diff --git a/parts/language/manual_en.lua b/parts/language/manual_en.lua index f8513835..72d2a01b 100644 --- a/parts/language/manual_en.lua +++ b/parts/language/manual_en.lua @@ -62,7 +62,7 @@ Back to Back (B2B) gauge: The B2B gauge ranges from 0 to 1,000. Special line clears are B2B if the gauge is >=50, B2B2B if >800. A regular line clear -250 Spin Single/Double/Triple/Techrash/Techrash+ + 50/100/180/800/1000 (x50% if Mini) - Techrash/Techrash+ + 100/200 + Techrash/Techrash+ + 150/200/... Spin (0 lines) +20. Do note that the B2B gauge cannot exceed 800 using this method. When gauge is above 800, a drop without clearing lines decreases it by 40, but cannot drop below 800 diff --git a/parts/language/manual_zh.lua b/parts/language/manual_zh.lua index bbe3efb4..239b39e8 100644 --- a/parts/language/manual_zh.lua +++ b/parts/language/manual_zh.lua @@ -47,7 +47,7 @@ back to back(B2B)点数说明: B2B点数的范围在0~1000,在点数>=50时进行特殊消除为B2B,>800时特殊消除为B3B 普通消除:-250 spin1~5:+[50/100/180/800/1000](mini变为原来50%) - 消四/五:+[100/200] + 消四/五/六:+[150/200/...] 空spin:+20,此法得到的点数不能超过800 当点数在800以上时空放一块-40(不低于800) diff --git a/parts/player/player.lua b/parts/player/player.lua index 8919d652..163ddcfc 100644 --- a/parts/player/player.lua +++ b/parts/player/player.lua @@ -1155,7 +1155,7 @@ do--Player.drop(self)--Place piece piece.spin,piece.mini=dospin,false piece.pc,piece.hpc=false,false piece.special=false - if cc>0 then--If lines cleared,about 200 lines below + if cc>0 then--If lines cleared,about 200 lines of codes below cmb=cmb+1 if dospin then cscore=(spinSCR[C.name]or spinSCR[8])[cc] @@ -1225,7 +1225,7 @@ do--Player.drop(self)--Place piece sendTime=60 atk=2*cc-4 end - self.b2b=self.b2b+cc*100-300 + self.b2b=self.b2b+cc*50-50 piece.special=true else piece.special=false