新增doGC工具函数,三个模式图标改为代码绘制

This commit is contained in:
MrZ626
2021-03-09 23:25:40 +08:00
parent 11d7caa6f6
commit d9dd56f6e2
7 changed files with 79 additions and 29 deletions

25
Zframework/doGC.lua Normal file
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@@ -0,0 +1,25 @@
local gc=love.graphics
local cmds={
move="translate",
zoom="scale",
rgb="setColor",
wid="setLineWidth",
line="line",
rect="rectangle",
circ="circle",
poly="polygon",
}
return function(L)
gc.push()
local canvas=gc.newCanvas(L[1],L[2])
gc.setCanvas(canvas)
gc.origin()
gc.setColor(1,1,1)
gc.setLineWidth(1)
for i=3,#L do
gc[cmds[L[i][1]]](unpack(L[i],2))
end
gc.setCanvas()
gc.pop()
return canvas
end

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@@ -26,6 +26,7 @@ VIB= require"Zframework/vibrate"
SFX= require"Zframework/sfx"
LIGHT= require"Zframework/light"
DOGC= require"Zframework/doGC"
BG= require"Zframework/background"
WIDGET= require"Zframework/widget"
TEXT= require"Zframework/text"

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@@ -68,6 +68,32 @@ local loadingThread=coroutine.create(function()
upFloor()
local modeIcons={}
modeIcons.marathon=DOGC{32,32,
{"move",3,1},
{"rect","fill",10,4,-2,23},
{"poly","fill",10,4,24,10,10,16.5},
{"rect","fill",4,24,10,3},
}
modeIcons.tsd=DOGC{64,64,
{"rect","fill",7,7,16,16},
{"rect","fill",7,41,16,16},
{"rect","fill",41,41,16,16},
{"move",.5,.5},
{"poly","line",7,24,56,24,56,39,39,39,39,56,24,56,24,39,7,39},
}
modeIcons.infinite=DOGC{64,64,
{"wid",4},
{"circ","line",32,32,28},
{"line",32,32,32,14},
{"line",32,32,41,41},
{"move",.5,.5},
{"rect","fill",30,7,4,4},
{"rect","fill",7,30,4,4},
{"rect","fill",52,30,4,4},
{"rect","fill",30,52,4,4},
}
upFloor()
for i=1,#MODES do
local m=MODES[i]--Mode template
local M=require("parts/modes/"..m.name)--Mode file
@@ -202,7 +228,7 @@ function scene.update(dt)
local p=progress
::again::
if loadingThread then
coroutine.resume(loadingThread)
assert(coroutine.resume(loadingThread))
else
return
end

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@@ -1,8 +1,6 @@
local gc=love.graphics
local rect=gc.rectangle
local int=math.floor
local byte=string.byte
local function C(x,y)
local function NSC(x,y)--New & Set Canvas
local _=gc.newCanvas(x,y)
gc.setCanvas(_)
return _
@@ -14,17 +12,17 @@ gc.setColor(1,1,1)
local VKI=gc.newImage("media/image/virtualkey.png")
TEXTURE.VKIcon={}
for i=1,20 do
TEXTURE.VKIcon[i]=C(36,36)
TEXTURE.VKIcon[i]=NSC(36,36)
gc.draw(VKI,(i-1)%5*-36,int((i-1)*.2)*-36)
end
TEXTURE.miniBlock={}
for i=1,29 do
local b=BLOCKS[i][0]
TEXTURE.miniBlock[i]=C(#b[1],#b)
TEXTURE.miniBlock[i]=NSC(#b[1],#b)
for y=1,#b do for x=1,#b[1]do
if b[y][x]then
rect("fill",x-1,#b-y,1,1)
gc.rectangle("fill",x-1,#b-y,1,1)
end
end end
end
@@ -32,28 +30,28 @@ end
TEXTURE.puzzleMark={}
gc.setLineWidth(3)
for i=1,17 do
TEXTURE.puzzleMark[i]=C(30,30)
TEXTURE.puzzleMark[i]=NSC(30,30)
local _=minoColor[i]
gc.setColor(_[1],_[2],_[3],.6)
rect("line",5,5,20,20)
rect("line",10,10,10,10)
gc.rectangle("line",5,5,20,20)
gc.rectangle("line",10,10,10,10)
end
for i=18,24 do
TEXTURE.puzzleMark[i]=C(30,30)
TEXTURE.puzzleMark[i]=NSC(30,30)
gc.setColor(minoColor[i])
rect("line",7,7,16,16)
gc.rectangle("line",7,7,16,16)
end
local _=C(30,30)
local _=NSC(30,30)
gc.setColor(1,1,1)
gc.line(5,5,25,25)
gc.line(5,25,25,5)
TEXTURE.puzzleMark[-1]=C(30,30)
TEXTURE.puzzleMark[-1]=NSC(30,30)
gc.setColor(1,1,1,.8)
gc.draw(_)
_:release()
gc.setCanvas()
TEXTURE.mapCross=C(40,40)
TEXTURE.mapCross=NSC(40,40)
gc.setColor(1,1,1)
gc.setLineWidth(4)
gc.line(0,20,40,20)
@@ -62,17 +60,17 @@ gc.line(20,0,20,40)
TEXTURE.pixelNum={}
gc.setLineWidth(4)
for i=0,9 do
TEXTURE.pixelNum[i]=C(5,9)
if byte("1011011111",i+1)==49 then rect("fill",1,0,3,1)end--up
if byte("0011111011",i+1)==49 then rect("fill",1,4,3,1)end--middle
if byte("1011011011",i+1)==49 then rect("fill",1,8,3,1)end--down
if byte("1000111011",i+1)==49 then rect("fill",0,1,1,3)end--up-left
if byte("1111100111",i+1)==49 then rect("fill",4,1,1,3)end--up-right
if byte("1010001010",i+1)==49 then rect("fill",0,5,1,3)end--down-left
if byte("1101111111",i+1)==49 then rect("fill",4,5,1,3)end--down-right
TEXTURE.pixelNum[i]=NSC(5,9)
if("1011011111"):byte(i+1)==49 then gc.rectangle("fill",1,0,3,1)end--up
if("0011111011"):byte(i+1)==49 then gc.rectangle("fill",1,4,3,1)end--middle
if("1011011011"):byte(i+1)==49 then gc.rectangle("fill",1,8,3,1)end--down
if("1000111011"):byte(i+1)==49 then gc.rectangle("fill",0,1,1,3)end--up-left
if("1111100111"):byte(i+1)==49 then gc.rectangle("fill",4,1,1,3)end--up-right
if("1010001010"):byte(i+1)==49 then gc.rectangle("fill",0,5,1,3)end--down-left
if("1101111111"):byte(i+1)==49 then gc.rectangle("fill",4,5,1,3)end--down-right
end
TEXTURE.cursor=C(12,12)
TEXTURE.cursor=NSC(12,12)
gc.setColor(1,1,1,.7)
gc.circle("fill",6,6,6)
gc.setColor(1,1,1)
@@ -86,7 +84,7 @@ local titleTriangles={}
for i=1,8 do titleTriangles[i]=love.math.triangulate(title[i])end
--Middle: 580,118
TEXTURE.title=C(1160,236)
TEXTURE.title=NSC(1160,236)
for i=1,8 do
gc.translate(12*i,i==1 and 8 or 14)
@@ -101,7 +99,7 @@ for i=1,8 do
gc.translate(-12*i,i==1 and -8 or -14)
end
TEXTURE.title_color=C(1160,236)
TEXTURE.title_color=NSC(1160,236)
local titleColor={
COLOR.lGrape,
COLOR.lCyan,
@@ -136,14 +134,14 @@ for i=1,8 do
end
setFont(20)
TEXTURE.ws_dead=C(20,20)
TEXTURE.ws_dead=NSC(20,20)
gc.setColor(1,.4,.3)
gc.print("X",3,-4)
TEXTURE.ws_connecting=C(20,20)
TEXTURE.ws_connecting=NSC(20,20)
gc.setLineWidth(3)
gc.setColor(1,1,1)
gc.arc("line","open",11.5,10,6.26,1,5.28)
TEXTURE.ws_running=C(20,20)
TEXTURE.ws_running=NSC(20,20)
gc.setColor(0,.9,0)
gc.print("R",3,-4)