整理代码

This commit is contained in:
MrZ626
2021-03-06 17:28:17 +08:00
parent f866ac1778
commit cf61df2acb

View File

@@ -528,14 +528,12 @@ function Player.lock(P)
end
local spawnSFX_name={}for i=1,7 do spawnSFX_name[i]="spawn_"..i end
function Player.resetBlock(P)
function Player.resetBlock(P)--Reset Block's position and execute I*S
local B=P.cur.bk
local sc=P.cur.sc
local id=P.cur.id
P.curX=int(6-#B[1]*.5)
local y=int(P.gameEnv.fieldH+1-modf(sc[1]))+ceil(P.fieldBeneath/30)
local y=int(P.gameEnv.fieldH+1-modf(P.cur.sc[1]))+ceil(P.fieldBeneath/30)
P.curY=y
P.minY=y+sc[1]
P.minY=y+P.cur.sc[1]
local _=P.keyPressing
--IMS
@@ -569,8 +567,8 @@ function Player.resetBlock(P)
end
--Spawn SFX
if P.sound and id<8 then
SFX.fplay(spawnSFX_name[id],SETTING.sfx_spawn)
if P.sound and P.cur.id<8 then
SFX.fplay(spawnSFX_name[P.cur.id],SETTING.sfx_spawn)
end
end