大改联网的lock子模块,大改对战的玩家数据结构,重做联网对战准备界面
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@@ -12,7 +12,7 @@ return{
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local N=2
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for i=1,#PLY_NET do
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if PLY_NET[i].uid==USER.uid then
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PLAYERS[1].subID=PLY_NET[1].sid
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PLAYERS[1].sid=PLY_NET[1].sid
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else
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PLY.newRemotePlayer(N,false,PLY_NET[i])
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N=N+1
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