修复联网房间内潜在的报错可能

This commit is contained in:
MrZ626
2021-05-14 19:48:56 +08:00
parent 953b17ee88
commit c9a3075d0a

View File

@@ -46,7 +46,6 @@ function scene.touchDown(x,y)
end
function scene.touchUp(x,y)
if not playing or noTouch then return end
local n=VK.on(x,y)
if n then
PLAYERS[1]:releaseKey(n)
@@ -54,7 +53,7 @@ function scene.touchUp(x,y)
end
end
function scene.touchMove(x,y)
if not playing then netPLY.mouseMove(x,y)end
if not playing then netPLY.mouseMove(x,y)return end
if touchMoveLastFrame or noTouch then return end
touchMoveLastFrame=true
@@ -107,7 +106,7 @@ function scene.keyDown(key)
WIDGET.sel=inputBox
WIDGET.keyPressed(key)
elseif playing then
if noKey then return end
if not playing or noKey then return end
local k=keyMap.keyboard[key]
if k and k>0 then
PLAYERS[1]:pressKey(k)
@@ -124,7 +123,7 @@ function scene.keyDown(key)
end
end
function scene.keyUp(key)
if noKey then return end
if not playing or noKey then return end
local k=keyMap.keyboard[key]
if k and k>0 then
PLAYERS[1]:releaseKey(k)
@@ -135,6 +134,7 @@ function scene.gamepadDown(key)
if key=="back"then
scene.keyDown("escape")
else
if not playing then return end
local k=keyMap.joystick[key]
if k and k>0 then
PLAYERS[1]:pressKey(k)
@@ -143,6 +143,7 @@ function scene.gamepadDown(key)
end
end
function scene.gamepadUp(key)
if not playing then return end
local k=keyMap.joystick[key]
if k and k>0 then
PLAYERS[1]:releaseKey(k)