快速重开不播放入场动画
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@@ -485,40 +485,39 @@ function loadGame(M,ifQuickPlay)--Load a mode and go to game scene
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SFX.play("enter")
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end
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end
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function initPlayerPosition()--Set initial position for every player
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function initPlayerPosition(sudden)--Set initial position for every player
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local L=PLAYERS.alive
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local y=#L<=5 and 360 or -62
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for i=1,#L do
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L[i]:setPosition(640,y,0)
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if not sudden then
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for i=1,#L do
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L[i]:setPosition(640,#L<=5 and 360 or -62,0)
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end
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end
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resetPlayerPosition()
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end
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function resetPlayerPosition()--Set position & size for every player
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local L=PLAYERS.alive
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L[1]:movePosition(340,75,1)
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local method=sudden and"setPosition"or"movePosition"
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L[1][method](L[1],340,75,1)
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if #L<=5 then
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if L[2]then L[2]:movePosition(965,390,.5)end
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if L[3]then L[3]:movePosition(965,30,.5)end
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if L[4]then L[4]:movePosition(20,390,.5)end
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if L[5]then L[5]:movePosition(20,30,.5)end
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if L[2]then L[2][method](L[2],965,390,.5)end
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if L[3]then L[3][method](L[3],965,30,.5)end
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if L[4]then L[4][method](L[4],20,390,.5)end
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if L[5]then L[5][method](L[5],20,30,.5)end
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elseif #L==49 then
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local n=2
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for i=1,4 do for j=1,6 do
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L[n]:movePosition(78*i-54,115*j-98,.09)
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L[n][method](L[n],78*i-54,115*j-98,.09)
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n=n+1
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end end
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for i=9,12 do for j=1,6 do
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L[n]:movePosition(78*i+267,115*j-98,.09)
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L[n][method](L[n],78*i+267,115*j-98,.09)
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n=n+1
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end end
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elseif #L==99 then
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local n=2
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for i=1,7 do for j=1,7 do
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L[n]:movePosition(46*i-36,97*j-72,.068)
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L[n][method](L[n],46*i-36,97*j-72,.068)
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n=n+1
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end end
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for i=15,21 do for j=1,7 do
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L[n]:movePosition(46*i+264,97*j-72,.068)
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L[n][method](L[n],46*i+264,97*j-72,.068)
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n=n+1
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end end
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end
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@@ -538,7 +537,7 @@ local function tick_showMods()
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end
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end
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end
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function resetGameData(replaying)
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function resetGameData(replaying,ifQuick)
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if PLAYERS[1]and not GAME.replaying and(GAME.frame>400 or GAME.result)then
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mergeStat(STAT,PLAYERS[1].stat)
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STAT.todayTime=STAT.todayTime+PLAYERS[1].stat.time
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@@ -567,7 +566,7 @@ function resetGameData(replaying)
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destroyPlayers()
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GAME.curMode.load()
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initPlayerPosition()
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initPlayerPosition(ifQuick)
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restoreVirtualKey()
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if GAME.modeEnv.task then
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for i=1,#PLAYERS do
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@@ -1838,8 +1838,10 @@ function Player.act_func(P)
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P.gameEnv.Fkey(P)
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end
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function Player.act_restart()
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if GAME.frame<240 or GAME.result then
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resetGameData()
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if GAME.frame<240 then
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resetGameData(false,true)
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elseif GAME.result then
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resetGameData(false,false)
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else
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LOG.print(text.holdR,20,COLOR.orange)
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end
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@@ -137,11 +137,11 @@ function scene.keyDown(key)
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GAME.prevBG=BG.cur
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SCN.go("setting_sound")
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elseif key=="r"then
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resetGameData()
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resetGameData(false,false)
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SCN.swapTo("play","none")
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elseif key=="p"then
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if(GAME.result or GAME.replaying)and #PLAYERS==1 then
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resetGameData(true)
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resetGameData(true,false)
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SCN.swapTo("play","none")
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end
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elseif key=="o"then
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@@ -30,7 +30,7 @@ function scene.sceneInit()
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love.keyboard.setKeyRepeat(false)
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GAME.restartCount=0
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if GAME.init then
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resetGameData()
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resetGameData(false,false)
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GAME.init=nil
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end
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noKey=GAME.replaying
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@@ -204,7 +204,7 @@ function scene.update(dt)
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elseif P1.keyPressing[10]then
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GAME.restartCount=GAME.restartCount+1
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if GAME.restartCount>20 then
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resetGameData()
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resetGameData(false,false)
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return
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end
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elseif GAME.restartCount>0 then
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