修复master-ph错误,使用新BGM:super7th

This commit is contained in:
MrZ626
2021-04-12 20:59:52 +08:00
parent 8d2d0f0b22
commit c78c596095
2 changed files with 10 additions and 10 deletions

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media/BGM/super7th.ogg Normal file

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@@ -14,7 +14,7 @@ return{
local p=P.modeData.pt+P.lastPiece.row local p=P.modeData.pt+P.lastPiece.row
if p>=P.modeData.target then if p>=P.modeData.target then
local ENV=P.gameEnv local ENV=P.gameEnv
local T=ENV.target local T=P.modeData.target
--Stage 1: clear 3 techrash --Stage 1: clear 3 techrash
if T==12 then--Stage 2: swap color of S/Z & J/L if T==12 then--Stage 2: swap color of S/Z & J/L
P.waiting=30 P.waiting=30
@@ -28,7 +28,7 @@ return{
ENV.fall=7 ENV.fall=7
P:setNext(4) P:setNext(4)
ENV.target=26 P.modeData.target=26
SFX.play("reach") SFX.play("reach")
elseif T==26 then--Stage 3: dig to bottom elseif T==26 then--Stage 3: dig to bottom
if not P.holdQueue[1]then P.life=P.life+1 end--1 up if ban hold if not P.holdQueue[1]then P.life=P.life+1 end--1 up if ban hold
@@ -70,7 +70,7 @@ return{
ENV.fall=6 ENV.fall=6
P:setNext(5) P:setNext(5)
ENV.target=42 P.modeData.target=42
SFX.play("reach") SFX.play("reach")
elseif T==42 then--Stage 4: survive in high speed elseif T==42 then--Stage 4: survive in high speed
if P.garbageBeneath==0 then if P.garbageBeneath==0 then
@@ -80,7 +80,7 @@ return{
P:setHold(false) P:setHold(false)
ENV.bone=true ENV.bone=true
ENV.target=62 P.modeData.target=62
else else
p=41 p=41
end end
@@ -92,7 +92,7 @@ return{
ENV.easyFresh=false ENV.easyFresh=false
ENV.target=126 P.modeData.target=126
SFX.play("reach") SFX.play("reach")
elseif T==126 then--Stage 6: speed up elseif T==126 then--Stage 6: speed up
P.life=P.life+1 P.life=P.life+1
@@ -101,7 +101,7 @@ return{
ENV.wait=4 ENV.wait=4
ENV.fall=4 ENV.fall=4
ENV.target=162 P.modeData.target=162
elseif T==162 then--Stage 7: speed up+++ elseif T==162 then--Stage 7: speed up+++
P.life=P.life+1 P.life=P.life+1
@@ -110,7 +110,7 @@ return{
P:setHold(true) P:setHold(true)
P:setInvisible(180) P:setInvisible(180)
ENV.target=226 P.modeData.target=226
SFX.play("reach") SFX.play("reach")
elseif T==226 then--Stage 8: final invisible elseif T==226 then--Stage 8: final invisible
P.life=P.life+2 P.life=P.life+2
@@ -118,7 +118,7 @@ return{
ENV.bone=false ENV.bone=false
P:setInvisible(90) P:setInvisible(90)
ENV.target=259 P.modeData.target=259
SFX.play("reach") SFX.play("reach")
elseif T==259 then--Stage 9: ending elseif T==259 then--Stage 9: ending
P.life=P.life+1 P.life=P.life+1
@@ -130,7 +130,7 @@ return{
ENV.mission={4,4,4,4,4,4,4,4} ENV.mission={4,4,4,4,4,4,4,4}
ENV.missionKill=false ENV.missionKill=false
ENV.target=260 P.modeData.target=260
p=260 p=260
SFX.play("blip_2") SFX.play("blip_2")
else else
@@ -142,7 +142,7 @@ return{
mission={4,4,4,64}, mission={4,4,4,64},
missionKill=true, missionKill=true,
freshLimit=12, freshLimit=12,
bg="none",bgm="distortion", bg="none",bgm="super7th",
}, },
slowMark=true, slowMark=true,
load=function() load=function()