完全取消加载动画

This commit is contained in:
MrZ626
2021-07-17 01:38:27 +08:00
parent ce8fefe9f8
commit d3046fa588
3 changed files with 66 additions and 248 deletions

View File

@@ -1,5 +1,17 @@
local C=COLOR
return{
loadText={
loadSFX="Loading SFX resources",
loadBGM="Loading BGM resources",
loadImage="Loading image resources",
loadSkin="Loading skin resources",
loadVoice="Loading voice resources",
loadFont="Loading font resources",
loadModeIcon="Loading mode icons",
loadMode="Loading modes",
loadOther="Loading other things",
finish="Loading finished",
},
anykey="Press a key!",
sureQuit="Press again to exit",
newDay="A new day, a new beginning!",

View File

@@ -1,5 +1,17 @@
local C=COLOR
return{
loadText={
loadSFX="加载音效资源",
loadBGM="加载音乐资源",
loadImage="加载图片资源",
loadSkin="加载皮肤资源",
loadVoice="加载语音资源",
loadFont="缓存字体资源",
loadModeIcon="加载模式图标",
loadMode="加载模式",
loadOther="加载杂项",
finish="加载完成",
},
anykey="按任意键继续",
sureQuit="再按一次退出",
newDay="新的一天,新的开始~",

View File

@@ -2,73 +2,28 @@ local gc=love.graphics
local scene={}
local blackTime,openTime
local shadePhase1,shadePhase2
local progress=0
local loading,waitTime
local studioLogo--Studio logo text object
local logoColor1,logoColor2
local skip
local light={}
for i=0,26 do
table.insert(light,1050+60*math.floor(i/9))
table.insert(light,660-i%9*60)
table.insert(light,false)
end
for _=1,3 do
light[math.random(7,25)*3]=true
end
local function upFloor()
progress=progress+1
if light[3*progress+3]then
SFX.play('spin_0',.5)
end
light[3*progress+3]=false
end
local loadingThread=coroutine.wrap(function()
for i=1,SFX.getCount()do
SFX.loadOne()
if i%3==0 then YIELD()end
DAILYLAUNCH=freshDate'q'
if DAILYLAUNCH then
logoColor1=COLOR.S
logoColor2=COLOR.lS
else
local r=math.random()*6.2832
logoColor1={COLOR.rainbow(r)}
logoColor2={COLOR.rainbow_light(r)}
end
YIELD('loadSFX')SFX.loadAll()
YIELD('loadBGM')BGM.loadAll()
YIELD('loadImage')IMG.loadAll()
YIELD('loadSkin')SKIN.loadAll()
YIELD('loadVoice')VOC.loadAll()
YIELD('loadFont')for i=1,17 do getFont(15+5*i)end
upFloor()
for i=1,BGM.getCount()do
BGM.loadOne()
if i%2==0 then YIELD()end
end
upFloor()
for i=1,IMG.getCount()do
IMG.loadOne()
if i%2==0 then YIELD()end
end
upFloor()
for i=1,SKIN.getCount()do
SKIN.loadOne()
if i%4==0 then YIELD()end
end
upFloor()
for _=1,VOC.getCount()do
VOC.loadOne()
if _%5==0 then YIELD()end
end
upFloor()
for i=1,10 do
getFont(15+5*i)
if i%3==0 then YIELD()end
end
upFloor()
for i=11,17 do
getFont(15+5*i)
if i%2==0 then YIELD()end
end
upFloor()
YIELD('loadModeIcon')
local modeIcons={}
modeIcons.marathon=DOGC{32,32,
{"move",3,1},
@@ -93,9 +48,7 @@ local loadingThread=coroutine.wrap(function()
{"dRect",26,24,12,12},
{"dRect",42,24,12,12},
{"dRect",26,40,12,12},
}YIELD()
upFloor()
}
modeIcons.tsd=DOGC{64,64,
{"fRect",7,7,16,16},
{"fRect",7,41,16,16},
@@ -125,9 +78,9 @@ local loadingThread=coroutine.wrap(function()
{"dRect",20,10,23,43},
{"setCL",1,1,1,.7},
{"fRect",20,10,23,43},
}YIELD()
}
upFloor()
YIELD('loadMode')
for _,M in next,MODES do
M.records=FILE.load("record/"..M.name..".rec")or M.score and{}
if M.icon then
@@ -137,15 +90,9 @@ local loadingThread=coroutine.wrap(function()
M.icon=modeIcons[M.icon]
end
end
upFloor()
if not MODES[STAT.lastPlay]then
STAT.lastPlay='sprint_10l'
end
YIELD()
upFloor()
SKIN.change(SETTING.skinSet)
local editFlag
for name,rank in next,RANKS do
local M=MODES[name]
@@ -168,211 +115,58 @@ local loadingThread=coroutine.wrap(function()
if editFlag then
FILE.save(RANKS,'conf/unlock')
end
YIELD()
upFloor()
DAILYLAUNCH=freshDate'q'
if DAILYLAUNCH then
logoColor1=COLOR.S
logoColor2=COLOR.lS
else
local r=math.random()*6.2832
logoColor1={COLOR.rainbow(r)}
logoColor2={COLOR.rainbow_light(r)}
end
YIELD('loadOther')
SKIN.change(SETTING.skinSet)
STAT.run=STAT.run+1
--Connect to server
NET.wsconn_app()
YIELD()
while true do
if math.random()<.1626 then
upFloor()
end
if progress==25 then
SFX.play('emit',.6)
SFX.play('enter',.8)
SFX.play('welcome_sfx')
VOC.play('welcome_voc')
THEME.fresh()
LOADED=true
return
end
YIELD()
end
SFX.play('emit',.6)
SFX.play('enter',.8)
SFX.play('welcome_sfx')
VOC.play('welcome_voc')
THEME.fresh()
LOADED=true
return'finish'
end)
function scene.sceneInit()
studioLogo=gc.newText(getFont(80),"26F Studio")
blackTime=1
openTime=0
shadePhase1=6.26*math.random()
shadePhase2=6.26*math.random()
skip=0--Skip time
light[6*3],light[26*3]=true,true
studioLogo=gc.newText(getFont(90),"26F Studio")
waitTime=0
end
function scene.sceneBack()
love.event.quit()
end
function scene.keyDown(key,isRep)
if isRep then return end
if key=="escape"then
SCN.back()
elseif key=="s"then
skip=999
else
skip=skip+1
end
end
function scene.mouseDown()
scene.keyDown("mouse")
end
scene.touchDown=scene.mouseDown
function scene.update(dt)
shadePhase1=shadePhase1+dt*2*(3.26-openTime)
shadePhase2=shadePhase2+dt*3*(3.26-openTime)
if blackTime>0 then
blackTime=blackTime-dt
end
if progress<25 then
local p=progress
repeat
loadingThread()
until LOADED or skip<=0 or progress~=p
if skip>0 then skip=skip-1 end
if not LOADED then
loading=loadingThread()
else
openTime=openTime+dt
if skip>0 then
openTime=openTime+.626
skip=skip-1
end
if openTime>=3.26 and not SCN.swapping then
waitTime=waitTime+dt
if waitTime>.626 then
SCN.swapTo('intro')
end
end
end
local function doorStencil()
local dx=300*(1-math.min(openTime/1.26-1,0)^2)
gc.rectangle('fill',640-dx,0,2*dx,720)
end
function scene.draw()
--Wall
gc.clear(.5,.5,.5)
gc.clear(.1,.1,.1)
gc.setColor(1,1,1)
mDraw(TEXTURE.title,640,240,0,.9)
gc.push('transform')
if openTime>2.26 then
gc.translate(640,360)
gc.scale(1+(openTime-2.26)^1.8)
gc.translate(-640,-360)
end
setFont(30)
mStr(text.loadText[loading],640,530)
--Logo
if progress==25 then
--Outside background
gc.setColor(.15,.15,.15)
gc.rectangle('fill',340,0,600,720)
gc.stencil(doorStencil)
gc.setStencilTest('equal',1)
gc.push('transform')
--Cool camera
gc.translate(640,360)
gc.rotate(.2/openTime)
gc.scale(1.2+.5/openTime)
--Logo layer 1
gc.setColor(logoColor1)
mDraw(studioLogo,0,(5+(3.26-openTime))*math.sin(shadePhase1))
mDraw(studioLogo,(7+(3.26-openTime))*math.sin(shadePhase2),0)
--Logo layer 2
gc.setColor(logoColor2)
mDraw(studioLogo,-2,2)
mDraw(studioLogo,-2,-2)
mDraw(studioLogo,2,2)
mDraw(studioLogo,2,-2)
--Logo layer 3
gc.setColor(.2,.2,.2)
mDraw(studioLogo,0,0)
gc.pop()
--Cool light
if openTime>.3 and openTime<1.6 then
local w=(1.6-openTime)/1.3
gc.setColor(1,1,1,w^2)
gc.rectangle('fill',340,360*w^2,600,720*(1-w^2))
end
gc.setStencilTest()
end
--Floor info frame
gc.setColor(.1,.1,.1)
gc.rectangle('fill',1020,25,180,100)
gc.setColor(.7,.7,.7)
gc.setLineWidth(4)
gc.rectangle('line',1020,25,180,100)
--Floor info
if progress>=0 then
local d1=(progress+1)%10
local d2=math.floor((progress+1)/10)
gc.setColor(.6,.6,.6)
gc.draw(TEXTURE.pixelNum[d2],1040,40-3,nil,8)
gc.draw(TEXTURE.pixelNum[d1],1100,40-3,nil,8)
gc.setColor(1,1,1)
gc.draw(TEXTURE.pixelNum[d2],1040,40,nil,8)
gc.draw(TEXTURE.pixelNum[d1],1100,40,nil,8)
if progress~=25 then
setFont(40)
gc.setColor(1,.9,.8)
gc.print("",1150,26)
end
end
--Elevator buttons
gc.setLineWidth(3)
setFont(25)
for i=0,26 do
local x,y=light[3*i+1],light[3*i+2]
gc.setColor(COLOR[i==progress and'H'or light[3*i+3]and'dO'or'dH'])
gc.circle('fill',x,y,23)
gc.setColor(.16,.16,.16)
gc.circle('line',x,y,23)
gc.setColor(1,1,1)
mStr(i+1,x,y-18)
end
--Elevator door
for i=1,0,-1 do
gc.setColor(.3,.3,.3)
local dx=300*(1-math.min(math.max(openTime-i*.1,0)/1.26-1,0)^2)
gc.rectangle('fill',340,0,300-dx,720)
gc.rectangle('fill',940,0,dx-300,720)
gc.setColor(.16,.16,.16)
gc.setLineWidth(4)
gc.line(640-dx,0,640-dx,720)
gc.line(640+dx,0,640+dx,720)
end
--Doorframe
gc.setColor(0,0,0)
gc.rectangle('line',340,0,600,720)
--Black screen
if blackTime>0 or openTime>3 then
gc.replaceTransform(SCR.origin)
gc.setColor(0,0,0,blackTime+(openTime-3)*4)
gc.rectangle('fill',0,0,SCR.w,SCR.h)
gc.replaceTransform(SCR.xOy)
end
gc.pop()
gc.setColor(logoColor1)mDraw(studioLogo,640,400)
gc.setColor(logoColor2)for dx=-2,2,2 do for dy=-2,2,2 do mDraw(studioLogo,640+dx,400+dy)end end
gc.setColor(.2,.2,.2)mDraw(studioLogo,640,400)
end
return scene