无移动和无旋转模式的入口更改

This commit is contained in:
MrZ626
2020-12-02 23:26:36 +08:00
parent 6e0ecc584a
commit cd3eab103c

View File

@@ -9,6 +9,34 @@ function sceneInit.staff()
BG.set("space")
end
function mouseDown.staff(x,y)
if x>230 and x<1050 then
if math.abs(y-800+sceneTemp.time*40)<70 then
SCN.pop()SCN.push()
loadGame("sprintLock")
elseif math.abs(y-2160+sceneTemp.time*40)<70 then
SCN.pop()SCN.push()
loadGame("sprintFix")
end
end
end
function touchDown.staff(_,x,y)
mouseDown(nil,x,y)
end
function keyDown.staff(k)
if kb.isDown("s")then
if k=="l"then
SCN.pop()
loadGame("sprintLock")
elseif k=="f"then
SCN.pop()
loadGame("sprintFix")
end
end
end
function Tmr.staff(dt)
local S=sceneTemp
if(kb.isDown("space","return")or tc.getTouches()[1])and S.v<6.26 then