Implementation of some of my English suggestions (#1104)

* Update lang_en.lua

* Some small changes

* "Block -> Piece" and some extras
This commit is contained in:
KonSola5
2024-04-24 12:15:45 +02:00
committed by GitHub
parent d70b04e7fb
commit c2bf291029

View File

@@ -46,16 +46,16 @@ return {
highest="(highest: $1)", highest="(highest: $1)",
speedLV="Speed Level", speedLV="Speed Level",
piece="Piece",line="Lines",atk="Attack",eff="Efficiency", piece="Pieces",line="Lines",atk="Attack",eff="Efficiency",
rpm="RPM",tsd="TSD", rpm="RPM",tsd="TSD",
grade="Grade",techrash="Techrash", grade="Grade",techrash="Techrashes",
wave="Wave",nextWave="Next", wave="Wave",nextWave="Next",
combo="Combo",maxcmb="Max Combo", combo="Combo",maxcmb="Max Combo",
pc="Perfect Clear",ko="KOs", pc="Perfect Clears",ko="KOs",
win="Win!", win="Win!",
lose="Lose", lose="Lose",
torikan="Ended", torikan="The End",
finish="Finished", finish="Finished",
gamewin="You Won", gamewin="You Won",
gameover="Game Over", gameover="Game Over",
@@ -67,14 +67,14 @@ return {
page="Page ", page="Page ",
ai_puzzle="AI is incompatible with puzzle game mode", ai_puzzle="AI is incompatible with the Puzzle gamemode.",
ai_mission="AI is incompatible with custom missions.", ai_mission="AI is incompatible with custom missions.",
ai_badPiece="AI is incompatible with custom sequences that contain non-tetrominoes.", ai_badPiece="AI is incompatible with custom sequences that contain non-tetrominoes.",
cc_fixed="CC is incompatible with fixed sequences.", cc_fixed="CC is incompatible with fixed sequences.",
cc_swap="CC is incompatible when the hold mode is set to Swap.", cc_swap="CC is incompatible when the hold mode is set to Swap.",
cc_solid="CC is incompatible with filled line in the field.", cc_solid="CC is incompatible with filled lines in the field.",
cc_field_too_high="CC is incompatible with fields higher than 40.", cc_field_too_high="CC is incompatible with fields higher than 40.",
switchSpawnSFX="Please turn on the block spawn SFX!", switchSpawnSFX="Please turn on the piece spawn SFX!",
needRestart="Restart to apply all changes.", needRestart="Restart to apply all changes.",
loadError_errorMode="Failed to load '$1': no load mode called '$2'", loadError_errorMode="Failed to load '$1': no load mode called '$2'",
@@ -96,7 +96,7 @@ return {
pasteWrongPlace="Did you paste in the wrong place?", pasteWrongPlace="Did you paste in the wrong place?",
noFile="File missing", noFile="File missing",
invalidSequence="Invalid sequence mode", invalidSequence="Invalid sequence mode",
tooHighField="Field data exceeded 126 lines discarded", tooHighField="Field data exceeds 126 lines - higher lines discarded",
nowPlaying="Now playing:", nowPlaying="Now playing:",
@@ -214,8 +214,8 @@ return {
hold="HOLD\nOverrides the number of Hold pieces displayed.", hold="HOLD\nOverrides the number of Hold pieces displayed.",
hideNext="Hidden NEXT\nHides the specified number of pieces in the Next queue.", hideNext="Hidden NEXT\nHides the specified number of pieces in the Next queue.",
infHold="InfiniHold\nAllows you to hold pieces infinitely.", infHold="InfiniHold\nAllows you to hold pieces infinitely.",
hideBlock="Hide Current Piece\nMakes the current pieces invisible.", hideBlock="Hide Active Piece\nMakes the active piece invisible.",
hideGhost="No Ghost\nMakes the ghost pieces invisible.", hideGhost="No Ghost\nMakes the ghost piece invisible.",
hidden="Hide Locked Pieces\nHides locked pieces after a certain amount of time.", hidden="Hide Locked Pieces\nHides locked pieces after a certain amount of time.",
hideBoard="Hide Board\nPartially or completely hides the board.", hideBoard="Hide Board\nPartially or completely hides the board.",
flipBoard="Flip Board\nFlips or rotates the board.", flipBoard="Flip Board\nFlips or rotates the board.",
@@ -229,7 +229,7 @@ return {
tele="Teleport\nForces 0 DAS and 0 ARR.", tele="Teleport\nForces 0 DAS and 0 ARR.",
noRotation="No Rotation\nDisables piece rotation.", noRotation="No Rotation\nDisables piece rotation.",
noMove="No Movement\nDisables sideways movement.", noMove="No Movement\nDisables sideways movement.",
customSeq="Randomizer\nOverrides the block sequence randomizer.", customSeq="Randomizer\nOverrides the piece sequence randomizer.",
pushSpeed="Garbage Speed\nOverride the rising speed of the garbage lines (in blocks per frame).", pushSpeed="Garbage Speed\nOverride the rising speed of the garbage lines (in blocks per frame).",
boneBlock="Bone Block\nPlay with bone blocks ([ ]).", boneBlock="Bone Block\nPlay with bone blocks ([ ]).",
}, },
@@ -237,9 +237,9 @@ return {
"Time:", "Time:",
"Key/Rot./Hold:", "Key/Rot./Hold:",
"Pieces:", "Pieces:",
"Row/Dig:", "Lines/Dig:",
"Attack/DigAtk:", "Attack/DigAtk:",
"Rise(Receive-Offset):", "Rise (Receive-Offset):",
"Clears:", "Clears:",
"Spins:", "Spins:",
"B2B/B3B/PC/HPC:", "B2B/B3B/PC/HPC:",
@@ -252,7 +252,7 @@ return {
"Play Count:", "Play Count:",
"Play Time:", "Play Time:",
"Key/Rot./Hold:", "Key/Rot./Hold:",
"Block/Row/Atk.:", "Pieces/Lines/Atk.:",
"Receive/Offset/Rise:", "Receive/Offset/Rise:",
"Dig/Dig Atk.:", "Dig/Dig Atk.:",
"Eff./Dig Eff.:", "Eff./Dig Eff.:",
@@ -509,7 +509,7 @@ C. Gamepad
fineKill="100% Finesse", fineKill="100% Finesse",
b2bKill="No B2B Breaks", b2bKill="No B2B Breaks",
lockout="Fail on Lock Out", lockout="Fail on Lock Out",
easyFresh="Normal Lock Reset", easyFresh="Reset Lock Delay on move",
deepDrop="Deep Drop", deepDrop="Deep Drop",
bone="Bone Blocks", bone="Bone Blocks",
@@ -549,16 +549,16 @@ C. Gamepad
sound="←Audio", sound="←Audio",
game="Game→", game="Game→",
block="Draw Blocks", block="Draw Active Piece",
smooth="Smooth Falling", smooth="Smooth Falling",
upEdge="3D Block", upEdge="3D Blocks",
bagLine="Bag Separators", bagLine="Bag Separators",
ghostType="Ghost Type", ghostType="Ghost Type",
ghost="Ghosts", ghost="Ghosts",
center="Rotation Centers", center="Rotation Centers",
grid="Grid", grid="Grid",
lineNum="line No.", lineNum="Line Numbers",
lockFX="Lock FX", lockFX="Lock FX",
dropFX="Drop FX", dropFX="Drop FX",
@@ -585,12 +585,12 @@ C. Gamepad
portrait="Portrait", portrait="Portrait",
msaa="MSAA level", msaa="MSAA level",
bg_on="Normal B.G.", bg_on="Normal BG",
bg_off="No B.G.", bg_off="No BG",
bg_custom="Custom B.G.", bg_custom="Custom BG",
defaultBG="Default B.G.", defaultBG="Default BG",
resetDbg="Reset to default", resetDbg="Reset to default",
lockBG="Lock B.G.", lockBG="Lock BG",
noTheme="Disable theme", noTheme="Disable theme",
blockSatur="Block Saturation", blockSatur="Block Saturation",
@@ -622,8 +622,8 @@ C. Gamepad
preview="Preview", preview="Preview",
das="DAS",arr="ARR", das="DAS",arr="ARR",
dascut="DAS cut", dascut="DAS Cut",
dropcut="Auto-lock cut", dropcut="Auto-lock Cut",
sddas="Soft Drop DAS",sdarr="Soft Drop ARR", sddas="Soft Drop DAS",sdarr="Soft Drop ARR",
ihs="Initial Hold", ihs="Initial Hold",
irs="Initial Rotation", irs="Initial Rotation",
@@ -689,7 +689,7 @@ C. Gamepad
drop="Drop Delay", drop="Drop Delay",
lock="Lock Delay", lock="Lock Delay",
wait="Entry Delay", wait="Entry Delay (ARE)",
fall="Line Delay", fall="Line Delay",
hang="Death Delay", hang="Death Delay",
hurry="ARE Interruption", hurry="ARE Interruption",
@@ -722,13 +722,13 @@ C. Gamepad
freshLimit="Lock Reset Limit", freshLimit="Lock Reset Limit",
opponent="Opponent", opponent="Opponent",
life="Lives", life="Lives",
pushSpeed="Push Speed", pushSpeed="G. Push Speed",
garbageSpeed="Garbage Speed", garbageSpeed="Garbage Speed",
bufferLimit="Buffer Limit", bufferLimit="G. Buffer Limit",
heightLimit="Height Limit", heightLimit="Height Limit",
ospin="TRS O-Spin", ospin="TRS O-Spin",
fineKill="100% Finesse", fineKill="No Finesse Errors",
b2bKill="No B2B Breaks", b2bKill="No B2B Breaks",
lockout="Fail on Lock Out", lockout="Fail on Lock Out",
easyFresh="Normal Lock Reset", easyFresh="Normal Lock Reset",
@@ -888,22 +888,22 @@ C. Gamepad
['dig_eff_40l']= {"Dig", "EFFICIENCY 40L", "Dig 40 garbage lines with the least pieces!"}, ['dig_eff_40l']= {"Dig", "EFFICIENCY 40L", "Dig 40 garbage lines with the least pieces!"},
['dig_eff_100l']= {"Dig", "EFFICIENCY 100L","Dig 100 garbage lines with the least pieces!"}, ['dig_eff_100l']= {"Dig", "EFFICIENCY 100L","Dig 100 garbage lines with the least pieces!"},
['dig_eff_400l']= {"Dig", "EFFICIENCY 400L","Dig 400 garbage lines with the least pieces!"}, ['dig_eff_400l']= {"Dig", "EFFICIENCY 400L","Dig 400 garbage lines with the least pieces!"},
['dig_quad_10l']= {"Dig", "TECHRASH 10L", "Dig 10 garbage lines using only techrash!"}, ['dig_quad_10l']= {"Dig", "TECHRASH 10L", "Dig 10 garbage lines while only clearing Techrashes!"},
['drought_n']= {"Drought", "100L", "100L but without I blocks"}, ['drought_n']= {"Drought", "100L", "100L but without I pieces"},
['drought_l']= {"Drought+", "100L", "W. T. F."}, ['drought_l']= {"Drought+", "100L", "WTF"},
['marathon_n']= {"Marathon", "NORMAL", "200-line marathon with increasing speed"}, ['marathon_n']= {"Marathon", "NORMAL", "200-line marathon with increasing speed"},
['marathon_h']= {"Marathon", "HARD", "200-line high-speed marathon"}, ['marathon_h']= {"Marathon", "HARD", "200-line high-speed marathon"},
['solo_e']= {"Battle", "EASY", "Defeat the AI!"}, ['solo_e']= {"Battle", "EASY", "Defeat the AI as fast as you can!"},
['solo_n']= {"Battle", "NORMAL", "Defeat the AI!"}, ['solo_n']= {"Battle", "NORMAL", "Defeat the AI as fast as you can!"},
['solo_h']= {"Battle", "HARD", "Defeat the AI!"}, ['solo_h']= {"Battle", "HARD", "Defeat the AI as fast as you can!"},
['solo_l']= {"Battle", "LUNATIC", "Defeat the AI!"}, ['solo_l']= {"Battle", "LUNATIC", "Defeat the AI!"},
['solo_u']= {"Battle", "ULTIMATE", "Defeat the AI!"}, ['solo_u']= {"Battle", "ULTIMATE", "Defeat the AI!"},
['techmino49_e']= {"Tech VS 49", "EASY", "49-player battle.\nThe last one standing wins"}, ['techmino49_e']= {"Techmino 49", "EASY", "49-player battle.\nThe last one standing wins"},
['techmino49_h']= {"Tech VS 49", "HARD", "49-player battle.\nThe last one standing wins"}, ['techmino49_h']= {"Techmino 49", "HARD", "49-player battle.\nThe last one standing wins"},
['techmino49_u']= {"Tech VS 49", "ULTIMATE", "49-player battle.\nThe last one standing wins"}, ['techmino49_u']= {"Techmino 49", "ULTIMATE", "49-player battle.\nThe last one standing wins"},
['techmino99_e']= {"Tech VS 99", "EASY", "99-player battle.\nThe last one standing wins"}, ['techmino99_e']= {"Techmino 99", "EASY", "99-player battle.\nThe last one standing wins"},
['techmino99_h']= {"Tech VS 99", "HARD", "99-player battle.\nThe last one standing wins"}, ['techmino99_h']= {"Techmino 99", "HARD", "99-player battle.\nThe last one standing wins"},
['techmino99_u']= {"Tech VS 99", "ULTIMATE", "99-player battle.\nThe last one standing wins"}, ['techmino99_u']= {"Techmino 99", "ULTIMATE", "99-player battle.\nThe last one standing wins"},
['round_e']= {"Turn-Based", "EASY", "Take turns to play against the AI!"}, ['round_e']= {"Turn-Based", "EASY", "Take turns to play against the AI!"},
['round_n']= {"Turn-Based", "NORMAL", "Take turns to play against the AI!"}, ['round_n']= {"Turn-Based", "NORMAL", "Take turns to play against the AI!"},
['round_h']= {"Turn-Based", "HARD", "Take turns to play against the AI!"}, ['round_h']= {"Turn-Based", "HARD", "Take turns to play against the AI!"},
@@ -931,10 +931,10 @@ C. Gamepad
['blind_l']= {"Invisible", "NO GHOST", "For professionals"}, ['blind_l']= {"Invisible", "NO GHOST", "For professionals"},
['blind_u']= {"Invisible", "NO FIELD", "Are you ready?"}, ['blind_u']= {"Invisible", "NO FIELD", "Are you ready?"},
['blind_wtf']= {"Invisible", "VOID", "You're not ready."}, ['blind_wtf']= {"Invisible", "VOID", "You're not ready."},
['classic_e']= {"Classic", "EASY", "A low-speed recreation game from the 80s"}, ['classic_e']= {"Classic", "EASY", "A low-speed recreation of a game from the 80s"},
['classic_h']= {"Classic", "HARD", "A medium-speed recreation game from the 80s"}, ['classic_h']= {"Classic", "HARD", "A medium-speed recreation of a game from the 80s"},
['classic_l']= {"Classic", "LUNATIC", "A high-speed recreation game from the 80s"}, ['classic_l']= {"Classic", "LUNATIC", "A high-speed recreation of a game from the 80s"},
['classic_u']= {"Classic", "ULTIMATE", "An extreme-speed recreation game from the 80s"}, ['classic_u']= {"Classic", "ULTIMATE", "An extreme-speed recreation of a game from the 80s"},
['survivor_e']= {"Survival", "EASY", "How long can you survive?"}, ['survivor_e']= {"Survival", "EASY", "How long can you survive?"},
['survivor_n']= {"Survival", "NORMAL", "How long can you survive?"}, ['survivor_n']= {"Survival", "NORMAL", "How long can you survive?"},
['survivor_h']= {"Survival", "HARD", "How long can you survive?"}, ['survivor_h']= {"Survival", "HARD", "How long can you survive?"},
@@ -946,36 +946,36 @@ C. Gamepad
['defender_l']= {"Defender", "LUNATIC", "Practice your defending skills!"}, ['defender_l']= {"Defender", "LUNATIC", "Practice your defending skills!"},
['dig_h']= {"Driller", "HARD", "Digging practice!"}, ['dig_h']= {"Driller", "HARD", "Digging practice!"},
['dig_u']= {"Driller", "ULTIMATE", "Digging practice!"}, ['dig_u']= {"Driller", "ULTIMATE", "Digging practice!"},
['c4wtrain_n']= {"C4W Training", "NORMAL", "Infinite combos"}, ['c4wtrain_n']= {"C4W Training", "NORMAL", "Perform as many combos as you can within 100 lines!"},
['c4wtrain_l']= {"C4W Training", "LUNATIC", "Infinite combos"}, ['c4wtrain_l']= {"C4W Training", "LUNATIC", "Perform as many combos as you can within 100 lines!"},
['pctrain_n']= {"PC Training", "NORMAL", "Perfect Clear practice"}, ['pctrain_n']= {"PC Training", "NORMAL", "Practice filling 3×4 boxes, PCO shapes and 4×4 boxes!"},
['pctrain_l']= {"PC Training", "LUNATIC", "A harder Perfect Clear practice"}, ['pctrain_l']= {"PC Training", "LUNATIC", "Practice filling 5×4 and 6×4 boxes!"},
['pc_n']= {"PC Challenge", "NORMAL", "Get PCs within 100 lines!"}, ['pc_n']= {"PC Challenge", "NORMAL", "Get as many PCs as you can within 100 lines!"},
['pc_h']= {"PC Challenge", "HARD", "Get PCs within 100 lines!"}, ['pc_h']= {"PC Challenge", "HARD", "Get as many PCs as you can within 100 lines!"},
['pc_l']= {"PC Challenge", "LUNATIC", "Get PCs within 100 lines!"}, ['pc_l']= {"PC Challenge", "LUNATIC", "Get as many PCs as you can within 100 lines!"},
['pc_inf']= {"Inf. PC Challenge", "", "Get PCs as much as you can"}, ['pc_inf']= {"PC Challenge", "INFINITE", "Get as many PCs in a row as you can!"},
['tech_n']= {"Tech B2B", "NORMAL", "Try to keep the\nBack-to-Back chain!"}, ['tech_n']= {"Tech", "NORMAL", "Send 100 lines as fast as you can while keeping the Back-to-Back chain!"},
['tech_n_plus']= {"Tech B2B", "NORMAL+", "Spins & PCs only"}, ['tech_n_plus']= {"Tech", "NORMAL+", "Send 100 lines as fast as you can using only spins and PCs!"},
['tech_h']= {"Tech B2B", "HARD", "Try to keep the\nBack-to-Back chain!"}, ['tech_h']= {"Tech", "HARD", "Send 100 lines as fast as you can while keeping the Back-to-Back chain!"},
['tech_h_plus']= {"Tech B2B", "HARD+", "Spins & PCs only"}, ['tech_h_plus']= {"Tech", "HARD+", "Send 100 lines as fast as you can using only spins and PCs!"},
['tech_l']= {"Tech B2B", "LUNATIC", "Try to keep the\nBack-to-Back chain!"}, ['tech_l']= {"Tech", "LUNATIC", "Send 100 lines as fast as you can while keeping the Back-to-Back chain!"},
['tech_l_plus']= {"Tech B2B", "LUNATIC+", "Spins & PCs only"}, ['tech_l_plus']= {"Tech", "LUNATIC+", "Send 100 lines as fast as you can using only spins and PCs!"},
['tech_finesse']= {"Tech Finesse", "", "No finesse errors!"}, ['tech_finesse']= {"Tech Finesse", "", "Send 100 lines as fast as you can while keeping perfect finesse!"},
['tech_finesse_f']= {"Tech Finesse", "PLUS", "No normal clears and finesse errors!"}, ['tech_finesse_f']= {"Tech Finesse", "PLUS", "Send 100 lines as fast as you can while keeping perfect finesse and not performing normal clears!"},
['tsd_e']= {"TSD Challenge", "EASY", "T-Spin Doubles only!"}, ['tsd_e']= {"TSD Challenge", "EASY", "Get as many T-Spin Doubles in a row as you can!"},
['tsd_h']= {"TSD Challenge", "HARD", "T-Spin Doubles only!"}, ['tsd_h']= {"TSD Challenge", "HARD", "Get as many T-Spin Doubles in a row as you can!"},
['tsd_u']= {"TSD Challenge", "ULTIMATE", "T-Spin Doubles only!"}, ['tsd_u']= {"TSD Challenge", "ULTIMATE", "Get as many T-Spin Doubles in a row as you can!"},
['backfire_n']= {"Backfire", "NORMAL", "Hold back the backfiring garbage lines"}, ['backfire_n']= {"Backfire", "NORMAL", "Send 100 lines as fast as you can while attacking yourself!"},
['backfire_h']= {"Backfire", "HARD", "Hold back the backfiring garbage lines"}, ['backfire_h']= {"Backfire", "HARD", "Send 100 lines as fast as you can while attacking yourself!"},
['backfire_l']= {"Backfire", "LUNATIC", "Hold back the backfiring garbage lines"}, ['backfire_l']= {"Backfire", "LUNATIC", "Send 100 lines as fast as you can while attacking yourself!"},
['backfire_u']= {"Backfire", "ULTIMATE", "Hold back the backfiring garbage lines"}, ['backfire_u']= {"Backfire", "ULTIMATE", "Send 100 lines as fast as you can while attacking yourself!"},
['sprintAtk']= {"Sprint", "100 Attack", "Send 100 lines!"}, ['sprintAtk']= {"Sprint", "100 Attack", "Send 100 lines as fast as you can!"},
['sprintEff']= {"Sprint", "Efficiency", "Send more attack in 40 lines!"}, ['sprintEff']= {"Efficiency", "40L", "Send more attack in 40 lines!"},
['zen']= {'Zen', "200", "A 200-line run with no time limit"}, ['zen']= {'Zen', "200L", "A 200-line score attack with no time limit"},
['ultra']= {'Ultra', "EXTRA", "A 2-minute score attack"}, ['ultra']= {'Ultra', "EXTRA", "A 2-minute score attack"},
['infinite']= {"Infinite", "", "Just a sandbox"}, ['infinite']= {"Infinite", "", "Just a sandbox"},
['infinite_dig']= {"Infinite: Dig", "", "Dig-diggin'-dug"}, ['infinite_dig']= {"Dig", "INFINITE", "Dig-diggin'-dug"},
['marathon_inf']= {"Marathon", "INFINITE", "Infinite marathon."}, ['marathon_inf']= {"Marathon", "INFINITE", "Infinite marathon."},
['custom_clear']= {"Custom", "NORMAL"}, ['custom_clear']= {"Custom", "NORMAL"},
['custom_puzzle']= {"Custom", "PUZZLE"}, ['custom_puzzle']= {"Custom", "PUZZLE"},
@@ -995,7 +995,7 @@ C. Gamepad
"1 next 1 hold!", "1 next 1 hold!",
"1 next 6 hold!", "1 next 6 hold!",
"20G is actually a brand new game rule!", "20G is actually a brand new game rule!",
"40-line Sprint WR: 14.188s by Lurny", "40-line Sprint WR: 13.928s by sillyshark123",
"6 next 1 hold!", "6 next 1 hold!",
"6 next 6 hold?!", "6 next 6 hold?!",
"A choke a day keeps record away", "A choke a day keeps record away",
@@ -1023,7 +1023,7 @@ C. Gamepad
"git commit", "git commit",
"git push -f", "git push -f",
"Got a suggestion? Post it on our Discord server!", "Got a suggestion? Post it on our Discord server!",
"Have you noticed what a \"rotation\" does do to a block?", "Have you noticed what a \"rotation\" does do to a piece?",
"Headphones recommended for a better experience.", "Headphones recommended for a better experience.",
"Hello world!", "Hello world!",
"I3 and L3 are the only two possible triminoes.", "I3 and L3 are the only two possible triminoes.",