修复主菜单的一些毛病
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@@ -11,7 +11,7 @@ local widgetX0={
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-10,-10,-10,-10,
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1290,1290,1290,1290,
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}
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local consoleEntryThread=coroutine.wrap(function()
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local enterConsole=coroutine.wrap(function()
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while true do
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SFX.play('ren_'..math.random(5,6))YIELD()
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SFX.play('ren_'..math.random(7,8))YIELD()
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@@ -41,7 +41,7 @@ end
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function scene.mouseDown(x,y)
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if x>=400 and x<=880 and y>=10 and y<=110 then
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consoleEntryThread()
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enterConsole()
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end
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end
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scene.touchDown=scene.mouseDown
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@@ -108,12 +108,12 @@ function scene.keyDown(key,isRep)
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if testButton(11)then
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SCN.go('about')
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end
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elseif key=="escape"then
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elseif key=="m"then
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if testButton(12)then
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SCN.back()
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SCN.go('manual')
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end
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elseif key=="c"then
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consoleEntryThread()
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enterConsole()
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end
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end
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@@ -184,10 +184,10 @@ scene.widgetList={
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WIDGET.newButton{name="dict", x=2480,y=450,w=800,h=100, color='lG',font=40,align='L',edge=30,code=pressKey"l"},
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WIDGET.newButton{name="replays",x=2480,y=570,w=800,h=100, color='lC',font=40,align='L',edge=30,code=pressKey","},
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WIDGET.newButton{name="music", x=130,y=80,w=200,h=90, color='lO',font=35,code=pressKey"2"},
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WIDGET.newButton{name="lang", x=300,y=80,w=90,h=90, color='lN',font=40,code=pressKey"3",fText=TEXTURE.language},
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WIDGET.newButton{name="about", x=-110,y=670,w=600,h=70, color='lB',font=35,align='R',edge=30,code=pressKey"x",fText=TEXTURE.info},
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WIDGET.newButton{name="manual", x=1390,y=670,w=600,h=70, color='lR',fText=TEXTURE.question,align='L',edge=30,code=goScene'manual'},
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WIDGET.newButton{name="music", x=120,y=80,w=100, color='lO',code=pressKey"2",fText=TEXTURE.music},
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WIDGET.newButton{name="lang", x=280,y=80,w=100, color='lN',code=pressKey"3",fText=TEXTURE.language},
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WIDGET.newButton{name="about", x=-110,y=670,w=600,h=70, color='lB',align='R',edge=30,code=pressKey"x",fText=TEXTURE.info},
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WIDGET.newButton{name="manual", x=1390,y=670,w=600,h=70, color='lR',align='L',edge=30,code=pressKey"m",fText=TEXTURE.question},
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}
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return scene
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@@ -132,6 +132,17 @@ TEXTURE.setting=DOGC{64,64,
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{"line",45,19,55,9},
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}
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--Music mark
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TEXTURE.music=DOGC{64,64,
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{"setLW",7},
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{"line",19,9,60,7},
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{"setLW",4},
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{"line",20,9,20,49},
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{"line",59,7,59,47},
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{"fElps",11,49,11,8},
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{"fElps",50,47,11,8},
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}
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--Language mark
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TEXTURE.language=DOGC{64,64,
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{"setLW",4},
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