task模块再升级,修复bgm模块没跟上task模块更新的bug
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@@ -1,9 +1,8 @@
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local min=math.min
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local function fadeOut(id)
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local function fadeOut(src)
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while true do
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coroutine.yield()
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local src=BGM.list[id]
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local v=src:getVolume()-.025*SETTING.bgm
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src:setVolume(v>0 and v or 0)
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if v<=0 then
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@@ -12,10 +11,9 @@ local function fadeOut(id)
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end
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end
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end
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local function fadeIn(id)
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local function fadeIn(src)
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while true do
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coroutine.yield()
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local src=BGM.list[id]
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local v=SETTING.bgm
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v=min(v,src:getVolume()+.025*v)
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src:setVolume(v)
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@@ -24,10 +22,12 @@ local function fadeIn(id)
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end
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end
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end
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local function removeCurFadeOut(task,code,src)
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return task.code==code and task.args[1]==src
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end
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local BGM={
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--nowPlay=[str:playing ID]
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--suspend=[str:pausing ID]
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--playing=[src:playing SRC]
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}
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function BGM.set(L)
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@@ -52,19 +52,17 @@ function BGM.loadAll()
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end
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function BGM.play(s)
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if SETTING.bgm==0 then
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BGM.nowPlay=s
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BGM.playing=BGM.list[s]
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BGM.suspend,BGM.nowPlay=s
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return
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elseif not(s and BGM.list[s])then
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return
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end
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if BGM.nowPlay~=s then
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if BGM.nowPlay then TASK.new(fadeOut,BGM.nowPlay)end
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TASK.changeCode(fadeIn,fadeOut)
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TASK.removeTask_data(s)
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if s and BGM.list[s]and BGM.nowPlay~=s then
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if BGM.nowPlay then TASK.new(fadeOut,BGM.playing)end
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TASK.removeTask_iterate(removeCurFadeOut,fadeOut,BGM.list[s])
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TASK.removeTask_code(fadeIn)
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BGM.nowPlay,BGM.suspend=s
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TASK.new(fadeIn,s)
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TASK.new(fadeIn,BGM.list[s])
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BGM.nowPlay=s
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BGM.playing=BGM.list[s]
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BGM.playing:play()
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end
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@@ -74,23 +72,15 @@ function BGM.freshVolume()
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local v=SETTING.bgm
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if v>0 then
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BGM.playing:setVolume(v)
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if BGM.suspend then
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BGM.playing:play()
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BGM.nowPlay,BGM.suspend=BGM.suspend
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end
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else
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if BGM.nowPlay then
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BGM.playing:pause()
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BGM.suspend,BGM.nowPlay=BGM.nowPlay
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end
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BGM.playing:play()
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elseif BGM.nowPlay then
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BGM.playing:pause()
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end
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end
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end
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function BGM.stop()
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if BGM.nowPlay then
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TASK.new(fadeOut,BGM.nowPlay)
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end
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TASK.changeCode(fadeIn,fadeOut)
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BGM.playing,BGM.nowPlay=nil
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TASK.removeTask_code(fadeIn)
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if BGM.nowPlay then TASK.new(fadeOut,BGM.nowPlay)end
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BGM.nowPlay,BGM.playing=nil
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end
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return BGM
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@@ -28,6 +28,7 @@ function TASK.new(code,...)
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tasks[#tasks+1]={
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thread=thread,
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code=code,
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args={...},
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}
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end
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end
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@@ -38,17 +39,11 @@ function TASK.newNet(code,...)
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tasks[#tasks+1]={
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thread=thread,
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code=code,
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args={...},
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net=true,
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}
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end
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end
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function TASK.changeCode(c1,c2)
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for i=#tasks,1,-1 do
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if tasks[i].thread==c1 then
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tasks[i].thread=c2
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end
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end
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end
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function TASK.removeTask_code(code)
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for i=#tasks,1,-1 do
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if tasks[i].code==code then
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@@ -56,9 +51,9 @@ function TASK.removeTask_code(code)
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end
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end
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end
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function TASK.removeTask_data(data)
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function TASK.removeTask_iterate(func,...)
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for i=#tasks,1,-1 do
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if tasks[i].data==data then
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if func(tasks[i],...)then
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rem(tasks,i)
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end
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end
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@@ -35,10 +35,8 @@ function scene.keyDown(key)
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end
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elseif key=="return"or key=="space"then
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if BGM.nowPlay~=BGM.list[S]then
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if SETTING.bgm>0 then
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SFX.play("click")
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BGM.play(BGM.list[S])
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end
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BGM.play(BGM.list[S])
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if SETTING.bgm>0 then SFX.play("click")end
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else
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BGM.stop()
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end
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@@ -79,7 +77,7 @@ scene.widgetList={
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WIDGET.newText{name="now", x=700, y=500,font=50,align="R",hide=function()return not BGM.nowPlay end},
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WIDGET.newSlider{name="bgm", x=760, y=80,w=400, font=35,disp=WIDGET.lnk_SETval("bgm"),code=function(v)SETTING.bgm=v BGM.freshVolume()end},
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WIDGET.newButton{name="up", x=200, y=250,w=120, font=55,code=WIDGET.lnk_pressKey("up"),hide=function()return sceneTemp==1 end},
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WIDGET.newButton{name="play", x=200, y=390,w=120, font=35,code=WIDGET.lnk_pressKey("space"),hide=function()return SETTING.bgm==0 end},
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WIDGET.newButton{name="play", x=200, y=390,w=120, font=35,code=WIDGET.lnk_pressKey("space")},
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WIDGET.newButton{name="down", x=200, y=530,w=120, font=55,code=WIDGET.lnk_pressKey("down"),hide=function()return sceneTemp==BGM.len end},
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WIDGET.newButton{name="back", x=1140, y=640,w=170,h=80, font=40,code=WIDGET.lnk_BACK},
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}
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