再微调竖屏模式布局相关

This commit is contained in:
MrZ_26
2023-02-20 14:49:11 +08:00
parent e55d117371
commit cadbe38a8f

View File

@@ -23,11 +23,11 @@ local function _updateMenuButtons()
local pos=(GAME.tasUsed or replaying) and 'right' or SETTING.menuPos
modeTextWidK=math.min(280/TEXTOBJ.modeName:getWidth(),1)
if SETTING.portrait then
scene.widgetList.restart.y=45-420
scene.widgetList.pause.y=45-420
scene.widgetList.restart.y=25-400
scene.widgetList.pause.y=25-400
else
scene.widgetList.restart.y=45
scene.widgetList.pause.y=45
scene.widgetList.restart.y=25
scene.widgetList.pause.y=25
end
if GAME.replaying then
scene.widgetList.pause.x=1195
@@ -365,7 +365,7 @@ function scene.draw()
end
-- Mode info & Highscore & Current Rank
local dy=SETTING.portrait and -420 or 0
local dy=SETTING.portrait and -390 or 0
gc_setColor(1,1,1,.82)
gc_draw(TEXTOBJ.modeName,modeTextPos,10+dy,0,modeTextWidK,1)
local M=GAME.curMode
@@ -406,8 +406,8 @@ scene.widgetList={
WIDGET.newKey{name='rep2', x=300,y=50,w=60,code=_rep2, font=40,fText=CHAR.icon.speedTwo},
WIDGET.newKey{name='rep5', x=365,y=50,w=60,code=_rep5, font=40,fText=CHAR.icon.speedFive},
WIDGET.newKey{name='step', x=430,y=50,w=60,code=_step, font=40,fText=CHAR.icon.nextFrame},
WIDGET.newKey{name='restart',x=0, y=45,w=60,code=_restart, font=40,fText=CHAR.icon.retry_spin},
WIDGET.newKey{name='pause', x=0, y=45,w=60,code=pauseGame,font=40,fText=CHAR.icon.pause},
WIDGET.newKey{name='restart',x=0, y=25,w=60,code=_restart, font=40,fText=CHAR.icon.retry_spin},
WIDGET.newKey{name='pause', x=0, y=25,w=60,code=pauseGame,font=40,fText=CHAR.icon.pause},
}
return scene