Implementation of some of my English suggestions (#1104)
* Update lang_en.lua * Some small changes * "Block -> Piece" and some extras
This commit is contained in:
@@ -46,16 +46,16 @@ return {
|
|||||||
highest="(highest: $1)",
|
highest="(highest: $1)",
|
||||||
|
|
||||||
speedLV="Speed Level",
|
speedLV="Speed Level",
|
||||||
piece="Piece",line="Lines",atk="Attack",eff="Efficiency",
|
piece="Pieces",line="Lines",atk="Attack",eff="Efficiency",
|
||||||
rpm="RPM",tsd="TSD",
|
rpm="RPM",tsd="TSD",
|
||||||
grade="Grade",techrash="Techrash",
|
grade="Grade",techrash="Techrashes",
|
||||||
wave="Wave",nextWave="Next",
|
wave="Wave",nextWave="Next",
|
||||||
combo="Combo",maxcmb="Max Combo",
|
combo="Combo",maxcmb="Max Combo",
|
||||||
pc="Perfect Clear",ko="KOs",
|
pc="Perfect Clears",ko="KOs",
|
||||||
|
|
||||||
win="Win!",
|
win="Win!",
|
||||||
lose="Lose",
|
lose="Lose",
|
||||||
torikan="Ended",
|
torikan="The End",
|
||||||
finish="Finished",
|
finish="Finished",
|
||||||
gamewin="You Won",
|
gamewin="You Won",
|
||||||
gameover="Game Over",
|
gameover="Game Over",
|
||||||
@@ -67,14 +67,14 @@ return {
|
|||||||
|
|
||||||
page="Page ",
|
page="Page ",
|
||||||
|
|
||||||
ai_puzzle="AI is incompatible with puzzle game mode",
|
ai_puzzle="AI is incompatible with the Puzzle gamemode.",
|
||||||
ai_mission="AI is incompatible with custom missions.",
|
ai_mission="AI is incompatible with custom missions.",
|
||||||
ai_badPiece="AI is incompatible with custom sequences that contain non-tetrominoes.",
|
ai_badPiece="AI is incompatible with custom sequences that contain non-tetrominoes.",
|
||||||
cc_fixed="CC is incompatible with fixed sequences.",
|
cc_fixed="CC is incompatible with fixed sequences.",
|
||||||
cc_swap="CC is incompatible when the hold mode is set to Swap.",
|
cc_swap="CC is incompatible when the hold mode is set to Swap.",
|
||||||
cc_solid="CC is incompatible with filled line in the field.",
|
cc_solid="CC is incompatible with filled lines in the field.",
|
||||||
cc_field_too_high="CC is incompatible with fields higher than 40.",
|
cc_field_too_high="CC is incompatible with fields higher than 40.",
|
||||||
switchSpawnSFX="Please turn on the block spawn SFX!",
|
switchSpawnSFX="Please turn on the piece spawn SFX!",
|
||||||
needRestart="Restart to apply all changes.",
|
needRestart="Restart to apply all changes.",
|
||||||
|
|
||||||
loadError_errorMode="Failed to load '$1': no load mode called '$2'",
|
loadError_errorMode="Failed to load '$1': no load mode called '$2'",
|
||||||
@@ -96,7 +96,7 @@ return {
|
|||||||
pasteWrongPlace="Did you paste in the wrong place?",
|
pasteWrongPlace="Did you paste in the wrong place?",
|
||||||
noFile="File missing",
|
noFile="File missing",
|
||||||
invalidSequence="Invalid sequence mode",
|
invalidSequence="Invalid sequence mode",
|
||||||
tooHighField="Field data exceeded 126 lines discarded",
|
tooHighField="Field data exceeds 126 lines - higher lines discarded",
|
||||||
|
|
||||||
nowPlaying="Now playing:",
|
nowPlaying="Now playing:",
|
||||||
|
|
||||||
@@ -214,8 +214,8 @@ return {
|
|||||||
hold="HOLD\nOverrides the number of Hold pieces displayed.",
|
hold="HOLD\nOverrides the number of Hold pieces displayed.",
|
||||||
hideNext="Hidden NEXT\nHides the specified number of pieces in the Next queue.",
|
hideNext="Hidden NEXT\nHides the specified number of pieces in the Next queue.",
|
||||||
infHold="InfiniHold\nAllows you to hold pieces infinitely.",
|
infHold="InfiniHold\nAllows you to hold pieces infinitely.",
|
||||||
hideBlock="Hide Current Piece\nMakes the current pieces invisible.",
|
hideBlock="Hide Active Piece\nMakes the active piece invisible.",
|
||||||
hideGhost="No Ghost\nMakes the ghost pieces invisible.",
|
hideGhost="No Ghost\nMakes the ghost piece invisible.",
|
||||||
hidden="Hide Locked Pieces\nHides locked pieces after a certain amount of time.",
|
hidden="Hide Locked Pieces\nHides locked pieces after a certain amount of time.",
|
||||||
hideBoard="Hide Board\nPartially or completely hides the board.",
|
hideBoard="Hide Board\nPartially or completely hides the board.",
|
||||||
flipBoard="Flip Board\nFlips or rotates the board.",
|
flipBoard="Flip Board\nFlips or rotates the board.",
|
||||||
@@ -229,7 +229,7 @@ return {
|
|||||||
tele="Teleport\nForces 0 DAS and 0 ARR.",
|
tele="Teleport\nForces 0 DAS and 0 ARR.",
|
||||||
noRotation="No Rotation\nDisables piece rotation.",
|
noRotation="No Rotation\nDisables piece rotation.",
|
||||||
noMove="No Movement\nDisables sideways movement.",
|
noMove="No Movement\nDisables sideways movement.",
|
||||||
customSeq="Randomizer\nOverrides the block sequence randomizer.",
|
customSeq="Randomizer\nOverrides the piece sequence randomizer.",
|
||||||
pushSpeed="Garbage Speed\nOverride the rising speed of the garbage lines (in blocks per frame).",
|
pushSpeed="Garbage Speed\nOverride the rising speed of the garbage lines (in blocks per frame).",
|
||||||
boneBlock="Bone Block\nPlay with bone blocks ([ ]).",
|
boneBlock="Bone Block\nPlay with bone blocks ([ ]).",
|
||||||
},
|
},
|
||||||
@@ -237,9 +237,9 @@ return {
|
|||||||
"Time:",
|
"Time:",
|
||||||
"Key/Rot./Hold:",
|
"Key/Rot./Hold:",
|
||||||
"Pieces:",
|
"Pieces:",
|
||||||
"Row/Dig:",
|
"Lines/Dig:",
|
||||||
"Attack/DigAtk:",
|
"Attack/DigAtk:",
|
||||||
"Rise(Receive-Offset):",
|
"Rise (Receive-Offset):",
|
||||||
"Clears:",
|
"Clears:",
|
||||||
"Spins:",
|
"Spins:",
|
||||||
"B2B/B3B/PC/HPC:",
|
"B2B/B3B/PC/HPC:",
|
||||||
@@ -252,7 +252,7 @@ return {
|
|||||||
"Play Count:",
|
"Play Count:",
|
||||||
"Play Time:",
|
"Play Time:",
|
||||||
"Key/Rot./Hold:",
|
"Key/Rot./Hold:",
|
||||||
"Block/Row/Atk.:",
|
"Pieces/Lines/Atk.:",
|
||||||
"Receive/Offset/Rise:",
|
"Receive/Offset/Rise:",
|
||||||
"Dig/Dig Atk.:",
|
"Dig/Dig Atk.:",
|
||||||
"Eff./Dig Eff.:",
|
"Eff./Dig Eff.:",
|
||||||
@@ -509,7 +509,7 @@ C. Gamepad
|
|||||||
fineKill="100% Finesse",
|
fineKill="100% Finesse",
|
||||||
b2bKill="No B2B Breaks",
|
b2bKill="No B2B Breaks",
|
||||||
lockout="Fail on Lock Out",
|
lockout="Fail on Lock Out",
|
||||||
easyFresh="Normal Lock Reset",
|
easyFresh="Reset Lock Delay on move",
|
||||||
deepDrop="Deep Drop",
|
deepDrop="Deep Drop",
|
||||||
bone="Bone Blocks",
|
bone="Bone Blocks",
|
||||||
|
|
||||||
@@ -549,16 +549,16 @@ C. Gamepad
|
|||||||
sound="←Audio",
|
sound="←Audio",
|
||||||
game="Game→",
|
game="Game→",
|
||||||
|
|
||||||
block="Draw Blocks",
|
block="Draw Active Piece",
|
||||||
smooth="Smooth Falling",
|
smooth="Smooth Falling",
|
||||||
upEdge="3D Block",
|
upEdge="3D Blocks",
|
||||||
bagLine="Bag Separators",
|
bagLine="Bag Separators",
|
||||||
|
|
||||||
ghostType="Ghost Type",
|
ghostType="Ghost Type",
|
||||||
ghost="Ghosts",
|
ghost="Ghosts",
|
||||||
center="Rotation Centers",
|
center="Rotation Centers",
|
||||||
grid="Grid",
|
grid="Grid",
|
||||||
lineNum="line No.",
|
lineNum="Line Numbers",
|
||||||
|
|
||||||
lockFX="Lock FX",
|
lockFX="Lock FX",
|
||||||
dropFX="Drop FX",
|
dropFX="Drop FX",
|
||||||
@@ -585,12 +585,12 @@ C. Gamepad
|
|||||||
portrait="Portrait",
|
portrait="Portrait",
|
||||||
msaa="MSAA level",
|
msaa="MSAA level",
|
||||||
|
|
||||||
bg_on="Normal B.G.",
|
bg_on="Normal BG",
|
||||||
bg_off="No B.G.",
|
bg_off="No BG",
|
||||||
bg_custom="Custom B.G.",
|
bg_custom="Custom BG",
|
||||||
defaultBG="Default B.G.",
|
defaultBG="Default BG",
|
||||||
resetDbg="Reset to default",
|
resetDbg="Reset to default",
|
||||||
lockBG="Lock B.G.",
|
lockBG="Lock BG",
|
||||||
noTheme="Disable theme",
|
noTheme="Disable theme",
|
||||||
|
|
||||||
blockSatur="Block Saturation",
|
blockSatur="Block Saturation",
|
||||||
@@ -622,8 +622,8 @@ C. Gamepad
|
|||||||
preview="Preview",
|
preview="Preview",
|
||||||
|
|
||||||
das="DAS",arr="ARR",
|
das="DAS",arr="ARR",
|
||||||
dascut="DAS cut",
|
dascut="DAS Cut",
|
||||||
dropcut="Auto-lock cut",
|
dropcut="Auto-lock Cut",
|
||||||
sddas="Soft Drop DAS",sdarr="Soft Drop ARR",
|
sddas="Soft Drop DAS",sdarr="Soft Drop ARR",
|
||||||
ihs="Initial Hold",
|
ihs="Initial Hold",
|
||||||
irs="Initial Rotation",
|
irs="Initial Rotation",
|
||||||
@@ -689,7 +689,7 @@ C. Gamepad
|
|||||||
|
|
||||||
drop="Drop Delay",
|
drop="Drop Delay",
|
||||||
lock="Lock Delay",
|
lock="Lock Delay",
|
||||||
wait="Entry Delay",
|
wait="Entry Delay (ARE)",
|
||||||
fall="Line Delay",
|
fall="Line Delay",
|
||||||
hang="Death Delay",
|
hang="Death Delay",
|
||||||
hurry="ARE Interruption",
|
hurry="ARE Interruption",
|
||||||
@@ -722,13 +722,13 @@ C. Gamepad
|
|||||||
freshLimit="Lock Reset Limit",
|
freshLimit="Lock Reset Limit",
|
||||||
opponent="Opponent",
|
opponent="Opponent",
|
||||||
life="Lives",
|
life="Lives",
|
||||||
pushSpeed="Push Speed",
|
pushSpeed="G. Push Speed",
|
||||||
garbageSpeed="Garbage Speed",
|
garbageSpeed="Garbage Speed",
|
||||||
|
|
||||||
bufferLimit="Buffer Limit",
|
bufferLimit="G. Buffer Limit",
|
||||||
heightLimit="Height Limit",
|
heightLimit="Height Limit",
|
||||||
ospin="TRS O-Spin",
|
ospin="TRS O-Spin",
|
||||||
fineKill="100% Finesse",
|
fineKill="No Finesse Errors",
|
||||||
b2bKill="No B2B Breaks",
|
b2bKill="No B2B Breaks",
|
||||||
lockout="Fail on Lock Out",
|
lockout="Fail on Lock Out",
|
||||||
easyFresh="Normal Lock Reset",
|
easyFresh="Normal Lock Reset",
|
||||||
@@ -888,22 +888,22 @@ C. Gamepad
|
|||||||
['dig_eff_40l']= {"Dig", "EFFICIENCY 40L", "Dig 40 garbage lines with the least pieces!"},
|
['dig_eff_40l']= {"Dig", "EFFICIENCY 40L", "Dig 40 garbage lines with the least pieces!"},
|
||||||
['dig_eff_100l']= {"Dig", "EFFICIENCY 100L","Dig 100 garbage lines with the least pieces!"},
|
['dig_eff_100l']= {"Dig", "EFFICIENCY 100L","Dig 100 garbage lines with the least pieces!"},
|
||||||
['dig_eff_400l']= {"Dig", "EFFICIENCY 400L","Dig 400 garbage lines with the least pieces!"},
|
['dig_eff_400l']= {"Dig", "EFFICIENCY 400L","Dig 400 garbage lines with the least pieces!"},
|
||||||
['dig_quad_10l']= {"Dig", "TECHRASH 10L", "Dig 10 garbage lines using only techrash!"},
|
['dig_quad_10l']= {"Dig", "TECHRASH 10L", "Dig 10 garbage lines while only clearing Techrashes!"},
|
||||||
['drought_n']= {"Drought", "100L", "100L but without I blocks"},
|
['drought_n']= {"Drought", "100L", "100L but without I pieces"},
|
||||||
['drought_l']= {"Drought+", "100L", "W. T. F."},
|
['drought_l']= {"Drought+", "100L", "WTF"},
|
||||||
['marathon_n']= {"Marathon", "NORMAL", "200-line marathon with increasing speed"},
|
['marathon_n']= {"Marathon", "NORMAL", "200-line marathon with increasing speed"},
|
||||||
['marathon_h']= {"Marathon", "HARD", "200-line high-speed marathon"},
|
['marathon_h']= {"Marathon", "HARD", "200-line high-speed marathon"},
|
||||||
['solo_e']= {"Battle", "EASY", "Defeat the AI!"},
|
['solo_e']= {"Battle", "EASY", "Defeat the AI as fast as you can!"},
|
||||||
['solo_n']= {"Battle", "NORMAL", "Defeat the AI!"},
|
['solo_n']= {"Battle", "NORMAL", "Defeat the AI as fast as you can!"},
|
||||||
['solo_h']= {"Battle", "HARD", "Defeat the AI!"},
|
['solo_h']= {"Battle", "HARD", "Defeat the AI as fast as you can!"},
|
||||||
['solo_l']= {"Battle", "LUNATIC", "Defeat the AI!"},
|
['solo_l']= {"Battle", "LUNATIC", "Defeat the AI!"},
|
||||||
['solo_u']= {"Battle", "ULTIMATE", "Defeat the AI!"},
|
['solo_u']= {"Battle", "ULTIMATE", "Defeat the AI!"},
|
||||||
['techmino49_e']= {"Tech VS 49", "EASY", "49-player battle.\nThe last one standing wins"},
|
['techmino49_e']= {"Techmino 49", "EASY", "49-player battle.\nThe last one standing wins"},
|
||||||
['techmino49_h']= {"Tech VS 49", "HARD", "49-player battle.\nThe last one standing wins"},
|
['techmino49_h']= {"Techmino 49", "HARD", "49-player battle.\nThe last one standing wins"},
|
||||||
['techmino49_u']= {"Tech VS 49", "ULTIMATE", "49-player battle.\nThe last one standing wins"},
|
['techmino49_u']= {"Techmino 49", "ULTIMATE", "49-player battle.\nThe last one standing wins"},
|
||||||
['techmino99_e']= {"Tech VS 99", "EASY", "99-player battle.\nThe last one standing wins"},
|
['techmino99_e']= {"Techmino 99", "EASY", "99-player battle.\nThe last one standing wins"},
|
||||||
['techmino99_h']= {"Tech VS 99", "HARD", "99-player battle.\nThe last one standing wins"},
|
['techmino99_h']= {"Techmino 99", "HARD", "99-player battle.\nThe last one standing wins"},
|
||||||
['techmino99_u']= {"Tech VS 99", "ULTIMATE", "99-player battle.\nThe last one standing wins"},
|
['techmino99_u']= {"Techmino 99", "ULTIMATE", "99-player battle.\nThe last one standing wins"},
|
||||||
['round_e']= {"Turn-Based", "EASY", "Take turns to play against the AI!"},
|
['round_e']= {"Turn-Based", "EASY", "Take turns to play against the AI!"},
|
||||||
['round_n']= {"Turn-Based", "NORMAL", "Take turns to play against the AI!"},
|
['round_n']= {"Turn-Based", "NORMAL", "Take turns to play against the AI!"},
|
||||||
['round_h']= {"Turn-Based", "HARD", "Take turns to play against the AI!"},
|
['round_h']= {"Turn-Based", "HARD", "Take turns to play against the AI!"},
|
||||||
@@ -931,10 +931,10 @@ C. Gamepad
|
|||||||
['blind_l']= {"Invisible", "NO GHOST", "For professionals"},
|
['blind_l']= {"Invisible", "NO GHOST", "For professionals"},
|
||||||
['blind_u']= {"Invisible", "NO FIELD", "Are you ready?"},
|
['blind_u']= {"Invisible", "NO FIELD", "Are you ready?"},
|
||||||
['blind_wtf']= {"Invisible", "VOID", "You're not ready."},
|
['blind_wtf']= {"Invisible", "VOID", "You're not ready."},
|
||||||
['classic_e']= {"Classic", "EASY", "A low-speed recreation game from the 80s"},
|
['classic_e']= {"Classic", "EASY", "A low-speed recreation of a game from the 80s"},
|
||||||
['classic_h']= {"Classic", "HARD", "A medium-speed recreation game from the 80s"},
|
['classic_h']= {"Classic", "HARD", "A medium-speed recreation of a game from the 80s"},
|
||||||
['classic_l']= {"Classic", "LUNATIC", "A high-speed recreation game from the 80s"},
|
['classic_l']= {"Classic", "LUNATIC", "A high-speed recreation of a game from the 80s"},
|
||||||
['classic_u']= {"Classic", "ULTIMATE", "An extreme-speed recreation game from the 80s"},
|
['classic_u']= {"Classic", "ULTIMATE", "An extreme-speed recreation of a game from the 80s"},
|
||||||
['survivor_e']= {"Survival", "EASY", "How long can you survive?"},
|
['survivor_e']= {"Survival", "EASY", "How long can you survive?"},
|
||||||
['survivor_n']= {"Survival", "NORMAL", "How long can you survive?"},
|
['survivor_n']= {"Survival", "NORMAL", "How long can you survive?"},
|
||||||
['survivor_h']= {"Survival", "HARD", "How long can you survive?"},
|
['survivor_h']= {"Survival", "HARD", "How long can you survive?"},
|
||||||
@@ -946,36 +946,36 @@ C. Gamepad
|
|||||||
['defender_l']= {"Defender", "LUNATIC", "Practice your defending skills!"},
|
['defender_l']= {"Defender", "LUNATIC", "Practice your defending skills!"},
|
||||||
['dig_h']= {"Driller", "HARD", "Digging practice!"},
|
['dig_h']= {"Driller", "HARD", "Digging practice!"},
|
||||||
['dig_u']= {"Driller", "ULTIMATE", "Digging practice!"},
|
['dig_u']= {"Driller", "ULTIMATE", "Digging practice!"},
|
||||||
['c4wtrain_n']= {"C4W Training", "NORMAL", "Infinite combos"},
|
['c4wtrain_n']= {"C4W Training", "NORMAL", "Perform as many combos as you can within 100 lines!"},
|
||||||
['c4wtrain_l']= {"C4W Training", "LUNATIC", "Infinite combos"},
|
['c4wtrain_l']= {"C4W Training", "LUNATIC", "Perform as many combos as you can within 100 lines!"},
|
||||||
['pctrain_n']= {"PC Training", "NORMAL", "Perfect Clear practice"},
|
['pctrain_n']= {"PC Training", "NORMAL", "Practice filling 3×4 boxes, PCO shapes and 4×4 boxes!"},
|
||||||
['pctrain_l']= {"PC Training", "LUNATIC", "A harder Perfect Clear practice"},
|
['pctrain_l']= {"PC Training", "LUNATIC", "Practice filling 5×4 and 6×4 boxes!"},
|
||||||
['pc_n']= {"PC Challenge", "NORMAL", "Get PCs within 100 lines!"},
|
['pc_n']= {"PC Challenge", "NORMAL", "Get as many PCs as you can within 100 lines!"},
|
||||||
['pc_h']= {"PC Challenge", "HARD", "Get PCs within 100 lines!"},
|
['pc_h']= {"PC Challenge", "HARD", "Get as many PCs as you can within 100 lines!"},
|
||||||
['pc_l']= {"PC Challenge", "LUNATIC", "Get PCs within 100 lines!"},
|
['pc_l']= {"PC Challenge", "LUNATIC", "Get as many PCs as you can within 100 lines!"},
|
||||||
['pc_inf']= {"Inf. PC Challenge", "", "Get PCs as much as you can"},
|
['pc_inf']= {"PC Challenge", "INFINITE", "Get as many PCs in a row as you can!"},
|
||||||
['tech_n']= {"Tech B2B", "NORMAL", "Try to keep the\nBack-to-Back chain!"},
|
['tech_n']= {"Tech", "NORMAL", "Send 100 lines as fast as you can while keeping the Back-to-Back chain!"},
|
||||||
['tech_n_plus']= {"Tech B2B", "NORMAL+", "Spins & PCs only"},
|
['tech_n_plus']= {"Tech", "NORMAL+", "Send 100 lines as fast as you can using only spins and PCs!"},
|
||||||
['tech_h']= {"Tech B2B", "HARD", "Try to keep the\nBack-to-Back chain!"},
|
['tech_h']= {"Tech", "HARD", "Send 100 lines as fast as you can while keeping the Back-to-Back chain!"},
|
||||||
['tech_h_plus']= {"Tech B2B", "HARD+", "Spins & PCs only"},
|
['tech_h_plus']= {"Tech", "HARD+", "Send 100 lines as fast as you can using only spins and PCs!"},
|
||||||
['tech_l']= {"Tech B2B", "LUNATIC", "Try to keep the\nBack-to-Back chain!"},
|
['tech_l']= {"Tech", "LUNATIC", "Send 100 lines as fast as you can while keeping the Back-to-Back chain!"},
|
||||||
['tech_l_plus']= {"Tech B2B", "LUNATIC+", "Spins & PCs only"},
|
['tech_l_plus']= {"Tech", "LUNATIC+", "Send 100 lines as fast as you can using only spins and PCs!"},
|
||||||
['tech_finesse']= {"Tech Finesse", "", "No finesse errors!"},
|
['tech_finesse']= {"Tech Finesse", "", "Send 100 lines as fast as you can while keeping perfect finesse!"},
|
||||||
['tech_finesse_f']= {"Tech Finesse", "PLUS", "No normal clears and finesse errors!"},
|
['tech_finesse_f']= {"Tech Finesse", "PLUS", "Send 100 lines as fast as you can while keeping perfect finesse and not performing normal clears!"},
|
||||||
['tsd_e']= {"TSD Challenge", "EASY", "T-Spin Doubles only!"},
|
['tsd_e']= {"TSD Challenge", "EASY", "Get as many T-Spin Doubles in a row as you can!"},
|
||||||
['tsd_h']= {"TSD Challenge", "HARD", "T-Spin Doubles only!"},
|
['tsd_h']= {"TSD Challenge", "HARD", "Get as many T-Spin Doubles in a row as you can!"},
|
||||||
['tsd_u']= {"TSD Challenge", "ULTIMATE", "T-Spin Doubles only!"},
|
['tsd_u']= {"TSD Challenge", "ULTIMATE", "Get as many T-Spin Doubles in a row as you can!"},
|
||||||
['backfire_n']= {"Backfire", "NORMAL", "Hold back the backfiring garbage lines"},
|
['backfire_n']= {"Backfire", "NORMAL", "Send 100 lines as fast as you can while attacking yourself!"},
|
||||||
['backfire_h']= {"Backfire", "HARD", "Hold back the backfiring garbage lines"},
|
['backfire_h']= {"Backfire", "HARD", "Send 100 lines as fast as you can while attacking yourself!"},
|
||||||
['backfire_l']= {"Backfire", "LUNATIC", "Hold back the backfiring garbage lines"},
|
['backfire_l']= {"Backfire", "LUNATIC", "Send 100 lines as fast as you can while attacking yourself!"},
|
||||||
['backfire_u']= {"Backfire", "ULTIMATE", "Hold back the backfiring garbage lines"},
|
['backfire_u']= {"Backfire", "ULTIMATE", "Send 100 lines as fast as you can while attacking yourself!"},
|
||||||
['sprintAtk']= {"Sprint", "100 Attack", "Send 100 lines!"},
|
['sprintAtk']= {"Sprint", "100 Attack", "Send 100 lines as fast as you can!"},
|
||||||
['sprintEff']= {"Sprint", "Efficiency", "Send more attack in 40 lines!"},
|
['sprintEff']= {"Efficiency", "40L", "Send more attack in 40 lines!"},
|
||||||
['zen']= {'Zen', "200", "A 200-line run with no time limit"},
|
['zen']= {'Zen', "200L", "A 200-line score attack with no time limit"},
|
||||||
['ultra']= {'Ultra', "EXTRA", "A 2-minute score attack"},
|
['ultra']= {'Ultra', "EXTRA", "A 2-minute score attack"},
|
||||||
['infinite']= {"Infinite", "", "Just a sandbox"},
|
['infinite']= {"Infinite", "", "Just a sandbox"},
|
||||||
['infinite_dig']= {"Infinite: Dig", "", "Dig-diggin'-dug"},
|
['infinite_dig']= {"Dig", "INFINITE", "Dig-diggin'-dug"},
|
||||||
['marathon_inf']= {"Marathon", "INFINITE", "Infinite marathon."},
|
['marathon_inf']= {"Marathon", "INFINITE", "Infinite marathon."},
|
||||||
|
|
||||||
['custom_clear']= {"Custom", "NORMAL"},
|
['custom_clear']= {"Custom", "NORMAL"},
|
||||||
['custom_puzzle']= {"Custom", "PUZZLE"},
|
['custom_puzzle']= {"Custom", "PUZZLE"},
|
||||||
@@ -995,7 +995,7 @@ C. Gamepad
|
|||||||
"1 next 1 hold!",
|
"1 next 1 hold!",
|
||||||
"1 next 6 hold!",
|
"1 next 6 hold!",
|
||||||
"20G is actually a brand new game rule!",
|
"20G is actually a brand new game rule!",
|
||||||
"40-line Sprint WR: 14.188s by Lurny",
|
"40-line Sprint WR: 13.928s by sillyshark123",
|
||||||
"6 next 1 hold!",
|
"6 next 1 hold!",
|
||||||
"6 next 6 hold?!",
|
"6 next 6 hold?!",
|
||||||
"A choke a day keeps record away",
|
"A choke a day keeps record away",
|
||||||
@@ -1023,7 +1023,7 @@ C. Gamepad
|
|||||||
"git commit",
|
"git commit",
|
||||||
"git push -f",
|
"git push -f",
|
||||||
"Got a suggestion? Post it on our Discord server!",
|
"Got a suggestion? Post it on our Discord server!",
|
||||||
"Have you noticed what a \"rotation\" does do to a block?",
|
"Have you noticed what a \"rotation\" does do to a piece?",
|
||||||
"Headphones recommended for a better experience.",
|
"Headphones recommended for a better experience.",
|
||||||
"Hello world!",
|
"Hello world!",
|
||||||
"I3 and L3 are the only two possible triminoes.",
|
"I3 and L3 are the only two possible triminoes.",
|
||||||
|
|||||||
Reference in New Issue
Block a user