快速重开不播放入场动画

This commit is contained in:
MrZ626
2020-12-20 23:17:51 +08:00
parent ecc1ae826f
commit d0ec3f4139
4 changed files with 26 additions and 25 deletions

View File

@@ -485,40 +485,39 @@ function loadGame(M,ifQuickPlay)--Load a mode and go to game scene
SFX.play("enter") SFX.play("enter")
end end
end end
function initPlayerPosition()--Set initial position for every player function initPlayerPosition(sudden)--Set initial position for every player
local L=PLAYERS.alive local L=PLAYERS.alive
local y=#L<=5 and 360 or -62 if not sudden then
for i=1,#L do for i=1,#L do
L[i]:setPosition(640,y,0) L[i]:setPosition(640,#L<=5 and 360 or -62,0)
end
end end
resetPlayerPosition()
end local method=sudden and"setPosition"or"movePosition"
function resetPlayerPosition()--Set position & size for every player L[1][method](L[1],340,75,1)
local L=PLAYERS.alive
L[1]:movePosition(340,75,1)
if #L<=5 then if #L<=5 then
if L[2]then L[2]:movePosition(965,390,.5)end if L[2]then L[2][method](L[2],965,390,.5)end
if L[3]then L[3]:movePosition(965,30,.5)end if L[3]then L[3][method](L[3],965,30,.5)end
if L[4]then L[4]:movePosition(20,390,.5)end if L[4]then L[4][method](L[4],20,390,.5)end
if L[5]then L[5]:movePosition(20,30,.5)end if L[5]then L[5][method](L[5],20,30,.5)end
elseif #L==49 then elseif #L==49 then
local n=2 local n=2
for i=1,4 do for j=1,6 do for i=1,4 do for j=1,6 do
L[n]:movePosition(78*i-54,115*j-98,.09) L[n][method](L[n],78*i-54,115*j-98,.09)
n=n+1 n=n+1
end end end end
for i=9,12 do for j=1,6 do for i=9,12 do for j=1,6 do
L[n]:movePosition(78*i+267,115*j-98,.09) L[n][method](L[n],78*i+267,115*j-98,.09)
n=n+1 n=n+1
end end end end
elseif #L==99 then elseif #L==99 then
local n=2 local n=2
for i=1,7 do for j=1,7 do for i=1,7 do for j=1,7 do
L[n]:movePosition(46*i-36,97*j-72,.068) L[n][method](L[n],46*i-36,97*j-72,.068)
n=n+1 n=n+1
end end end end
for i=15,21 do for j=1,7 do for i=15,21 do for j=1,7 do
L[n]:movePosition(46*i+264,97*j-72,.068) L[n][method](L[n],46*i+264,97*j-72,.068)
n=n+1 n=n+1
end end end end
end end
@@ -538,7 +537,7 @@ local function tick_showMods()
end end
end end
end end
function resetGameData(replaying) function resetGameData(replaying,ifQuick)
if PLAYERS[1]and not GAME.replaying and(GAME.frame>400 or GAME.result)then if PLAYERS[1]and not GAME.replaying and(GAME.frame>400 or GAME.result)then
mergeStat(STAT,PLAYERS[1].stat) mergeStat(STAT,PLAYERS[1].stat)
STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time
@@ -567,7 +566,7 @@ function resetGameData(replaying)
destroyPlayers() destroyPlayers()
GAME.curMode.load() GAME.curMode.load()
initPlayerPosition() initPlayerPosition(ifQuick)
restoreVirtualKey() restoreVirtualKey()
if GAME.modeEnv.task then if GAME.modeEnv.task then
for i=1,#PLAYERS do for i=1,#PLAYERS do

View File

@@ -1838,8 +1838,10 @@ function Player.act_func(P)
P.gameEnv.Fkey(P) P.gameEnv.Fkey(P)
end end
function Player.act_restart() function Player.act_restart()
if GAME.frame<240 or GAME.result then if GAME.frame<240 then
resetGameData() resetGameData(false,true)
elseif GAME.result then
resetGameData(false,false)
else else
LOG.print(text.holdR,20,COLOR.orange) LOG.print(text.holdR,20,COLOR.orange)
end end

View File

@@ -137,11 +137,11 @@ function scene.keyDown(key)
GAME.prevBG=BG.cur GAME.prevBG=BG.cur
SCN.go("setting_sound") SCN.go("setting_sound")
elseif key=="r"then elseif key=="r"then
resetGameData() resetGameData(false,false)
SCN.swapTo("play","none") SCN.swapTo("play","none")
elseif key=="p"then elseif key=="p"then
if(GAME.result or GAME.replaying)and #PLAYERS==1 then if(GAME.result or GAME.replaying)and #PLAYERS==1 then
resetGameData(true) resetGameData(true,false)
SCN.swapTo("play","none") SCN.swapTo("play","none")
end end
elseif key=="o"then elseif key=="o"then

View File

@@ -30,7 +30,7 @@ function scene.sceneInit()
love.keyboard.setKeyRepeat(false) love.keyboard.setKeyRepeat(false)
GAME.restartCount=0 GAME.restartCount=0
if GAME.init then if GAME.init then
resetGameData() resetGameData(false,false)
GAME.init=nil GAME.init=nil
end end
noKey=GAME.replaying noKey=GAME.replaying
@@ -204,7 +204,7 @@ function scene.update(dt)
elseif P1.keyPressing[10]then elseif P1.keyPressing[10]then
GAME.restartCount=GAME.restartCount+1 GAME.restartCount=GAME.restartCount+1
if GAME.restartCount>20 then if GAME.restartCount>20 then
resetGameData() resetGameData(false,false)
return return
end end
elseif GAME.restartCount>0 then elseif GAME.restartCount>0 then