删除自定义游戏的target设置项
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@@ -1,7 +1,6 @@
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local sList={
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fieldH={1,2,3,4,6,8,10,15,20,30,50,100},
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visible={"show","easy","slow","medium","fast","none"},
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target={10,20,40,100,200,500,1000,1e99},
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freshLimit={0,8,15,1e99},
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opponent={"X","9S Lv.1","9S Lv.2","9S Lv.3","9S Lv.4","9S Lv.5","CC Lv.1","CC Lv.2","CC Lv.3","CC Lv.4","CC Lv.5"},
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life={0,1,2,3,5,10,15,26,42,87,500},
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@@ -23,8 +22,7 @@ scene.widgetList={
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--Rule
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WIDGET.newSelector{name="fieldH", x=270, y=520, w=260,color="sky", list=sList.fieldH, disp=CUSval("fieldH"),code=CUSsto("fieldH")},
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WIDGET.newSelector{name="visible", x=840, y=60, w=260,color="lBlue",list=sList.visible, disp=CUSval("visible"),code=CUSsto("visible")},
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WIDGET.newSelector{name="target", x=840, y=160, w=260,color="green",list=sList.target, disp=CUSval("target"),code=CUSsto("target")},
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WIDGET.newSelector{name="freshLimit",x=840, y=260, w=260,color="purple",list=sList.freshLimit, disp=CUSval("freshLimit"),code=CUSsto("freshLimit")},
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WIDGET.newSelector{name="freshLimit",x=840, y=160, w=260,color="purple",list=sList.freshLimit, disp=CUSval("freshLimit"),code=CUSsto("freshLimit")},
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WIDGET.newSelector{name="opponent", x=1120, y=60, w=260,color="red", list=sList.opponent, disp=CUSval("opponent"),code=CUSsto("opponent")},
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WIDGET.newSelector{name="life", x=1120, y=160, w=260,color="red", list=sList.life, disp=CUSval("life"),code=CUSsto("life")},
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WIDGET.newSelector{name="pushSpeed",x=1120, y=260, w=260,color="red", list=sList.pushSpeed, disp=CUSval("pushSpeed"),code=CUSsto("pushSpeed")},
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