英文词典/文档修改 by user670
This commit is contained in:
@@ -2,12 +2,12 @@ local HDsearch="https://harddrop.com/wiki?search="
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local HDwiki="\nVisit HD Wiki for more information"
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return{
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{
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"Translator-Note (1)",
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"Translator Note 1",
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"",
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"help",
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"This translation of the TetroDictionary is provided by me, User670 (Discord: User670#9501).\n\nThe translation may not completely reflect the contents of the original Chinese text."
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},
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{"Guide to New Players",
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{"To New Players",
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"guide newbie noob",
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"help",
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"To new players that want to get better at the game:\n\tTwo principles:\n\t1. find a version with good controls (for example, Tetris Online, Jstris, Tetr.js, Techmino). Do not use programming practice versions (they are garbage).\n\t2. Build foundations in your skills (stable Tetrises using next queue to aid decisions), don't go for fancy T-Spins from the start.\n\n\tTwo main techniques:\n\t1. familiarize yourself with spawn locations of pieces, and the controls to move the piece into each location\n\t2. Plan ahead of where to put pieces\nWe recommend that you read this article titled \"Words to newbies from a Tetris Pro\" (Click \"Open URL\". This article is in Chinese.)",
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@@ -78,7 +78,7 @@ return{
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{"WWC",
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"wwc worldwidecombos",
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"game",
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"*Web-based | Multiplayer*\nWeb-based worldwide 1-vs-1 battle Tetris game.",
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"*Web-based | Multiplayer*\nWorldwide Combos, a web-based worldwide 1-vs-1 battle Tetris game.",
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"http://worldwidecombos.com",
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},
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{"Tetris Friends",
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@@ -90,7 +90,7 @@ return{
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{"TGM",
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"tgm tetrisgrandmaster tetristhegrandmaster",
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"game",
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"*Arcade | Single player*\nAn arcade series famous for its difficulty. Some player titles like S13 and GM (Grand Master) come from this series.",
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"*Arcade | Single player*\nTetris: The Grand Master, an arcade series famous for its difficulty. Some player titles like S13 and GM (Grand Master) come from this series.",
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},
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{"DTET",
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"dtet",
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@@ -164,7 +164,7 @@ return{
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"*Windows | Multiplayer*\nChinese: 火拼俄罗斯\nThe Tetris game on Tencent Game Center, 12-wide board, DAS/ARR the same as your typing, 1 next, no hold. Can only send garbage though Tetris (sends 3 lines) and Triple (sends 2 lines). Garbage is checker-board-shaped and very difficult to dig through.",
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},
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{
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"Translator-Note (2)",
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"Translator Note 2",
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"",
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"help",
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"Translator's note on those per-minute and per-second values\n\nNot all of them are commonly used in the communities, and not all terms mean the same thing across all contexts. They mostly apply to Techmino."
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@@ -312,7 +312,7 @@ return{
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"term",
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"Use rotation to move a piece into a position otherwise unreachable. In some games, this sends extra attack or awards extra score.",
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},
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{"Allspin",
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{"All-Spin",
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"allspin",
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"term",
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"A rule in which spins of all pieces are awarded extra attack/score, rather than just spins of the T piece (\"T-Spin only\").",
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@@ -366,7 +366,7 @@ return{
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"term",
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"A sub-(number) time means the time is below a certain milestone. The unit of the time is often left out and inferred, for example, a \"sub-30\" time for a 40-line Sprint means below 30 seconds, and a \"sub-15\" time for a 1000-line Sprint means below 15 minutes.",
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},
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{"mini",
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{"Mini",
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"mini",
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"term",
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"A modifier to Spins, applied to Spin actions that the game considers easy (thus the name \"EZ T-Spin\" in an old game). Score and attack bonuses are reduced for Mini Spins.\nDifferent games have different rules for what counts as a Mini, and many are not intuitive. You can just remember a few common shapes.",
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@@ -487,7 +487,7 @@ return{
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{"Wolfmoon Cannon",
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"wolfmooncannon",
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"term",
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HDwiki,
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"We don't know much about this."..HDwiki,
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HDsearch.."wolfmoon_cannon",
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},
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{"ASC opener",
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@@ -621,10 +621,10 @@ return{
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"term",
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"A technique to move a piece into the desired position with the minimum number of key presses. This saves time and reduces chances to misdrop.\nYou can practice by playing with Jstris's restart on finesse error, or with Techmino's finesse error sound effect.\n\nTechmino's finesse detection is not exactly \"theoretical minimum key presses\", but instead only checks for finesse against a pre-determined par key press count *when the piece locks in a position that does not require soft dropping*. This means that Techmino will not judge a piece as having a finesse error when you soft drop and spin or tuck.\nTechmino also introduced additional checks, such as holding while the current piece and the held piece is the same, or holding after you have manipulated the current piece, count as a finesse fault.\nFinesse% in Techmino is defined to be 100% when par or below par, 50% when one keypress above par, 25% when two keypresses above par, and 0% when three or more keypresses above par.\nAlso note that in 20G finesse still runs as if there were no gravity, which can cause inaccurate results.",
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},
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{"Scientific Research",
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{"\"doing research\"",
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"scientificresearch",
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"term",
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"A term sometimes used in the Chinese community, referring to researching/practicing techniques in a low-falling-speed, single player environment.",
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"\"Doing scientific research\" is a term sometimes used in the Chinese community, referring to researching/practicing techniques in a low-falling-speed, single player environment.",
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},
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{"DAS & ARR",
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"das arr delayedautoshift autorepeatrate",
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@@ -639,7 +639,7 @@ return{
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{"Bag7 generator",
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"bag7bag randomgenerator",
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"term",
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"Also known as \"Bag 7\" or \"7-Bag\".\nThis is the algorithm used by modern, official Tetris games to generate pieces. Starting from the beginning of a game, every 7 pieces there are guaranteed to be one of each of the 7 Tetriminoes.",
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"Also known as \"7-Bag Generator\". Officially known as \"Random Generator\".\nThis is the algorithm used by modern, official Tetris games to generate pieces. Starting from the beginning of a game, every 7 pieces there are guaranteed to be one of each of the 7 Tetriminoes.",
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},
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{"His generator",
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"history hisgenerator",
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@@ -686,12 +686,12 @@ return{
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"term",
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"Often refers to stacking Tetriminoes without leaving holes in the stack.",
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},
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{"Double rotation",
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{"Rotation buttons (1)",
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"doublerotation",
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"term",
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"Using both clockwise and counter-clockwise rotation buttons allows to reduce number of key presses by replacing three rotation presses with one press of the opposite direction.\nFinesse assumes the use of both rotation buttons.",
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},
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{"Triple rotation",
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{"Rotation buttons (2)",
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"triplerotation",
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"term",
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"Using all three rotation buttons (the third being 180-degree rotation), any piece only requires one rotation press to reach the desired direction.\nHowever, it is not exactly useful for not every game has this feature, and the speed increase from learning this technique is not as much as when you learn using both rotation buttons as opposed to one. You can skip this technique unless you want extreme speeds.",
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@@ -833,7 +833,7 @@ return{
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"One of the top players.\nFamous for fancy T-Spins. When in combat but not in danger, he could often pull off some fancy donations very high on the field. Third place on the speed leaderboards of Jstris's 20TSD mode, and didn't use setups (the first and second place both used LST setup).",
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},
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{
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"Translator-Note (3)",
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"Translator Note 3",
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"",
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"help",
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"Starting from here, all but one terms are China-specific (the not-China term is Diao), and are less relevant for the global community. Read at your own risk.\n\"Virtual content creator\" refers to people who produce content online under a fictional persona, and appear as a motion-controlled animated character on screens. Basically \"Virtual YouTuber\" but not platform-specific."
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@@ -45,7 +45,7 @@ Countering:
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Back to Back (B2B) gauge:
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The B2B gauge ranges from 0 to 1,200. Special line clears are B2B if the gauge is >=40, B2B2B if >1,000.
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A regular line clear -250
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Spin Single/Double/Triple/Qudra/Penta +50/100/180/1000/1200 (x25% if Mini)
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Spin Single/Double/Triple/Techrash/Techrash+ +50/100/180/1000/1200 (x25% if Mini)
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Techrash/Techrash+ +100/200
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Spin without clearing lines +20, but gauge cannot exceed 1,000 with this method
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When gauge is above 1,000, a drop without clearing lines -40 (cannot drop below 1,000 with this method)
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@@ -61,4 +61,4 @@ Battle Royale modes:
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Custom mode:
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You can freely adjust most parameters (not including special effects of other game modes), and you can also draw a field to clear or make a template to build.
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In build (puzzle) mode, you can toggle template display with Function key. Cells with a X cannot have blocks; empty cells can be in any state; regular colored cells have to be made of the corresponding block; garbage-colored cells can be any block but not air. Once you make the shape, you will win.
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In build (puzzle) mode, you can toggle template display with Function key. Cells with a X cannot have blocks; empty cells can be in any state; regular colored cells have to be made of the corresponding block; garbage-colored cells can be any block but not air. Once you make the shape, you will win.
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