无移动和无旋转模式的入口更改
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@@ -9,6 +9,34 @@ function sceneInit.staff()
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BG.set("space")
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end
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function mouseDown.staff(x,y)
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if x>230 and x<1050 then
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if math.abs(y-800+sceneTemp.time*40)<70 then
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SCN.pop()SCN.push()
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loadGame("sprintLock")
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elseif math.abs(y-2160+sceneTemp.time*40)<70 then
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SCN.pop()SCN.push()
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loadGame("sprintFix")
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end
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end
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end
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function touchDown.staff(_,x,y)
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mouseDown(nil,x,y)
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end
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function keyDown.staff(k)
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if kb.isDown("s")then
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if k=="l"then
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SCN.pop()
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loadGame("sprintLock")
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elseif k=="f"then
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SCN.pop()
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loadGame("sprintFix")
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end
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end
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end
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function Tmr.staff(dt)
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local S=sceneTemp
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if(kb.isDown("space","return")or tc.getTouches()[1])and S.v<6.26 then
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