大改联网的lock子模块,大改对战的玩家数据结构,重做联网对战准备界面
This commit is contained in:
@@ -12,7 +12,7 @@ return{
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local N=2
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for i=1,#PLY_NET do
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if PLY_NET[i].uid==USER.uid then
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PLAYERS[1].subID=PLY_NET[1].sid
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PLAYERS[1].sid=PLY_NET[1].sid
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else
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PLY.newRemotePlayer(N,false,PLY_NET[i])
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N=N+1
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@@ -1,6 +1,6 @@
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local WS=WS
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local data=love.data
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local ins,rem=table.insert,table.remove
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local WS,TIME=WS,TIME
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local NET={
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login=false,
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allow_online=false,
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@@ -19,20 +19,26 @@ local mesType={
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}
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--Lock & Unlock submodule
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local locks={}
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local function _lock(name,T)
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if locks[name]and TIME()<locks[name]then
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return false
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else
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local locks do
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local rawset=rawset
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locks=setmetatable({},{
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__index=function(self,k)rawset(self,k,-1e99)return -1e99 end,
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__newindex=function(self,k)rawset(self,k,-1e99)end,
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})
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end
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function NET.lock(name,T)
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if TIME()>=locks[name]then
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locks[name]=TIME()+(T or 1e99)
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return true
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else
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return false
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end
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end
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local function _unlock(name)
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locks[name]=false
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function NET.unlock(name)
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locks[name]=-1e99
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end
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function NET.getLock(name)
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return locks[name]
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function NET.getlock(name)
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return TIME()<locks[name]
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end
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--Parse json message
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@@ -70,7 +76,7 @@ function NET.wsconn_app()
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WS.connect("app","/app")
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end
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function NET.wsconn_user_pswd(email,password)
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if _lock("wsc_user",5)then
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if NET.lock("wsc_user",5)then
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WS.connect("user","/user",JSON.encode{
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email=email,
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password=password,
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@@ -78,7 +84,7 @@ function NET.wsconn_user_pswd(email,password)
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end
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end
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function NET.wsconn_user_token(uid,authToken)
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if _lock("wsc_user",5)then
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if NET.lock("wsc_user",5)then
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WS.connect("user","/user",JSON.encode{
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uid=uid,
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authToken=authToken,
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@@ -86,7 +92,7 @@ function NET.wsconn_user_token(uid,authToken)
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end
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end
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function NET.wsconn_play()
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if _lock("wsc_play",5)then
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if NET.lock("wsc_play",5)then
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WS.connect("play","/play",JSON.encode{
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uid=USER.uid,
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accessToken=NET.accessToken,
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@@ -94,7 +100,7 @@ function NET.wsconn_play()
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end
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end
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function NET.wsconn_stream()
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if _lock("wsc_stream",5)then
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if NET.lock("wsc_stream",5)then
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WS.connect("stream","/stream",JSON.encode{
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uid=USER.uid,
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accessToken=NET.accessToken,
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@@ -116,7 +122,7 @@ function NET.pong(wsName,message)
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WS.send(wsName,message,"pong")
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end
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function NET.getAccessToken()
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if _lock("accessToken",3)then
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if NET.lock("accessToken",3)then
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WS.send("user",JSON.encode{action=0})
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end
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end
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@@ -154,7 +160,7 @@ end
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--Room
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function NET.fetchRoom()
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if _lock("fetchRoom",3)then
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if NET.lock("fetchRoom",3)then
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WS.send("play",JSON.encode{
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action=0,
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data={
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@@ -166,7 +172,7 @@ function NET.fetchRoom()
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end
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end
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function NET.createRoom()
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if _lock("enterRoom",3)then
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if NET.lock("enterRoom",3)then
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WS.send("play",JSON.encode{
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action=1,
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data={
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@@ -179,7 +185,7 @@ function NET.createRoom()
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end
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end
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function NET.enterRoom(roomID,password)
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if _lock("enterRoom",3)then
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if NET.lock("enterRoom",3)then
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NET.rid=roomID
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WS.send("play",JSON.encode{
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action=2,
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@@ -197,12 +203,12 @@ function NET.checkPlayDisconn()
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return WS.status("play")~="running"
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end
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function NET.signal_ready(ready)
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if _lock("ready",3)then
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if NET.lock("ready",3)then
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WS.send("play",'{"action":6,"data":{"ready":'..tostring(ready)..'}}')
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end
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end
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function NET.signal_quit()
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if _lock("quit",3)then
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if NET.lock("quit",3)then
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WS.send("play",'{"action":3}')
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end
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end
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@@ -287,12 +293,12 @@ function NET.updateWS_user()
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--Get self infos
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NET.getUserInfo(USER.uid)
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_unlock("wsc_user")
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NET.unlock("wsc_user")
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elseif res.action==0 then--Get accessToken
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NET.accessToken=res.accessToken
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LOG.print(text.accessSuccessed)
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NET.wsconn_play()
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_unlock("accessToken")
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NET.unlock("accessToken")
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elseif res.action==1 then--Get userInfo
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NET.storeUserInfo(res)
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end
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@@ -323,26 +329,19 @@ function NET.updateWS_play()
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local d=res.data
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if res.type=="Connect"then
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SCN.go("net_menu")
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_unlock("wsc_play")
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NET.unlock("wsc_play")
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elseif res.action==0 then--Fetch rooms
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NET.roomList=res.roomList
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_unlock("fetchRoom")
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NET.unlock("fetchRoom")
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elseif res.action==1 then--Create room (not used)
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--?
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elseif res.action==2 then--Player join
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if res.type=="Self"then
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--Create room
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TABLE.clear(PLY_NET)
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ins(PLY_NET,{
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uid=USER.uid,
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username=USER.username,
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sid=d.sid,
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ready=d.ready,
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conf=dumpBasicConfig(),
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})
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if d.players then
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for _,p in next,d.players do
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ins(PLY_NET,{
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ins(PLY_NET,p.uid==USER.uid and 1 or #PLY_NET+1,{
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uid=p.uid,
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username=p.username,
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sid=p.sid,
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@@ -352,7 +351,7 @@ function NET.updateWS_play()
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end
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end
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loadGame("netBattle",true,true)
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_unlock("enterRoom")
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NET.unlock("enterRoom")
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else
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--Load other players
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ins(PLY_NET,{
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@@ -368,22 +367,22 @@ function NET.updateWS_play()
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if not d.uid then
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NET.wsclose_stream()
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SCN.back()
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_unlock("quit")
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NET.unlock("quit")
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else
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for i=1,#PLY_NET do
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if PLY_NET[i].uid==d.uid then
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if PLY_NET[i].sid==d.sid then
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rem(PLY_NET,i)
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break
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end
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end
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for i=1,#PLAYERS do
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if PLAYERS[i].userID==d.uid then
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if PLAYERS[i].sid==d.sid then
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rem(PLAYERS,i)
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break
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end
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end
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for i=1,#PLY_ALIVE do
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if PLY_ALIVE[i].userID==d.uid then
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if PLY_ALIVE[i].sid==d.sid then
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rem(PLY_ALIVE,i)
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break
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end
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@@ -404,23 +403,16 @@ function NET.updateWS_play()
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resetGameData("qn")
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end
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elseif res.action==6 then--One ready
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if d.uid==USER.uid then
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if PLAYERS[1].ready~=d.ready then
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PLAYERS[1].ready=d.ready
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SFX.play("reach",.6)
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end
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_unlock("ready")
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else
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for i=1,#PLAYERS do
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if PLAYERS[i].userID==d.uid then
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if PLAYERS[i].ready~=d.ready then
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PLAYERS[i].ready=d.ready
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SFX.play("reach",.6)
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end
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break
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for i=1,#PLY_NET do
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if PLY_NET[i].uid==d.uid then
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if PLY_NET[i].ready~=d.ready then
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PLY_NET[i].ready=d.ready
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SFX.play("reach",.6)
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end
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break
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end
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end
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NET.unlock("ready")
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elseif res.action==7 then--Ready
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--?
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elseif res.action==8 then--Set
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@@ -456,7 +448,7 @@ function NET.updateWS_stream()
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local res=_parse(message)
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if res then
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if res.type=="Connect"then
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_unlock("wsc_stream")
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NET.unlock("wsc_stream")
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elseif res.action==0 then--Game start
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SCN.socketRead("Go",res.data)
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elseif res.action==1 then--Game finished
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@@ -707,7 +707,7 @@ function draw.norm_remote(P)
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--Draw username
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setFont(30)
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gc_setColor(1,1,1)
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mStr(P.userName,150,-60)
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mStr(P.username,150,-60)
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--Fill field
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gc_setColor(0,0,0,.6)
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@@ -134,10 +134,9 @@ local function newEmptyPlayer(id,mini)
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P.atker,P.atking,P.lastRecv={}
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--Network-related
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P.userName="_"
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P.userID=-1
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P.subID=-1
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P.ready=false
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P.username="_"
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P.uid=-1
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P.sid=-1
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P.dropDelay,P.lockDelay=0,0
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P.showTime=false
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@@ -240,7 +239,7 @@ local function loadRemoteEnv(P,confStr)--Load gameEnv
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conf=JSON.decode(conf)
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else
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conf={}
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LOG.print("Bad conf from "..P.userName.."#"..P.userID)
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LOG.print("Bad conf from "..P.username.."#"..P.uid)
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end
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P.gameEnv={}--Current game setting environment
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@@ -383,10 +382,9 @@ function PLY.newRemotePlayer(id,mini,data)
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P.streamProgress=1
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data.p=P
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P.userID=data.uid
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P.userName=data.username
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P.subID=data.sid
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P.ready=data.ready
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P.uid=data.uid
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P.username=data.username
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P.sid=data.sid
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loadRemoteEnv(P,data.conf)
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applyGameEnv(P)
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@@ -408,8 +406,8 @@ function PLY.newPlayer(id,mini)
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P.type="human"
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P.sound=true
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P.userID=USER.uid
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P.subID=-1
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P.uid=USER.uid
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P.sid=-1
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loadGameEnv(P)
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applyGameEnv(P)
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@@ -222,7 +222,7 @@ function Player:setConf(confStr)
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end
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end
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else
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LOG.print("Bad conf from "..self.userName.."#"..self.userID)
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LOG.print("Bad conf from "..self.username.."#"..self.uid)
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end
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end
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@@ -340,7 +340,7 @@ function Player:attack(R,send,time,line,fromStream)
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if self.type=="human"then--Local player attack others
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ins(GAME.rep,GAME.frame)
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ins(GAME.rep,
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R.subID+
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R.sid+
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send*0x100+
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time*0x10000+
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line*0x100000000+
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@@ -350,7 +350,7 @@ function Player:attack(R,send,time,line,fromStream)
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if fromStream and R.type=="human"then--Local player receiving lines
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ins(GAME.rep,GAME.frame)
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ins(GAME.rep,
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self.subID+
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self.sid+
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send*0x100+
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time*0x10000+
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line*0x100000000+
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@@ -396,7 +396,7 @@ function update.remote_alive(P,dt)
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local line=int(event/0x100000000)%0x10000
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local L=PLY_ALIVE
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for i=1,#L do
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if L[i].subID==sid then
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if L[i].sid==sid then
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P:attack(L[i],amount,time,line,true)
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if SETTING.atkFX>0 then
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P:createBeam(L[i],amount,P.cur.color)
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@@ -408,7 +408,7 @@ function update.remote_alive(P,dt)
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local L=PLY_ALIVE
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local sid=event%0x100
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for i=1,#L do
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if L[i].subID==sid then
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if L[i].sid==sid then
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P:receive(
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L[i],
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int(event/0x100)%0x100,--amount
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@@ -28,7 +28,6 @@ function scene.sceneInit()
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textBox.hide=true
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textBox:clear()
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resetGameData("n")
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noTouch=not SETTING.VKSwitch
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playing=false
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lastUpstreamTime=0
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@@ -36,7 +35,7 @@ function scene.sceneInit()
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end
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function scene.touchDown(x,y)
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if noTouch then return end
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if noTouch or not playing then return end
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local t=onVirtualkey(x,y)
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if t then
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@@ -45,7 +44,7 @@ function scene.touchDown(x,y)
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end
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end
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function scene.touchUp(x,y)
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if noTouch then return end
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if noTouch or not playing then return end
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local t=onVirtualkey(x,y)
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if t then
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@@ -53,7 +52,7 @@ function scene.touchUp(x,y)
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end
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end
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function scene.touchMove()
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if noTouch or touchMoveLastFrame then return end
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if noTouch or touchMoveLastFrame or not playing then return end
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touchMoveLastFrame=true
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local L=tc.getTouches()
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@@ -93,9 +92,7 @@ function scene.keyDown(key)
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VK[k].pressTime=10
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end
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elseif key=="space"then
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if not NET.getLock("ready")then
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NET.signal_ready(not PLAYERS[1].ready)
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end
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NET.signal_ready(not PLY_NET[1].ready)
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end
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end
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function scene.keyUp(key)
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@@ -142,9 +139,6 @@ function scene.socketRead(cmd,d)
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COLOR.Y,text.joinRoom,
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}
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SFX.play("click")
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if not playing then
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resetGameData("qn")
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end
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elseif cmd=="Leave"then
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textBox:push{
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COLOR.lR,d.username,
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@@ -163,6 +157,9 @@ function scene.socketRead(cmd,d)
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elseif cmd=="Go"then
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if not playing then
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playing=true
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for i=1,#PLY_NET do
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PLY_NET[i].ready=false
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end
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lastUpstreamTime=0
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upstreamProgress=1
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resetGameData("n",d.seed)
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@@ -171,7 +168,6 @@ function scene.socketRead(cmd,d)
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end
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elseif cmd=="Finish"then
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playing=false
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resetGameData("n")
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local winnerUID
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for _,p in next,d.result do
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if p.place==1 then
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@@ -189,12 +185,12 @@ function scene.socketRead(cmd,d)
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elseif cmd=="Stream"then
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if d.uid~=USER.uid and playing then
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for _,P in next,PLAYERS do
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if P.userID==d.uid then
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if P.uid==d.uid then
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local res,stream=pcall(love.data.decode,"string","base64",d.stream)
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if res then
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pumpRecording(stream,P.stream)
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else
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LOG.print("Bad stream from "..P.userName.."#"..P.userID)
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LOG.print("Bad stream from "..P.username.."#"..P.uid)
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end
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end
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end
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@@ -237,19 +233,37 @@ function scene.update(dt)
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end
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function scene.draw()
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drawFWM()
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if playing then
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drawFWM()
|
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|
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--Players
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for p=textBox.hide and 1 or 2,#PLAYERS do
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PLAYERS[p]:draw()
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--Players
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for p=textBox.hide and 1 or 2,#PLAYERS do
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PLAYERS[p]:draw()
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end
|
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|
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--Virtual keys
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drawVirtualkeys()
|
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|
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--Warning
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drawWarning()
|
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else
|
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setFont(40)
|
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for i=1,#PLY_NET do
|
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local p=PLY_NET[i]
|
||||
|
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if p.ready then
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gc.setColor(.4,1,.4)
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else
|
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gc.setColor(1,1,1)
|
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end
|
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gc.rectangle("fill",50,60+50*i+14,30,30)
|
||||
|
||||
gc.setColor(.5,.5,.5)
|
||||
gc.print("#"..p.uid,90,60+50*i)
|
||||
gc.setColor(1,1,1)
|
||||
gc.print(p.username,230,60+50*i)
|
||||
end
|
||||
end
|
||||
|
||||
--Virtual keys
|
||||
drawVirtualkeys()
|
||||
|
||||
--Warning
|
||||
drawWarning()
|
||||
|
||||
--New message
|
||||
if textBox.new and textBox.hide then
|
||||
setFont(30)
|
||||
@@ -259,11 +273,11 @@ function scene.draw()
|
||||
end
|
||||
scene.widgetList={
|
||||
textBox,
|
||||
WIDGET.newKey{name="ready",x=640,y=440,w=200,h=80,color="yellow",font=40,code=pressKey"space",hide=function()
|
||||
WIDGET.newKey{name="ready",x=900,y=560,w=400,h=100,color="yellow",font=40,code=pressKey"space",hide=function()
|
||||
return
|
||||
playing or
|
||||
not textBox.hide or
|
||||
NET.getLock("ready")
|
||||
NET.getlock("ready")
|
||||
end},
|
||||
WIDGET.newKey{name="hideChat",fText="...",x=380,y=35,w=60,font=35,code=pressKey"\\"},
|
||||
WIDGET.newKey{name="quit",fText="X",x=900,y=35,w=60,font=40,code=pressKey"escape"},
|
||||
|
||||
@@ -52,7 +52,7 @@ function scene.keyDown(k)
|
||||
end
|
||||
end
|
||||
elseif k=="return"then
|
||||
if NET.getLock("fetchRoom")then return end
|
||||
if NET.getlock("fetchRoom")then return end
|
||||
if NET.roomList[selected].private then
|
||||
LOG.print("Can't enter private room now")
|
||||
return
|
||||
@@ -63,7 +63,7 @@ function scene.keyDown(k)
|
||||
end
|
||||
|
||||
function scene.update(dt)
|
||||
if not NET.getLock("fetchRoom")then
|
||||
if not NET.getlock("fetchRoom")then
|
||||
fetchTimer=fetchTimer-dt
|
||||
if fetchTimer<=0 then
|
||||
fetchRoom()
|
||||
@@ -103,8 +103,8 @@ end
|
||||
|
||||
local function hide_noRoom()return #NET.roomList==0 end
|
||||
scene.widgetList={
|
||||
WIDGET.newText{name="refreshing",x=640,y=255,font=45,hide=function()return not NET.getLock("fetchRoom")end},
|
||||
WIDGET.newText{name="noRoom", x=640,y=260,font=40,hide=function()return #NET.roomList>0 or NET.getLock("fetchRoom")end},
|
||||
WIDGET.newText{name="refreshing",x=640,y=255,font=45,hide=function()return not NET.getlock("fetchRoom")end},
|
||||
WIDGET.newText{name="noRoom", x=640,y=260,font=40,hide=function()return #NET.roomList>0 or NET.getlock("fetchRoom")end},
|
||||
WIDGET.newKey{name="refresh", x=240,y=620,w=140,h=140,font=35,code=fetchRoom, hide=function()return fetchTimer>3.26 end},
|
||||
WIDGET.newKey{name="new", x=440,y=620,w=140,h=140,font=25,code=pressKey"n"},
|
||||
WIDGET.newKey{name="join", x=640,y=620,w=140,h=140,font=40,code=pressKey"return", hide=hide_noRoom},
|
||||
|
||||
Reference in New Issue
Block a user