修改部分词条,调整词条顺序(意见来自群友 库德里尔)

This commit is contained in:
MrZ626
2021-04-18 14:54:11 +08:00
parent b723469b43
commit c26f50d359
2 changed files with 135 additions and 135 deletions

View File

@@ -202,26 +202,6 @@ return{
"term",
"Blocks per minute\n\tReflects playing speed of a player.\nAlso apparently MrZ forgot that it can be called PPM to avoid confusing with the music term.",
},
{"APM",
"apm attackperminute",
"term",
"Attack per minute\n\tReflects offensive power of a player.\nIn Techmino, the concept of \"attack\" sometimes includes the fractional lines of an attack. Since sending garbage rounds down before sending, this value can be higher than your actual attack power.",
},
{"SPM",
"spm linessentperminute",
"term",
"[lines] Sent per minute\n\tReflects *actual* offensive power of a player. (Seems like this does not count lines used for cancelling garbage in buffer.)",
},
{"ADPM",
"adpm attackdigperminute",
"term",
"Attack&Dig per minute\n\tUsed to compare skill differences between the two players within one match; slightly more accurate than APM.",
},
{"DPM",
"dpm digperminute defendperminute",
"term",
"Dig/Defend per minute\n\tSometimes can reflect how well a player can survive garbage.",
},
{"KPM",
"kpm keysperminute keypressesperminute",
"term",
@@ -232,47 +212,32 @@ return{
"term",
"Keypresses per piece\n\tReflects how efficient the player is with the controls. Reduce this number by learning to finesse.",
},
{"APM",
"apm attackperminute",
"term",
"Attack per minute\n\tReflects offensive power of a player.\nIn Techmino, the concept of \"attack\" sometimes includes the fractional lines of an attack. Since sending garbage rounds down before sending, this value can be higher than your actual attack power.",
},
{"SPM",
"spm linessentperminute",
"term",
"[lines] Sent per minute\n\tReflects *actual* offensive power of a player. (Seems like this does not count lines used for cancelling garbage in buffer.)",
},
{"DPM",
"dpm digperminute defendperminute",
"term",
"Dig/Defend per minute\n\tSometimes can reflect how well a player can survive garbage.",
},
{"ADPM",
"adpm attackdigperminute",
"term",
"Attack&Dig per minute\n\tUsed to compare skill differences between the two players within one match; slightly more accurate than APM.",
},
{"APL",
"apl attackperline efficiency",
"term",
"Attack per line [cleared]\n\tAlso known as \"efficiency\"; reflects the per-line efficiency of attacks. For example, Tetrises and T-spins have higher efficiency than doubles and triples.",
},
{"All Clear",
"pc perfectclear ac allclear",
"term",
"Formerly known as Perfect Clear (PC). That is also still the term preferred by the communities and used in Techmino.\nClear all minoes on the field.",
},
{"HPC",
"hpc hc clear halfperfectclear",
"term",
"*Techmino-exclusive*\nHalf Perfect Clear\nExtension of an All Clear. Should a line clear resemble an All Clear when ignoring lines below the clear, the clear is a Half Perfect Clear, and sends a small extra amount of attack.",
},
{"TSS",
"tss t1 tspinsingle",
"term",
"T-Spin Single\nClear 1 line with a T-Spin.",
},
{"TSD",
"tsd t2 tspindouble",
"term",
"T-Spin Double\nClear 2 lines with a T-Spin.",
},
{"TST",
"tst t3 tspintriple",
"term",
"T-Spin Triple\nClear 3 lines with a T-Spin.",
},
{"MTSS",
"mtss minitspinsingle tsms tspinminisingle",
"term",
"Mini T-Spin Single\nFormerly known as T-Spin Mini Single.\nClear 1 line with a Mini T-Spin.\nDifferent games apparently have different ways to determine whether a T-Spin is a Mini.",
},
{"MTSD",
"mtsd minitspindouble tsmd tspinminidouble",
"term",
"Mini T-Spin Double\nFormerly known as T-Spin Mini Double (TSMD).\nClear 2 lines with a Mini T-Spin.\nDifferent games apparently have different ways to determine whether a T-Spin is a Mini.\nIn addition, different games have different behavior when clearing a Mini T-Spin Double: some games credit this move correctly, and some games use a different displayed text because they never programmed this in.",
},
{"Single",
"single",
"term",
@@ -298,12 +263,27 @@ return{
"term",
"The name of the game (and its trademark). Also the name for clearing 4 lines.\nCoined from Tetra (greek for \"four\") and Tennis (favorite sport of Alexey Pajitnov, creator of Tetris).",
},
{"All Clear",
"pc perfectclear ac allclear",
"term",
"Formerly known as Perfect Clear (PC). That is also still the term preferred by the communities and used in Techmino.\nClear all minoes on the field.",
},
{"HPC",
"hpc hc clear halfperfectclear",
"term",
"*Techmino-exclusive*\nHalf Perfect Clear\nExtension of an All Clear. Should a line clear resemble an All Clear when ignoring lines below the clear, the clear is a Half Perfect Clear, and sends a small extra amount of attack.",
},
{"Spin",
"spin",
"term",
"Use rotation to move a piece into a position otherwise unreachable. In some games, this sends extra attack or awards extra score.",
},
{"Mini",
"mini",
"term",
"A modifier to Spins, applied to Spin actions that the game considers easy (thus the name \"EZ T-Spin\" in an old game). Score and attack bonuses are reduced for Mini Spins.\nDifferent games have different rules for what counts as a Mini, and many are not intuitive. You can just remember a few common shapes.",
},
{"All-Spin",
"allspin",
"term",
@@ -314,6 +294,31 @@ return{
"term",
"A spin using the T piece.\nIn modern official games, T-Spins are detected using the 3-corner rule, i.e. if at least three of the four cells diagonal to the rotation center, it is a T-Spin. Some games have extra rules to mark a T-Spin as a Mini T-Spin instead, which has reduced attack/score.",
},
{"TSS",
"tss t1 tspinsingle",
"term",
"T-Spin Single\nClear 1 line with a T-Spin.",
},
{"TSD",
"tsd t2 tspindouble",
"term",
"T-Spin Double\nClear 2 lines with a T-Spin.",
},
{"TST",
"tst t3 tspintriple",
"term",
"T-Spin Triple\nClear 3 lines with a T-Spin.",
},
{"MTSS",
"mtss minitspinsingle tsms tspinminisingle",
"term",
"Mini T-Spin Single\nFormerly known as T-Spin Mini Single.\nClear 1 line with a Mini T-Spin.\nDifferent games apparently have different ways to determine whether a T-Spin is a Mini.",
},
{"MTSD",
"mtsd minitspindouble tsmd tspinminidouble",
"term",
"Mini T-Spin Double\nFormerly known as T-Spin Mini Double (TSMD).\nClear 2 lines with a Mini T-Spin.\nDifferent games apparently have different ways to determine whether a T-Spin is a Mini.\nIn addition, different games have different behavior when clearing a Mini T-Spin Double: some games credit this move correctly, and some games use a different displayed text because they never programmed this in.",
},
{"O-Spin",
"ospin",
"term",
@@ -350,11 +355,6 @@ return{
"*Techmino-exclusive*\nTechmino Rotation System\nThe rotation system used in Techmino.\nIt is based on SRS, with fixes on common cases where S/Z are locked from rotating, and some extra useful kicks. Each pentomino also has a kick table roughly based on SRS logic.",
},
{"Mini",
"mini",
"term",
"A modifier to Spins, applied to Spin actions that the game considers easy (thus the name \"EZ T-Spin\" in an old game). Score and attack bonuses are reduced for Mini Spins.\nDifferent games have different rules for what counts as a Mini, and many are not intuitive. You can just remember a few common shapes.",
},
{"Back to Back",
"b2b btb backtoback",
"term",

View File

@@ -61,7 +61,7 @@ return{
{"King of Stackers",
"回合制 kos kingofstackers",
"game",
"King of Stackers\n网页版回合制对战方块点击即玩(可能很卡)",
"King of Stackers\n网页版回合制对战方块点击即玩(可能很卡)主要规则为以7块为一个回合双方轮流在自己场地中放置方块任何的攻击只在对方回合放一块不消行后生效策略性很强。有不同的伤害表设置。",
"https://kingofstackers.com/games.php",
},
{"Tetr.js",
@@ -79,13 +79,13 @@ return{
{"Jstris",
"网页 手机 js jstris",
"game",
"全平台网页对战方块点击即玩(服务器在国外可能很卡)",
"全平台网页对战方块点击即玩(服务器在国外可能很卡)。有常用的科研向单机模式和自定义各种参数的功能,但没有很多强制速度向的挑战项目。都是纯色素材导致画面效果不怎么好。移动端的键位设置并不舒适。",
"https://jstris.jezevec10.com",
},
{"TETR.IO",
"网页 io tetrio",
"game",
"炫酷在线对战方块点击即玩(推荐使用电脑,移动设备需要外接键盘)(服务器在国外,可能超级慢甚至打不开)",
"炫酷在线对战方块点击即玩(推荐使用电脑,移动设备需要外接键盘)(服务器在国外,可能超级慢甚至打不开)有很科学的排位系统,自定义功能非常全面,同时也提供电脑客户端下载(可以去除广告)。缺点是单机模式非常非常少。",
"https://tetr.io",
},
{"World Wide Combo",
@@ -202,26 +202,6 @@ return{
"term",
"Block per Minute\n块每分,体现玩家下块速度\n别问为什么不是PPM问就是不知道",
},
{"APM",
"apm attack gongji",
"term",
"Attack per Minute\n攻击每分,即玩家每分钟能打出的垃圾行数。\n一定程度体现玩家攻击力",
},
{"SPM",
"spm send gongji",
"term",
"Send per Minute\n送出每分,即玩家每分钟实际打出去给对手的垃圾行数。\n一定程度体现玩家给对手实际造成的攻击力",
},
{"ADPM",
"adpm attack defend",
"term",
"Atk+Dig per Minute\n攻击+挖掘每分用于在同一局游戏内对比玩家间水平差距比apm更准确一些",
},
{"DPM",
"dpm dig defend",
"term",
"Dig/Defend per Minute\n挖掘每分,即玩家每分钟向下挖掘的垃圾行数。\n某些时候可以体现玩家生存能力\n\n或:防御(抵消+挖掘)每分",
},
{"KPM",
"kpm sudu",
"term",
@@ -232,6 +212,26 @@ return{
"term",
"Key per Piece\n按键每块,体现玩家操作是否繁琐。\n学会极简提升操作效率以减少此数字",
},
{"APM",
"apm attack gongji",
"term",
"Attack per Minute\n攻击每分,即玩家每分钟能打出的垃圾行数。\n一定程度体现玩家攻击力",
},
{"SPM",
"spm send gongji",
"term",
"Send per Minute\n送出每分,即玩家每分钟实际打出去给对手的垃圾行数。\n一定程度体现玩家给对手实际造成的攻击力",
},
{"DPM",
"dpm dig defend",
"term",
"Dig/Defend per Minute\n挖掘每分,即玩家每分钟向下挖掘的垃圾行数。\n某些时候可以体现玩家生存能力\n\n或:防御(抵消+挖掘)每分",
},
{"ADPM",
"adpm attack defend",
"term",
"Atk+Dig per Minute\n攻击+挖掘每分用于在同一局游戏内对比玩家间水平差距比apm更准确一些。\n在TETR.IO中有一个叫vs的数据就是ADPM(调整了比例)",--TODO
},
{"APL",
"apl xiaolv",
"term",
@@ -239,6 +239,31 @@ return{
},
--术语(消除名)
{"Single",
"single xiaoyi",
"term",
"消一行",
},
{"Double",
"double xiaoer",
"term",
"消两行",
},
{"Triple",
"triple xiaosan",
"term",
"消三行",
},
{"Techrash",
"techrash xiaosi",
"term",
"消四行(Tech限定)",
},
{"Tetris",
"tetris xiaosi",
"term",
"商标Tetris游戏名同时也是别的方块游戏里消四行的名字。\n含义是Tetra(古希腊语 四)+Tennis(游戏原作者喜欢的运动)。",
},
{"PC",
"pc perfectclear ac allclear quanxiao quanqing",
"term",
@@ -247,7 +272,29 @@ return{
{"HPC",
"hpc hc clear banqing banquanqing banquanxiao",
"term",
"Half-PC\nPC(全消)的外延,如果去掉消除部分之下的场地后上面部分是一个PC那么这个消除就是半PC打出一些攻击(仅Tech中有)。",
"Half-PC\nPC(全消)的外延,\"下方有剩余方块\"的全消(特别地如果只消1行则必须不剩余玩家放置的方块),能打出一些攻击和防御(仅Tech中有)。",
},
--术语(旋转相关)
{"Spin",
"spin xuanzhuan zuandong",
"term",
"(部分游戏中)使用旋转将方块卡进不能直接移动进入的位置,具体判定规则不同游戏不一样,可能会有攻击加成。",
},
{"Mini",
"迷你 mini",
"term",
"spin附加mini后攻击会弱化用于平衡不同难易度的tspin攻击判定在不同游戏都不一样而且大多数很不好理解建议只记住常见形状即可。",
},
{"Allspin",
"allspin",
"term",
"一种规则指所有方块的spin都有攻击力而不止是Tspin才有攻击(Tspin only)。",
},
{"Tspin",
"tspin txuan",
"term",
"在官方规则中当T方块在锁定前的最后一个操作是旋转并且锁定后旋转中心对应的四个斜角位置有三个不是空气那么这就是一个Tspin。PS:如果满足一些额外条件会被打上mini标签减少攻击力。",
},
{"TSS",
"tss t1 tspin",
@@ -274,55 +321,13 @@ return{
"term",
"mini T-spin double\n指T方块mini spin消2行(仅部分游戏内存在且判定不一样)。",
},
{"Single",
"single xiaoyi",
"term",
"消一行",
},
{"Double",
"double xiaoer",
"term",
"消两行",
},
{"Triple",
"triple xiaosan",
"term",
"消三行",
},
{"Techrash",
"techrash xiaosi",
"term",
"消四行(Tech限定)",
},
{"Tetris",
"tetris xiaosi",
"term",
"商标Tetris游戏名同时也是别的方块游戏里消四行的名字。\n含义是Tetra(古希腊语 四)+Tennis(作者喜欢的运动)。",
},
--术语(旋转相关)
{"Spin",
"spin xuanzhuan zuandong",
"term",
"(部分游戏中)使用旋转将方块卡进不能直接移动进入的位置,具体判定规则不同游戏不一样,可能会有攻击加成。",
},
{"Allspin",
"allspin",
"term",
"一种规则指所有方块的spin都有攻击力而不止是Tspin才有攻击(Tspin only)。",
},
{"Tspin",
"tspin txuan",
"term",
"在官方规则中当T方块在锁定前的最后一个操作是旋转并且锁定后旋转中心对应的四个斜角位置有三个不是空气那么这就是一个Tspin。PS:如果满足一些额外条件会被打上mini标签减少攻击力。",
},
{"Ospin",
"ospin",
"term",
"由于O方块旋转后形状不变只能左右移动所以经常被卡住于是方块圈就有了ospin的梗:\n有人做过T99/TF中的O变形的特效视频且广为流传;\nT-ex设计的旋转系统可以用spin使O传送进坑;\nTech设计的变形系统中可以旋转O来变形/传送进入一些特定形状的洞。",
},
{"踢墙",
"踢墙 wallkick tiqiang",
{"旋转系统(踢墙)",
"旋转系统 踢墙 xuanzhuanxitong wallkick tiqiang",
"term",
"(部分游戏中)方块旋转后可能和场地或者墙壁有碰撞此时系统可能会给方块施加的偏移让方块不会因此被卡住而不能操作。详见SRS词条",
},
@@ -353,11 +358,6 @@ return{
},
--术语(游戏内名词)
{"mini",
"迷你 mini",
"term",
"spin附加mini后攻击会弱化用于平衡不同难易度的tspin攻击判定在不同游戏都不一样而且大多数很不好理解建议只记住常见形状即可。",
},
{"B2B",
"大满贯 b2b btb backtoback",
"term",
@@ -433,7 +433,7 @@ return{
{"连击",
"连击 ren combo",
"term",
"从第二次消除起叫1ren/combo",
"从第二次消除起叫1ren/combo,打出的攻击根据游戏设计的不同也不同",
},
{"Side",
"连击 ·side",
@@ -538,7 +538,7 @@ return{
{"SDF",
"软降速度 sdf softdropfactor",
"term",
"Soft Drop Factor软降速度因子(倍率),部分游戏中的软降机制是让重力变为原来的若干倍SDF就是这个倍数。\n基本所有官块和tetr.io使用这个机制本游戏不使用。",
"Soft Drop Factor软降速度因子(倍率),部分游戏中的软降机制就是在按住软件键时方块受到的重力变为原来的若干倍SDF就是这个变大的倍数。\n基本所有官块和tetr.io使用这个机制本游戏不使用。",
},
{"bag7出块",
"bag出块 bag7bag",