再次调整cmd相关,全部改成console
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@@ -660,7 +660,7 @@ return{
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importVK="Import Virtual Key Layout",
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},
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error={
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cmd="Console",
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console="Console",
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quit="Quit",
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},
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},
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@@ -572,7 +572,7 @@ return{
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importVK="Importer VK",
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},
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error={
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cmd="Console",
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console="Console",
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quit="Quit",
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},
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},
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@@ -657,7 +657,7 @@ return{
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importVK="Importar layout de hud",
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},
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error={
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cmd="Console",
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console="Console",
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quit="Quit",
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},
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},
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@@ -571,7 +571,7 @@ return{
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importVK="Importar VK",
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},
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error={
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cmd="Console",
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console="Console",
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quit="Salir",
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},
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},
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@@ -182,7 +182,7 @@ return{
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tapFX="动画",
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},
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error={
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cmd="Console",
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console="Console",
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quit="Quit",
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},
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},
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@@ -661,7 +661,7 @@ return{
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importVK="导入虚拟按键布局",
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},
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error={
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cmd="控制台",
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console="控制台",
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quit="退出",
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},
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},
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@@ -96,7 +96,8 @@ do--commands.help(arg)
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"",
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"Aliases: rm delete remove",
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"",
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"Usage: del [filename]",
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"Usage: del [filename|dirname]",
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"Usage: del -s [dirname]",
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},
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},rm="del",delete="del",remove="del",
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cls={
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@@ -371,7 +372,7 @@ do
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end
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end
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function commands.del(name)
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local recursive=name:sub(1,3)=="/s "
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local recursive=name:sub(1,3)=="-s "
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if recursive then name=name:sub(4)end
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if name~=""then
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@@ -392,7 +393,8 @@ do
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log{C.R,("No file called '%s'"):format(name)}
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end
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else
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log{C.aqua,"Usage: del [filename]"}
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log{C.aqua,"Usage: del [filename|dirname]"}
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log{C.aqua,"Usage: del -s [dirname]"}
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end
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end
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end
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@@ -421,7 +423,7 @@ function commands.wireframe(bool)
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gc.setWireframe(bool=="true")
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log("Wireframe: "..(gc.isWireframe()and"on"or"off"))
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else
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log{C.aqua,"Usage: wireframe [true|false]"}
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log{C.aqua,"Usage: wireframe <true|false>"}
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end
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end
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function commands.gammacorrect(bool)
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@@ -429,7 +431,7 @@ function commands.gammacorrect(bool)
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love._setGammaCorrect(bool=="true")
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log("GammaCorrect: "..(gc.isGammaCorrect()and"on"or"off"))
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else
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log{C.aqua,"Usage: gammacorrect [true|false]"}
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log{C.aqua,"Usage: gammacorrect <true|false>"}
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end
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end
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function commands.rmwtm(pw)
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@@ -36,7 +36,7 @@ function scene.draw()
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end
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scene.widgetList={
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WIDGET.newKey{name="cmd",x=940,y=640,w=170,h=80,font=40,code=goScene"app_cmd"},
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WIDGET.newKey{name="console",x=940,y=640,w=170,h=80,font=40,code=goScene"app_console"},
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WIDGET.newKey{name="quit",x=1140,y=640,w=170,h=80,font=40,code=backScene},
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}
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@@ -10,7 +10,7 @@ local shadePhase1,shadePhase2
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local progress=0
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local studioLogo--Studio logo text object
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local logoColor1,logoColor2
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local skip,locked,cmdLaunchKey
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local skip,locked
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local light={}
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for i=0,26 do
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@@ -213,7 +213,7 @@ function scene.sceneInit()
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shadePhase2=6.26*math.random()
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skip=0--Skip time
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locked=SETTING.appLock
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cmdLaunchKey=0
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consoleLaunchKey=0
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if not locked then light[6*3],light[26*3]=true,true end
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kb.setKeyRepeat(false)
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end
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@@ -226,8 +226,6 @@ function scene.keyDown(key)
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SCN.back()
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elseif key=="s"then
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skip=999
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elseif key=="r"then
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cmdLaunchKey=cmdLaunchKey+1
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elseif locked and #key==1 and key:byte()>=97 and key:byte()<=122 then
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switchLight(key:byte()-96)
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else
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@@ -267,12 +265,7 @@ function scene.update(dt)
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skip=skip-1
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end
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if openTime>=3.26 and not SCN.swapping then
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if cmdLaunchKey==2 then
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SCN.push("intro")
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SCN.swapTo("app_cmd")
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else
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SCN.swapTo("intro")
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end
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SCN.swapTo("intro")
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love.keyboard.setKeyRepeat(true)
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end
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end
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@@ -11,13 +11,13 @@ local widgetX0={
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-10,-10,-10,-10,
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1290,1290,1290,1290,
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}
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local cmdEntryThread=coroutine.wrap(function()
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local consoleEntryThread=coroutine.wrap(function()
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while true do
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SFX.play("ren_"..math.random(5,6))YIELD()
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SFX.play("ren_"..math.random(7,8))YIELD()
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SFX.play("ren_"..math.random(9,10))YIELD()
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SFX.play("ren_9")SFX.play("ren_11")SFX.play("ren_mega")
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SCN.go("app_cmd")
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SCN.go("app_console")
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YIELD()
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end
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end)
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@@ -40,7 +40,7 @@ end
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function scene.mouseDown(x,y)
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if x>=400 and x<=880 and y>=10 and y<=110 then
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cmdEntryThread()
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consoleEntryThread()
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end
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end
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scene.touchDown=scene.mouseDown
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@@ -116,7 +116,7 @@ function scene.keyDown(key)
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SCN.back()
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end
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elseif key=="c"then
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cmdEntryThread()
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consoleEntryThread()
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end
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end
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