePts=math.max(math.min(math.floor(int_grade_boosts[math.min(int_grade+1,#int_grade_boosts)]+rollGrades+cools+1-regrets),#gradeList),1) if P.stat.frame-D.prevSectTime > regret_time[getCurSection(D)] and not (D.isInRoll or D.isInRollTrans) then
if P.stat.frame-prevSectTime > reg_time[math.ceil(P.modeData.pt/100+0.01)] and not (isInRoll or isInRollTrans) then D.regretList[math.ceil(D.pt/100)]=true
regretList[math.ceil(P.modeData.pt/100)]=true
end end
if regretDelay>-1 then if D.regretDelay>-1 then
regretDelay=regretDelay-1 D.regretDelay=D.regretDelay-1
if regretDelay==-1 then P:_showText("REGRET!!",0,-120,80,'beat',.8) end if D.regretDelay==-1 then P:_showText("REGRET!!",0,-120,80,'beat',.8) end
end end
if isInRollTrans then if D.isInRollTrans then
if P.waiting>=220 then if P.waiting>=220 then
-- Make field invisible -- Make field invisible
for y=1,#P.field do for x=1,10 do for y=1,#P.field do for x=1,10 do
@@ -319,24 +337,22 @@ return {
P:_showText("1",0,-120,120,'fly',1) P:_showText("1",0,-120,120,'fly',1)
elseif P.waiting==1 then elseif P.waiting==1 then
playReadySFX(0,1) playReadySFX(0,1)
isInRollTrans=false D.isInRollTrans=false
isInRoll=true D.isInRoll=true
BGM.play('hope') BGM.play('hope')
BG.set('blockspace') BG.set('blockspace')
prevSectTime=P.stat.frame D.prevSectTime=P.stat.frame
end end
end end
if P.waiting<=0 and grade_points>0 and not isInRoll then if P.waiting<=0 and D.grade_points>0 and not D.isInRoll then
decayTimer=decayTimer+1 decayTimer=decayTimer+1
if decayTimer>=decayRate[math.min(int_grade+1,#decayRate)] then if decayTimer>=decayRate[math.min(D.internal_grade+1,#decayRate)] then
decayTimer=0 decayTimer=0
grade_points=grade_points-1 D.grade_points=D.grade_points-1
end end
elseif isInRoll and P.stat.frame>=prevSectTime+3599 then elseif D.isInRoll and P.stat.frame>=D.prevSectTime+3599 then
rollGrades=rollGrades+(cools>8 and 1.6 or 0.5) D.rollGrades=D.rollGrades+(D.cools>8 and 1.6 or 0.5)
P.modeData.grade=getGrade() D.gradePts=getCurrentGrade(D)
P.modeData.gradePts=math.min(math.floor(int_grade_boosts[math.min(int_grade+1,#int_grade_boosts)]+rollGrades+cools+1-regrets),#gradeList)
coroutine.yield()
P:win('finish') P:win('finish')
end end
end end

View File

@@ -8,29 +8,6 @@ local F={}
-- local ranks={"10","9","8","7","6","5","4","3","2","1","S1","S2","S3","S4","S5","S6","S7","S8","S9","GM","GM+","TM","TM+","TM+₂","TM+₃", "TM+₄","TM+₅"} -- local ranks={"10","9","8","7","6","5","4","3","2","1","S1","S2","S3","S4","S5","S6","S7","S8","S9","GM","GM+","TM","TM+","TM+₂","TM+₃", "TM+₄","TM+₅"}
-- lines: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 -- lines: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26
local function getSmallNum(num)
local smalldigit={[0]="","","","","","","","","",""}
local str=tostring(num)
local out=""
for i=1,#str do
out=out..smalldigit[tonumber(string.sub(str,i,i))]
end
return out
end
local function getRank(index)
if index<11 then -- rank 10 - 1
return tostring(11-index)
elseif index<20 then -- S1 - S9 ranks
return "S"..index-10
elseif index<24 then -- GM, GM+, TM, TM+ ranks
local r={"GM","GM+","TM","TM+"}
return r[index-19]
else
return "TM+"..getSmallNum(index-22)
end
end
local function generateGuide(num) local function generateGuide(num)
local l=#F local l=#F
if l>num then if l>num then
@@ -51,7 +28,7 @@ return {
mText(TEXTOBJ.grade,63,190) mText(TEXTOBJ.grade,63,190)
mText(TEXTOBJ.line,63,310) mText(TEXTOBJ.line,63,310)
setFont(55) setFont(55)
GC.mStr(getRank(P.modeData.rankPts),63,125) GC.mStr(getSecretGrade(P.modeData.rankPts),63,125)
GC.mStr(P.modeData.rankPts-1,63,245) GC.mStr(P.modeData.rankPts-1,63,245)
ply_applyField(P) ply_applyField(P)
local mark=TEXTURE.puzzleMark local mark=TEXTURE.puzzleMark
@@ -73,7 +50,7 @@ return {
end, end,
hook_drop=function(P) hook_drop=function(P)
local D=P.modeData local D=P.modeData
D.rankPts=1 D.rankPts=0
for i=1,#P.field do for i=1,#P.field do
local h=getOpenHole(i) local h=getOpenHole(i)
local flag local flag

View File

@@ -13,7 +13,7 @@ local PLAYERS=PLAYERS
-- System ------------------------------[System]------------------------------
do-- function tryBack() do-- function tryBack()
local sureTime=-1e99 local sureTime=-1e99
function tryBack() function tryBack()
@@ -186,7 +186,73 @@ do-- function applySettings()
end end
end end
-- Royale mode ------------------------------[Generate Grades]------------------------------
local smallDigits={[0]="","","","","","","","","",""}
local function getSmallNum(num)
local str=tostring(num)
local out=""
for i=1,#str do
out=out..smallDigits[tonumber(string.sub(str,i,i))]
end
return out
end
do -- Secret Grade
local r={"GM","GM+","TM","TM+"}
function getSecretGrade(index)
if index<11 then -- rank 10 - 1
return tostring(11-index)
elseif index<20 then -- S1 - S9 ranks
return "S"..index-10
elseif index<24 then -- GM, GM+, TM, TM+ ranks
return r[index-19]
else
return "TM+"..getSmallNum(index-22)
end
end
end
function getSecretGradeText(index)
if index<11 then
return "Grade "..tostring(11-index)
else
return getSecretGrade(index)
end
end
do -- Master GRADED
local master_postm_grades={"M","MK","MV","MO","MM-","MM","MM+","GM-","GM","GM+","TM-","TM","TM+"}
function getMasterGrade(index)
if index<10 then
return tostring(10-index)
elseif index<19 then
return "S"..index-9
elseif index<28 then
return "m"..index-18
elseif index<41 then
return master_postm_grades[index-27]
else
return master_postm_grades[#master_postm_grades]..getSmallNum(index-39)
end
end
local master_postm_grades_text={
"Master","MasterK","MasterV","MasterO","MasterM-","MasterM","MasterM+",
"Grand Master-","Grand Master","Grand Master+",
"Tech Master-","Tech Master","Tech Master+"
}
function getMasterGradeText(index)
if index<10 then
return "Grade "..tostring(10-index)
elseif index<19 then
return "S"..index-9
elseif index<28 then
return "m"..index-18
elseif index<41 then
return master_postm_grades_text[index-27]
else
return master_postm_grades_text[#master_postm_grades]..index-39
end
end
end
------------------------------[Royale mode]------------------------------
function randomTarget(P)-- Return a random opponent for P function randomTarget(P)-- Return a random opponent for P
local l=TABLE.shift(PLY_ALIVE,0) local l=TABLE.shift(PLY_ALIVE,0)
local count=0 local count=0
@@ -292,7 +358,7 @@ function royaleLevelup()
end end
end end
-- Sound shortcuts ------------------------------[Sound shortcuts]------------------------------
function playClearSFX(cc) function playClearSFX(cc)
if cc<=0 or cc%1~=0 then return end if cc<=0 or cc%1~=0 then return end
if cc<=4 then if cc<=4 then
@@ -344,7 +410,7 @@ function playReadySFX(i,vol)
end end
-- Game ------------------------------[Game]------------------------------
function getItem(itemName,amount) function getItem(itemName,amount)
STAT.item[itemName]=STAT.item[itemName]+(amount or 1) STAT.item[itemName]=STAT.item[itemName]+(amount or 1)
end end
@@ -1063,7 +1129,7 @@ end
-- Game draw ------------------------------[Graphics]------------------------------
do-- function drawSelfProfile() do-- function drawSelfProfile()
local name local name
local textObj,scaleK,width,offY local textObj,scaleK,width,offY
@@ -1113,7 +1179,7 @@ end
-- Widget function shortcuts ------------------------------[Widget function shortcuts]------------------------------
function backScene() SCN.back() end function backScene() SCN.back() end
do-- function goScene(name,style) do-- function goScene(name,style)
local cache={} local cache={}

View File

@@ -125,8 +125,8 @@ return {
{name='tsd_u', x=1050, y=320, size=40,shape=1,icon="tsd"}, {name='tsd_u', x=1050, y=320, size=40,shape=1,icon="tsd"},
{name='backfire_n', x=640, y=420, size=40,shape=1,icon="backfire", unlock={'backfire_h'}}, {name='backfire_n', x=640, y=420, size=40,shape=1,icon="backfire", unlock={'backfire_h'}},
{name='backfire_h', x=790, y=470, size=40,shape=1,icon="backfire", unlock={'backfire_l'}}, {name='backfire_h', x=790, y=450, size=40,shape=1,icon="backfire", unlock={'backfire_l'}},
{name='backfire_l', x=930, y=460, size=40,shape=3,icon="backfire", unlock={'backfire_u'}}, {name='backfire_l', x=930, y=450, size=40,shape=3,icon="backfire", unlock={'backfire_u'}},
{name='backfire_u', x=1070, y=450, size=35,shape=2,icon="backfire"}, {name='backfire_u', x=1070, y=450, size=35,shape=2,icon="backfire"},
{name='zen', x=-1000, y=-600, size=40,shape=1,icon="zen", unlock={'ultra','infinite','infinite_dig','marathon_inf'}}, {name='zen', x=-1000, y=-600, size=40,shape=1,icon="zen", unlock={'ultra','infinite','infinite_dig','marathon_inf'}},

View File

@@ -1,10 +1,3 @@
local gradeList={
"Grade 9","Grade 8","Grade 7","Grade 6","Grade 5","Grade 4","Grade 3","Grade 2","Grade 1",
"S1","S2","S3","S4","S5","S6","S7","S8","S9",
"m1","m2","m3","m4","m5","m6","m7","m8","m9",
"M","MK","MV","MO","MM-","MM","MM+","GM-","GM","GM+","TM-","TM","TM+"
}
return { return {
env={ env={
freshLimit=15, freshLimit=15,
@@ -15,7 +8,7 @@ return {
}, },
slowMark=true, slowMark=true,
score=function(P) return {P.modeData.gradePts,P.stat.time} end, score=function(P) return {P.modeData.gradePts,P.stat.time} end,
scoreDisp=function(D) return(gradeList[D[1]] or D[1]).." "..STRING.time(D[2]) end, scoreDisp=function(D) return(getMasterGradeText(D[1]) or D[1]).." "..STRING.time(D[2]) end,
comp=function(a,b) return a[1]>b[1] or (a[1]==b[1] and a[2]<b[2]) end, comp=function(a,b) return a[1]>b[1] or (a[1]==b[1] and a[2]<b[2]) end,
getRank=function(P) getRank=function(P)
local G=P.modeData.gradePts local G=P.modeData.gradePts

View File

@@ -1,26 +1,3 @@
local function getSmallNum(num)
local smalldigit={[0]="","","","","","","","","",""}
local str=tostring(num)
local out=""
for i=1,#str do
out=out..smalldigit[tonumber(string.sub(str,i,i))]
end
return out
end
local function getRank(index)
if index<11 then -- rank 10 - 1
return "Grade "..tostring(11-index)
elseif index<20 then -- S1 - S9 ranks
return "S"..index-10
elseif index<24 then -- GM, GM+, TM, TM+ ranks
local r={"GM","GM+","TM","TM+"}
return r[index-19]
else
return "TM+"..getSmallNum(index-22)
end
end
return { return {
env={ env={
drop=180,lock=180, drop=180,lock=180,
@@ -29,7 +6,7 @@ return {
bg='bg2',bgm='race', bg='bg2',bgm='race',
}, },
score=function(P) return {P.modeData.rankPts,P.stat.piece} end, score=function(P) return {P.modeData.rankPts,P.stat.piece} end,
scoreDisp=function(D) return getRank(D[1]).." "..D[2].." Pieces" end, scoreDisp=function(D) return getSecretGradeText(D[1]).." "..D[2].." Pieces" end,
comp=function(a,b) return a[1]>b[1] or a[1]==b[1] and a[2]<b[2] end, comp=function(a,b) return a[1]>b[1] or a[1]==b[1] and a[2]<b[2] end,
getRank=function(P) getRank=function(P)
local G=P.modeData.rankPts local G=P.modeData.rankPts

View File

@@ -739,10 +739,12 @@ local draw={}
draw.drawGhost=drawGhost draw.drawGhost=drawGhost
draw.applyField=_applyField draw.applyField=_applyField
draw.cancelField=_cancelField draw.cancelField=_cancelField
function draw.drawTargetLine(P,h) function draw.drawTargetLine(P,h,overrideColor)
if h<=20+(P.fieldBeneath+P.fieldUp+10)/30 and h>0 then if h<=20+(P.fieldBeneath+P.fieldUp+10)/30 and h>0 then
gc_setLineWidth(3) gc_setLineWidth(3)
gc_setColor(1,h>10 and 0 or .2+.8*rnd(),.5) if not overrideColor then
gc_setColor(1,h>10 and 0 or .2+.8*rnd(),.5)
end
_applyField(P) _applyField(P)
h=600-30*h h=600-30*h
if P.falling~=-1 then if P.falling~=-1 then