diff --git a/parts/scenes/game.lua b/parts/scenes/game.lua index ec605774..66937854 100644 --- a/parts/scenes/game.lua +++ b/parts/scenes/game.lua @@ -23,11 +23,11 @@ local function _updateMenuButtons() local pos=(GAME.tasUsed or replaying) and 'right' or SETTING.menuPos modeTextWidK=math.min(280/TEXTOBJ.modeName:getWidth(),1) if SETTING.portrait then - scene.widgetList.restart.y=45-420 - scene.widgetList.pause.y=45-420 + scene.widgetList.restart.y=25-400 + scene.widgetList.pause.y=25-400 else - scene.widgetList.restart.y=45 - scene.widgetList.pause.y=45 + scene.widgetList.restart.y=25 + scene.widgetList.pause.y=25 end if GAME.replaying then scene.widgetList.pause.x=1195 @@ -365,7 +365,7 @@ function scene.draw() end -- Mode info & Highscore & Current Rank - local dy=SETTING.portrait and -420 or 0 + local dy=SETTING.portrait and -390 or 0 gc_setColor(1,1,1,.82) gc_draw(TEXTOBJ.modeName,modeTextPos,10+dy,0,modeTextWidK,1) local M=GAME.curMode @@ -406,8 +406,8 @@ scene.widgetList={ WIDGET.newKey{name='rep2', x=300,y=50,w=60,code=_rep2, font=40,fText=CHAR.icon.speedTwo}, WIDGET.newKey{name='rep5', x=365,y=50,w=60,code=_rep5, font=40,fText=CHAR.icon.speedFive}, WIDGET.newKey{name='step', x=430,y=50,w=60,code=_step, font=40,fText=CHAR.icon.nextFrame}, - WIDGET.newKey{name='restart',x=0, y=45,w=60,code=_restart, font=40,fText=CHAR.icon.retry_spin}, - WIDGET.newKey{name='pause', x=0, y=45,w=60,code=pauseGame,font=40,fText=CHAR.icon.pause}, + WIDGET.newKey{name='restart',x=0, y=25,w=60,code=_restart, font=40,fText=CHAR.icon.retry_spin}, + WIDGET.newKey{name='pause', x=0, y=25,w=60,code=pauseGame,font=40,fText=CHAR.icon.pause}, } return scene