加载序列模式代码调整,新增回声序列模式
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@@ -1210,52 +1210,16 @@ local function applyGameEnv(P)--Finish gameEnv processing
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end
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local prepareSequence do
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local freshMethod
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local freshPrepare={
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none=NULL,
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bag=function(P)
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local bag=P.gameEnv.bag
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local L
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repeat
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L={}for i=1,#bag do L[i]=i end
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repeat P:getNext(bag[rem(L,P:RND(#L))])until not L[1]
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until #P.next>5
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end,
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his4=function(P)
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local bag=P.gameEnv.bag
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local L=#bag
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P.his={bag[P:RND(L)],bag[P:RND(L)],bag[P:RND(L)],bag[P:RND(L)]}
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for _=1,6 do
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local i
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local j=0
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repeat
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i=bag[P:RND(L)]
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j=j+1
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until i~=P.his[1]and i~=P.his[2]and i~=P.his[3]and i~=P.his[4]or j==6
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P:getNext(i)
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rem(P.his,1)P.his[4]=i
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end
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end,
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rnd=function(P)
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local bag=P.gameEnv.bag
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local L=#bag
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P:getNext(bag[P:RND(L)])
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for i=1,5 do
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local count=0
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local i
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repeat
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i=bag[P:RND(L)]
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count=count+1
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until i~=P.next[#P.next].id or count>=L
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P:getNext(i)
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end
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P:getNext(bag[rnd(#bag)])
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freshMethod.rnd(P)
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end,
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loop=function(P)
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local bag=P.gameEnv.bag
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repeat
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for i=1,#bag do
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P:getNext(bag[i])
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end
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until #P.next>5
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his4=function(P)
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P.his={}
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freshMethod.his4(P)
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end,
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fixed=function(P)
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local bag=P.gameEnv.bag
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@@ -1264,17 +1228,17 @@ local prepareSequence do
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end
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end,
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}
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local freshMethod={
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freshMethod={
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none=NULL,
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bag=function(P)
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if #P.next<6 then
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while #P.next<6 do
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local bag0,bag=P.gameEnv.bag,{}
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for i=1,#bag0 do bag[i]=bag0[i]end
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repeat P:getNext(rem(bag,P:RND(#bag)))until not bag[1]
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end
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end,
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his4=function(P)
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if #P.next<6 then
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while #P.next<6 do
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local bag=P.gameEnv.bag
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local L=#bag
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for n=1,4 do
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@@ -1289,12 +1253,11 @@ local prepareSequence do
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end
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end,
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rnd=function(P)
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if #P.next<6 then
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while #P.next<6 do
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local bag=P.gameEnv.bag
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local L=#bag
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for i=1,4 do
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local count=0
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local i
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repeat
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i=bag[P:RND(L)]
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count=count+1
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@@ -1303,10 +1266,26 @@ local prepareSequence do
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end
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end
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end,
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reverb=function(P)
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while #P.next<6 do
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local bag0,bag=P.gameEnv.bag,{}
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for i=1,#bag0 do bag[i]=bag0[i]end
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repeat
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local r=rem(bag,P:RND(#bag))
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local p=1
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repeat
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P:getNext(r)
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p=p-.15-rnd()
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until p<0
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until not bag[1]
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end
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end,
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loop=function(P)
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local bag=P.gameEnv.bag
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for i=1,#bag do
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P:getNext(bag[i])
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while #P.next<6 do
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local bag=P.gameEnv.bag
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for i=1,#bag do
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P:getNext(bag[i])
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end
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end
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end,
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fixed=function(P)
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@@ -1317,12 +1296,21 @@ local prepareSequence do
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function prepareSequence(P)--Call freshPrepare and set newNext
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local ENV=P.gameEnv
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if type(ENV.sequence)=="string"then
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freshPrepare[ENV.sequence](P)
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P.newNext=freshMethod[ENV.sequence]
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if freshPrepare[ENV.sequence]then
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freshPrepare[ENV.sequence](P)
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else
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P:newNext()
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end
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else
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assert(type(ENV.sequence)=="function"and type(ENV.freshMethod)=="function","wrong sequence generator code")
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ENV.sequence(P)
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P.newNext=ENV.freshMethod
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if type(ENV.freshMethod)=="function"then
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if ENV.sequence then ENV.sequence(P)end
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P.newNext=ENV.freshMethod
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else
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LOG.print("Wrong sequence generator code","warn")
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ENV.sequence="bag"
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prepareSequence(P)
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end
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end
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end
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end
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