降低进攻-极限难度,降低进攻-困难评级要求

This commit is contained in:
MrZ626
2020-11-17 15:57:17 +08:00
parent 24a47f1e1e
commit ccf47c3c2f
2 changed files with 7 additions and 10 deletions

View File

@@ -1,4 +1,3 @@
local min=math.min
return{
color=COLOR.lYellow,
env={
@@ -10,19 +9,17 @@ return{
if P.atkBuffer.sum<4 then
local p=#P.atkBuffer+1
local B,D=P.atkBuffer,P.modeData
local s,t
local s
local t=800-10*D.event--800~700~600~500
if D.event<10 then
t=800-10*D.event--800~700
B[p]= {pos=P:RND(5,6),amount=9,countdown=t,cd0=t,time=0,sent=false,lv=3}
B[p+1]= {pos=P:RND(4,7),amount=11,countdown=t,cd0=t+62,time=0,sent=false,lv=4}
s=20
elseif D.event<20 then
t=800-10*D.event--700~600
B[p]= {pos=P:RND(3,8),amount=11,countdown=t,cd0=t,time=0,sent=false,lv=4}
B[p+1]= {pos=P:RND(4,7),amount=13,countdown=t,cd0=t+62,time=0,sent=false,lv=5}
s=24
else
t=600-15*(min(D.event-20,10))--600~450
B[p]= {pos=P:RND(2)*9-8,amount=14,countdown=t,cd0=t,time=0,sent=false,lv=5}
B[p+1]= {pos=P:RND(3,8),amount=14,countdown=t+62,cd0=t,time=0,sent=false,lv=5}
s=28