把检测ai是否放到目标位置的代码独立出玩家lock方法,略微提升性能
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@@ -517,44 +517,30 @@ function Player:freshBlock(mode)--string mode: push/move/fresh/newBlock
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end
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end
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end
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function Player:lock()
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if self.AI_dest then
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local dest=self.AI_dest
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local CB=self.cur.bk
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for i=1,#CB do
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local y=self.curY+i-1
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if not self.field[y]then self.field[y],self.visTime[y]=FREEROW.get(0),FREEROW.get(0)end
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for j=1,#CB[1]do
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if CB[i][j]then
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self.field[y][self.curX+j-1]=self.cur.color
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self.visTime[y][self.curX+j-1]=self.showTime
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local x=self.curX+j-1
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if dest then
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for k=1,#dest,2 do
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if x==dest[k]+1 and y==dest[k+1]+1 then
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rem(dest,k)rem(dest,k)
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goto BREAK_success
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end
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end
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dest=nil
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::BREAK_success::
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end
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end
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function Player:checkAIdest()
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if not self.AI_dest then return end
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local dest=self.AI_dest
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local CB=self.cur.bk
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for k=1,#dest,2 do
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local r=CB[dest[k+1]-self.curY+2]
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if not r or not r[dest[k]-self.curX+2]then
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if self.AI_mode=='CC'then
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CC.updateField(self)
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end
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self.AI_dest=nil
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return
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end
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if not dest and self.AI_mode=='CC'then
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CC.updateField(self)
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end
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else
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local CB=self.cur.bk
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for i=1,#CB do
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local y=self.curY+i-1
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if not self.field[y]then self.field[y],self.visTime[y]=FREEROW.get(0),FREEROW.get(0)end
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for j=1,#CB[1]do
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if CB[i][j]then
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self.field[y][self.curX+j-1]=self.cur.color
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self.visTime[y][self.curX+j-1]=self.showTime
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end
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end
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end
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function Player:lock()
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local CB=self.cur.bk
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for i=1,#CB do
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local y=self.curY+i-1
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if not self.field[y]then self.field[y],self.visTime[y]=FREEROW.get(0),FREEROW.get(0)end
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for j=1,#CB[1]do
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if CB[i][j]then
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self.field[y][self.curX+j-1]=self.cur.color
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self.visTime[y][self.curX+j-1]=self.showTime
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end
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end
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end
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@@ -1098,7 +1084,7 @@ do--Player.drop(self)--Place piece
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dospin=dospin+2
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end
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--Lock block to field
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self:checkAIdest()
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self:lock()
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--Clear list of cleared-rows
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