加强消四,获得b2b点数100→150
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@@ -62,7 +62,7 @@ Back to Back (B2B) gauge:
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The B2B gauge ranges from 0 to 1,000. Special line clears are B2B if the gauge is >=50, B2B2B if >800.
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The B2B gauge ranges from 0 to 1,000. Special line clears are B2B if the gauge is >=50, B2B2B if >800.
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A regular line clear -250
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A regular line clear -250
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Spin Single/Double/Triple/Techrash/Techrash+ + 50/100/180/800/1000 (x50% if Mini)
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Spin Single/Double/Triple/Techrash/Techrash+ + 50/100/180/800/1000 (x50% if Mini)
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Techrash/Techrash+ + 100/200
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Techrash/Techrash+ + 150/200/...
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Spin (0 lines) +20. Do note that the B2B gauge cannot exceed 800 using this method.
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Spin (0 lines) +20. Do note that the B2B gauge cannot exceed 800 using this method.
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When gauge is above 800, a drop without clearing lines decreases it by 40, but cannot drop below 800
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When gauge is above 800, a drop without clearing lines decreases it by 40, but cannot drop below 800
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@@ -47,7 +47,7 @@ back to back(B2B)点数说明:
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B2B点数的范围在0~1000,在点数>=50时进行特殊消除为B2B,>800时特殊消除为B3B
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B2B点数的范围在0~1000,在点数>=50时进行特殊消除为B2B,>800时特殊消除为B3B
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普通消除:-250
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普通消除:-250
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spin1~5:+[50/100/180/800/1000](mini变为原来50%)
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spin1~5:+[50/100/180/800/1000](mini变为原来50%)
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消四/五:+[100/200]
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消四/五/六:+[150/200/...]
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空spin:+20,此法得到的点数不能超过800
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空spin:+20,此法得到的点数不能超过800
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当点数在800以上时空放一块-40(不低于800)
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当点数在800以上时空放一块-40(不低于800)
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@@ -1155,7 +1155,7 @@ do--Player.drop(self)--Place piece
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piece.spin,piece.mini=dospin,false
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piece.spin,piece.mini=dospin,false
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piece.pc,piece.hpc=false,false
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piece.pc,piece.hpc=false,false
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piece.special=false
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piece.special=false
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if cc>0 then--If lines cleared,about 200 lines below
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if cc>0 then--If lines cleared,about 200 lines of codes below
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cmb=cmb+1
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cmb=cmb+1
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if dospin then
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if dospin then
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cscore=(spinSCR[C.name]or spinSCR[8])[cc]
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cscore=(spinSCR[C.name]or spinSCR[8])[cc]
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@@ -1225,7 +1225,7 @@ do--Player.drop(self)--Place piece
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sendTime=60
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sendTime=60
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atk=2*cc-4
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atk=2*cc-4
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end
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end
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self.b2b=self.b2b+cc*100-300
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self.b2b=self.b2b+cc*50-50
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piece.special=true
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piece.special=true
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else
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else
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piece.special=false
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piece.special=false
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