Merge branch 'ws_test' into main
This commit is contained in:
@@ -511,6 +511,7 @@ function love.run()
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if SCN.swapping then SCN.swapUpdate()end--Scene swapping animation
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WIDGET.update()--Widgets animation
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LOG.update()
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WS.update()
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--DRAW
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if not MINI()then
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@@ -556,27 +557,6 @@ function love.run()
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_.draw(_.time)
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end
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--Draw network working status
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gc_push("transform")
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gc.translate(SCR.w,0)
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gc.scale(SCR.k)
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for i=1,5 do
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local status=WS.status(WSnames[i])
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gc_setColor(WScolor[i])
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gc_rectangle("fill",0,20*i,-20,-20)
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if status=="dead"then
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gc_setColor(.8,.8,.8)
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gc_draw(TEXTURE.ws_dead,-20,20*i-20)
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elseif status=="connecting"then
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gc_setColor(.8,.8,.8,.5+.3*sin(t*6.26))
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gc_draw(TEXTURE.ws_connecting,-20,20*i-20)
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elseif status=="running"then
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gc_setColor(.8,.8,.8)
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gc_draw(TEXTURE.ws_running,-20,20*i-20)
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end
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end
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gc_pop()
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--Draw FPS
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gc_setColor(1,1,1)
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setFont(15)
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@@ -585,17 +565,43 @@ function love.run()
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--Debug info.
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if devMode then
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--Left-down infos
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gc_setColor(devColor[devMode])
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gc_print("MEM "..gcinfo(),SCR.safeX+5,_-40)
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gc_print("Lines "..FREEROW.getCount(),SCR.safeX+5,_-60)
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gc_print("Cursor "..int(mx+.5).." "..int(my+.5),SCR.safeX+5,_-80)
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gc_print("Voices "..VOC.getQueueCount(),SCR.safeX+5,_-100)
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gc_print("Tasks "..TASK.getCount(),SCR.safeX+5,_-120)
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--Update & draw frame time
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ins(frameTimeList,1,dt)rem(frameTimeList,126)
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gc_setColor(1,1,1,.3)
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for i=1,#frameTimeList do
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gc_rectangle("fill",150+2*i,_-20,2,-frameTimeList[i]*4000)
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end
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--Websocket status
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gc_push("transform")
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gc.translate(SCR.w,0)
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gc.scale(SCR.k)
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for i=1,5 do
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local status=WS.status(WSnames[i])
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gc_setColor(WScolor[i])
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gc_rectangle("fill",0,20*i,-20,-20)
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if status=="dead"then
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gc_setColor(.8,.8,.8)
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gc_draw(TEXTURE.ws_dead,-20,20*i-20)
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elseif status=="connecting"then
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gc_setColor(.8,.8,.8,.5+.3*sin(t*6.26))
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gc_draw(TEXTURE.ws_connecting,-20,20*i-20)
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elseif status=="running"then
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gc_setColor(.8,.8,.8)
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gc_draw(TEXTURE.ws_running,-20,20*i-20)
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end
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end
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gc_pop()
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--Slow devmode
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if devMode==3 then WAIT(.1)
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elseif devMode==4 then WAIT(.5)
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end
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@@ -72,18 +72,19 @@ do--Connect
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--First line of HTTP
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local l=SOCK:receive("*l")
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local code=l:find(" "); code=l:sub(code+1,code+3)
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if code=="101"then
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readCHN:push("success")
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else
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local ctLen
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local code,ctLen
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if l then
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code=l:find(" "); code=l:sub(code+1,code+3)
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repeat
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l=SOCK:receive("*l")
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if not ctLen and l:find"Length"then
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ctLen=tonumber(l:match"%d+")
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end
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until l==""
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end
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if code=="101"then
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readCHN:push("success")
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else
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local reason=JSON.decode(SOCK:receive(ctLen))
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readCHN:push(code..":"..(reason and reason.message or"Server Error"))
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end
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@@ -222,7 +223,7 @@ function WS.update()
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ws.lastPongTime=time
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else
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ws.status="dead"
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LOG.print(text.wsFailed,"warn")
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LOG.print(text.wsFailed.." "..mes,"warn")
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end
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end
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elseif time-ws.lastPingTime>ws.pingInterval then
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2
main.lua
2
main.lua
@@ -26,7 +26,7 @@ DAILYLAUNCH=false
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LOGIN=false
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EDITING=""
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WSCONN=false
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LATEST_VERSION=false
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ALLOW_ONLINE=false
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ERRDATA={}
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--System setting
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@@ -1066,19 +1066,6 @@ end
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--Network funcs
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do
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--[[
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launch:
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local res=JSON.decode(res.body)
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if res.message=="OK"then
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LOG.print(res.notice,360,COLOR.sky)
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if VERSION_CODE>=res.version_code then
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LATEST_VERSION=true
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else
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LOG.print(string.gsub(text.oldVersion,"$1",res.version_name),"warn")
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end
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else
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LOG.print(text.httpCode..res.code..": "..res.message,"warn")
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end
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register:
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if response.message=="OK"then
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LOGIN=true
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@@ -1092,95 +1079,6 @@ do
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LOG.print(text.httpCode..response.code..": "..res.message,"warn")
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end
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autoLogin:
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if res.message=="OK"then
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LOGIN=true
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LOG.print(text.loginSuccessed)
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httpRequest(
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TICK_httpREQ_getUserInfo,
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PATH.http..PATH.user,
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"GET",
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{["Content-Type"]="application/json"},
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JSON.encode{
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email=USER.email,
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authToken=USER.authToken,
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}
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)
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else
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LOGIN=false
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LOG.print(text.loginFailed..": "..text.httpCode..res.code.."-"..res.message,"warn")
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end
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return
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newLogin:
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if res.message=="OK"then
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LOGIN=true
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USER.email=res.email
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USER.authToken=res.authToken
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USER.id=res.id
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FILE.save(USER,"conf/user","q")
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LOG.print(text.loginSuccessed)
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--TODO:getUserInfo
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JSON.encode{
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email=USER.email,
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authToken=USER.authToken,
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}
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--TODO:getAccessToken
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JSON.encode{
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email=USER.email,
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authToken=USER.authToken,
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}
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else
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LOG.print(text.httpCode..res.code..": "..res.message,"warn")
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end
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manualAutoLogin:
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if res.message=="OK"then
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LOG.print(text.accessSuccessed)
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SCN.go("net_menu")
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elseif res.code==403 or res.code==401 then
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httpRequest(
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TICK_httpREQ_getAccessToken,
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PATH.http..PATH.access,
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"POST",
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{["Content-Type"]="application/json"},
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JSON.encode{
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email=USER.email,
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authToken=USER.authToken,
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}
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)
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else
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local err=JSON.decode(res.body)
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if err then
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LOG.print(text.httpCode..res.code..": "..err.message,"warn")
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end
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end
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getAccessToken:
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if res.message=="OK"then
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LOG.print(text.accessSuccessed)
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USER.accessToken=res.accessToken
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FILE.save(USER,"conf/user")
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SCN.swapTo("net_menu")
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else
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LOGIN=false
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USER.accessToken=false
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USER.authToken=false
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LOG.print(text.loginFailed..": "..text.httpCode..response.code.."-"..res.message,"warn")
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end
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getUserInfo:
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if res.message=="OK"then
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USER.name=res.username
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USER.motto=res.motto
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USER.avatar=res.avatar
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FILE.save(USER,"conf/user")
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else
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LOG.print("Get user info failed: "..text.httpCode..response.code.."-"..res.message,"warn")
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end
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goChatRoom:
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if res.message=="OK"then
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SCN.go("net_chat")
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@@ -1204,7 +1102,6 @@ do
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LOG.print(text.httpCode..res.code..": "..res.message,"warn")
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end
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enterRoom:
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if res.message=="OK"then
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loadGame("netBattle",true,true)
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@@ -1215,6 +1112,7 @@ do
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]]
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function TICK_WS_app()
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local retryTime=5
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while true do
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YIELD()
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local status=WS.status("app")
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@@ -1223,20 +1121,76 @@ do
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if message then
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if op=="ping"then
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WS.send("app",message,"pong")
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--TODO: ping animation
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--TODO: what to do with res?
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elseif op=="close"then
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LOG.print(text.wsClose..message,"warn")
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message=JSON.decode(message)
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if message then
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LOG.print(text.wsClose..message.message,"warn")
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end
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return
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else
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message=JSON.decode(message)
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local res=JSON.decode(message)
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if VERSION_CODE>=res.lowest then
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ALLOW_ONLINE=true
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end
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if VERSION_CODE<res.newestCode then
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LOG.print(text.oldVersion:gsub("$1",res.newestName),180,COLOR.sky)
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end
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LOG.print(res.notice,300,COLOR.sky)
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end
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end
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elseif status=="dead"then
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for _=1,60 do YIELD()end
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WS.connect("app","/app",JSON.encode{
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version=VERSION_CODE,
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})
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retryTime=retryTime-1
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if retryTime==0 then return end
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for _=1,120 do YIELD()end
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WS.connect("app","/app")
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end
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end
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end
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function TICK_WS_user()
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while true do
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YIELD()
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local status=WS.status("user")
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if status=="running"then
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local message,op=WS.read("user")
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if message then
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if op=="ping"then
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WS.send("user",message,"pong")
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elseif op=="close"then
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message=JSON.decode(message)
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if message then
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LOG.print(text.wsClose..message.message,"warn")
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end
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return
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else
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local res=JSON.decode(message)
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if res.message=="Connected"then
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LOGIN=true
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if res.id then
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USER.id=res.id
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USER.authToken=res.authToken
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SCN.go("net_menu")
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end
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FILE.save(USER,"conf/user","q")
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LOG.print(text.loginSuccessed)
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--Get self infos
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WS.send("user",JSON.encode{
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action=1,
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data={
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id=USER.id,
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},
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})
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elseif res.action==0 then
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USER.accessToken=res.accessToken
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LOG.print(text.accessSuccessed)
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elseif res.action==1 then
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USER.name=res.username
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USER.motto=res.motto
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USER.avatar=res.avatar
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FILE.save(USER,"conf/user")
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end
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end
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end
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end
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end
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end
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@@ -1249,22 +1203,64 @@ do
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if message then
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if op=="ping"then
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WS.send("chat",message,"pong")
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--TODO: ping animation
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--TODO: what to do with res?
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elseif op=="close"then
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LOG.print(text.wsClose..message,"warn")
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message=JSON.decode(message)
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if message then
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LOG.print(text.wsClose..message.message,"warn")
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end
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return
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else
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message=JSON.decode(message)
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local res=JSON.decode(message)
|
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--TODO
|
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end
|
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end
|
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end
|
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end
|
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end
|
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function TICK_WS_play()
|
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while true do
|
||||
YIELD()
|
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local status=WS.status("play")
|
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if status=="running"then
|
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local message,op=WS.read("play")
|
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if message then
|
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if op=="ping"then
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WS.send("play",message,"pong")
|
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elseif op=="close"then
|
||||
message=JSON.decode(message)
|
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if message then
|
||||
LOG.print(text.wsClose..message.message,"warn")
|
||||
end
|
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return
|
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else
|
||||
local res=JSON.decode(message)
|
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--TODO
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
function TICK_WS_stream()
|
||||
while true do
|
||||
YIELD()
|
||||
local status=WS.status("stream")
|
||||
if status=="running"then
|
||||
local message,op=WS.read("stream")
|
||||
if message then
|
||||
if op=="ping"then
|
||||
WS.send("stream",message,"pong")
|
||||
elseif op=="close"then
|
||||
message=JSON.decode(message)
|
||||
if message then
|
||||
LOG.print(text.wsClose..message.message,"warn")
|
||||
end
|
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return
|
||||
else
|
||||
local res=JSON.decode(message)
|
||||
--TODO
|
||||
end
|
||||
end
|
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elseif status=="dead"then
|
||||
for _=1,60 do YIELD()end
|
||||
WS.connect("chat","/chat",JSON.encode{
|
||||
version=VERSION_CODE,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
--TODO: more WSs
|
||||
end
|
||||
@@ -176,12 +176,18 @@ local loadingThread=coroutine.create(function()
|
||||
end
|
||||
STAT.run=STAT.run+1
|
||||
LOADED=true
|
||||
--[[TODO
|
||||
WS.send("user",JSON.encode{
|
||||
|
||||
--Connect to server
|
||||
TASK.new(TICK_WS_app)
|
||||
TASK.new(TICK_WS_user)
|
||||
WS.connect("app","/app")
|
||||
if USER.authToken then
|
||||
WS.connect("user","/user",JSON.encode{
|
||||
id=USER.id,
|
||||
authToken=USER.authToken,
|
||||
})
|
||||
]]
|
||||
end
|
||||
|
||||
while true do
|
||||
if math.random()<.126 then
|
||||
upFloor()
|
||||
|
||||
@@ -6,20 +6,19 @@ local function login()
|
||||
elseif #password==0 then
|
||||
LOG.print(text.noPassword)return
|
||||
end
|
||||
--[[TODO
|
||||
WS.send("user",JSON.encode{
|
||||
email=email,
|
||||
password=password,
|
||||
})
|
||||
]]
|
||||
USER.email=email
|
||||
WS.connect("user","/user",JSON.encode{
|
||||
email=email,
|
||||
password=password,
|
||||
})
|
||||
end
|
||||
|
||||
local scene={}
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newText{name="title", x=80, y=50,font=70,align="L"},
|
||||
-- WIDGET.newButton{name="register", x=1140, y=100,w=170,h=80,color="green",code=function()SCN.swapTo("register","swipeR")end},
|
||||
WIDGET.newInputBox{name="email", x=380, y=200,w=500,h=60,regex="[0-9A-Za-z@._-]"},
|
||||
-- WIDGET.newButton{name="register",x=1140, y=100,w=170,h=80,color="green",code=function()SCN.swapTo("register","swipeR")end},
|
||||
WIDGET.newInputBox{name="email", x=380, y=200,w=500,h=60,regex="[0-9A-Za-z@._-]"},
|
||||
WIDGET.newInputBox{name="password", x=380, y=300,w=626,h=60,secret=true,regex="[ -~]"},
|
||||
WIDGET.newKey{name="login", x=1140, y=540,w=170,h=80,font=40,code=login},
|
||||
WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80,font=40,code=backScene},
|
||||
|
||||
@@ -77,25 +77,14 @@ function scene.keyDown(key)
|
||||
end
|
||||
elseif key=="a"then
|
||||
if testButton(3)then
|
||||
if not LATEST_VERSION then
|
||||
if not ALLOW_ONLINE then
|
||||
TEXT.show(text.notFinished,640,450,60,"flicker")
|
||||
SFX.play("finesseError")
|
||||
elseif LOGIN then
|
||||
--[[TODO
|
||||
if USER.accessToken then
|
||||
WS.send("app",JSON.encode{
|
||||
opration="access",
|
||||
email=USER.email,
|
||||
accessToken=USER.accessToken,
|
||||
})
|
||||
else
|
||||
WS.send("app",JSON.encode{
|
||||
opration="access",
|
||||
email=USER.email,
|
||||
authToken=USER.authToken,
|
||||
})
|
||||
end
|
||||
]]
|
||||
SCN.go("net_menu")
|
||||
WS.send("user",JSON.encode{
|
||||
action=0,
|
||||
})
|
||||
else
|
||||
SCN.go("login")
|
||||
end
|
||||
|
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Reference in New Issue
Block a user