整理虚拟按键相关函数
This commit is contained in:
@@ -6,21 +6,9 @@ local max,sin=math.max,math.sin
|
||||
|
||||
local SCR=SCR
|
||||
local VK=virtualkey
|
||||
local function onVirtualkey(x,y)
|
||||
local dist,nearest=1e10
|
||||
for K=1,#VK do
|
||||
local B=VK[K]
|
||||
if B.ava then
|
||||
local d1=(x-B.x)^2+(y-B.y)^2
|
||||
if d1<B.r^2 then
|
||||
if d1<dist then
|
||||
nearest,dist=K,d1
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
return nearest
|
||||
end
|
||||
local onVirtualkey=onVirtualkey
|
||||
local pressVirtualkey=pressVirtualkey
|
||||
local updateVirtualkey=updateVirtualkey
|
||||
|
||||
local noTouch,noKey=false,false
|
||||
local touchMoveLastFrame=false
|
||||
@@ -48,31 +36,7 @@ function scene.touchDown(_,x,y)
|
||||
local t=onVirtualkey(x,y)
|
||||
if t then
|
||||
PLAYERS[1]:pressKey(t)
|
||||
if SETTING.VKSFX>0 then
|
||||
SFX.play("virtualKey",SETTING.VKSFX)
|
||||
end
|
||||
local B=VK[t]
|
||||
B.isDown=true
|
||||
B.pressTime=10
|
||||
if SETTING.VKTrack then
|
||||
if SETTING.VKDodge then--Button collision (not accurate)
|
||||
for i=1,#VK do
|
||||
local b=VK[i]
|
||||
local d=B.r+b.r-((B.x-b.x)^2+(B.y-b.y)^2)^.5--Hit depth(Neg means distance)
|
||||
if d>0 then
|
||||
b.x=b.x+(b.x-B.x)*d*b.r*5e-4
|
||||
b.y=b.y+(b.y-B.y)*d*b.r*5e-4
|
||||
end
|
||||
end
|
||||
end
|
||||
local O=VK_org[t]
|
||||
local _FW,_CW=SETTING.VKTchW,1-SETTING.VKCurW
|
||||
local _OW=1-_FW-_CW
|
||||
|
||||
--Auto follow: finger, current, origin (weight from setting)
|
||||
B.x,B.y=x*_FW+B.x*_CW+O.x*_OW,y*_FW+B.y*_CW+O.y*_OW
|
||||
end
|
||||
VIB(SETTING.VKVIB)
|
||||
pressVirtualkey(t,x,y)
|
||||
end
|
||||
end
|
||||
function scene.touchUp(_,x,y)
|
||||
@@ -168,14 +132,7 @@ function scene.update(dt)
|
||||
touchMoveLastFrame=false
|
||||
|
||||
--Update virtualkey animation
|
||||
if SETTING.VKSwitch then
|
||||
for i=1,#VK do
|
||||
_=VK[i]
|
||||
if _.pressTime>0 then
|
||||
_.pressTime=_.pressTime-1
|
||||
end
|
||||
end
|
||||
end
|
||||
updateVirtualkey()
|
||||
|
||||
--Replay
|
||||
if GAME.replaying then
|
||||
@@ -186,11 +143,10 @@ function scene.update(dt)
|
||||
if key==0 then--Just wait
|
||||
elseif key<=32 then--Press key
|
||||
P1:pressKey(key)
|
||||
VK[key].isDown=true
|
||||
VK[key].pressTime=10
|
||||
pressVirtualkey(key)
|
||||
elseif key<=64 then--Release key
|
||||
VK[key-32].isDown=false
|
||||
P1:releaseKey(key-32)
|
||||
VK[key-32].isDown=false
|
||||
end
|
||||
_=_+2
|
||||
end
|
||||
@@ -284,7 +240,7 @@ function scene.draw()
|
||||
end
|
||||
|
||||
--Virtual keys
|
||||
drawVirtualKeys()
|
||||
drawVirtualkeys()
|
||||
|
||||
--Attacking & Being attacked
|
||||
if GAME.modeEnv.royaleMode then
|
||||
|
||||
Reference in New Issue
Block a user