整理游戏设置变量
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@@ -20,7 +20,6 @@ end
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return{
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color=color.white,
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env={
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puzzle=true,
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Fkey=function(P)P.modeData.event=1-P.modeData.event end,
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dropPiece=puzzleCheck,
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},
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@@ -65,7 +64,7 @@ return{
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setFont(55)
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mStr(P.stat.row,69,295)
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mText(drawableText.line,69,360)
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if P.gameEnv.puzzle and P.modeData.event==0 then
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if P.modeData.event==0 then
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local m=puzzleMark
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for y=1,preField.h do for x=1,10 do
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local T=preField[y][x]
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@@ -17,7 +17,7 @@ setting={
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face={},
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--Graphic
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ghost=.3,center=1,
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block=1,ghost=.3,center=1,
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smooth=true,grid=false,
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bagLine=false,
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lockFX=2,
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@@ -10,9 +10,7 @@ local setFont=setFont
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--------------------------<Data>--------------------------
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local gameEnv0={
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noTele=false,
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das=10,arr=2,
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sddas=2,sdarr=2,
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das=10,arr=2,sddas=2,sdarr=2,
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ihs=true,irs=true,ims=true,
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swap=true,
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@@ -36,15 +34,16 @@ local gameEnv0={
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hold=true,oncehold=true,
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ospin=true,
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sequence="bag",bag={1,2,3,4,5,6,7},
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freshMethod=NULL,
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face=NULL,skin=NULL,
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life=0,
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pushSpeed=3,
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block=true,
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noTele=false,
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visible="show",
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Fkey=NULL,puzzle=false,
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freshLimit=1e99,easyFresh=true,
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Fkey=NULL,
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fine=false,fineKill=false,
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target=1e99,dropPiece=NULL,
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mindas=0,minarr=0,minsdarr=0,
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@@ -3010,10 +3009,7 @@ function PLY.newDemoPlayer(id,x,y,size)
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pushSpeed=3,
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block=true,
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visible="show",
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Fkey=nil,puzzle=false,
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freshLimit=1e99,easyFresh=true,
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fine=false,fineKill=false,
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target=1e99,dropPiece=NULL,
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mindas=0,minarr=0,minsdarr=0,
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}
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applyGameEnv(P)
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