调整踢出玩家的提示文本
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@@ -183,7 +183,7 @@ return{
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onlinePlayerCount="Online: $1",
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onlinePlayerCount="Online: $1",
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createRoomSuccessed="Room created",
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createRoomSuccessed="Room created",
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playerKicked="[$1] removed [$2] from room",
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playerKicked="$1 removed $2 from room",
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started="Playing",
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started="Playing",
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joinRoom="$1 has entered the room.",
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joinRoom="$1 has entered the room.",
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leaveRoom="$1 has left the room.",
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leaveRoom="$1 has left the room.",
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@@ -182,7 +182,7 @@ return{
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onlinePlayerCount="En línea: $1",
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onlinePlayerCount="En línea: $1",
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createRoomSuccessed="¡Sala creada con éxito!",
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createRoomSuccessed="¡Sala creada con éxito!",
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-- playerKicked="[$1] removed [$2] from room",
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-- playerKicked="$1 removed $2 from room",
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started="En juego",
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started="En juego",
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joinRoom="$1 entró a la sala.",
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joinRoom="$1 entró a la sala.",
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leaveRoom="$1 salió de la sala.",
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leaveRoom="$1 salió de la sala.",
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@@ -174,7 +174,7 @@ return{
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-- onlinePlayerCount="Online: $1",
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-- onlinePlayerCount="Online: $1",
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createRoomSuccessed="Salon créé avec succès !",
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createRoomSuccessed="Salon créé avec succès !",
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-- playerKicked="[$1] removed [$2] from room",
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-- playerKicked="$1 removed $2 from room",
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-- started="Playing",
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-- started="Playing",
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joinRoom="$1 a rejoint le salon.",
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joinRoom="$1 a rejoint le salon.",
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leaveRoom="$1 a quitté le salon.",
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leaveRoom="$1 a quitté le salon.",
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@@ -184,7 +184,7 @@ return{
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onlinePlayerCount="Online: $1",
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onlinePlayerCount="Online: $1",
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createRoomSuccessed="Ruang terbuat",
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createRoomSuccessed="Ruang terbuat",
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-- playerKicked="[$1] removed [$2] from room",
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-- playerKicked="$1 removed $2 from room",
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started="Bermain",
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started="Bermain",
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joinRoom="$1 telah memasuki ruangan.",
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joinRoom="$1 telah memasuki ruangan.",
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leaveRoom="$1 telah keluar dari ruangan.",
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leaveRoom="$1 telah keluar dari ruangan.",
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@@ -184,7 +184,7 @@ return{
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onlinePlayerCount="オンライン人数: $1",
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onlinePlayerCount="オンライン人数: $1",
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createRoomSuccessed="部屋を建てました",
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createRoomSuccessed="部屋を建てました",
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-- playerKicked="[$1] removed [$2] from room",
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-- playerKicked="$1 removed $2 from room",
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started="プレイ中",
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started="プレイ中",
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joinRoom="$1 が入室しました",
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joinRoom="$1 が入室しました",
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leaveRoom="$1 が退出しました",
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leaveRoom="$1 が退出しました",
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@@ -171,7 +171,7 @@ return{
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-- onlinePlayerCount="Online: $1",
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-- onlinePlayerCount="Online: $1",
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-- createRoomSuccessed="Room successfully created!",
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-- createRoomSuccessed="Room successfully created!",
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-- playerKicked="[$1] removed [$2] from room",
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-- playerKicked="$1 removed $2 from room",
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-- started="Playing",
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-- started="Playing",
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joinRoom="$1 Entrou a sala.",
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joinRoom="$1 Entrou a sala.",
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leaveRoom="$1 Saiu da sala.",
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leaveRoom="$1 Saiu da sala.",
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@@ -183,7 +183,7 @@ return{
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onlinePlayerCount="在线人数: $1",
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onlinePlayerCount="在线人数: $1",
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createRoomSuccessed="创建房间成功!",
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createRoomSuccessed="创建房间成功!",
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playerKicked="<$1>把<$2>移出了房间",
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playerKicked="$1 把 $2 移出了房间",
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started="游戏中",
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started="游戏中",
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joinRoom="$1 进入房间",
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joinRoom="$1 进入房间",
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leaveRoom="$1 离开房间",
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leaveRoom="$1 离开房间",
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@@ -183,7 +183,7 @@ return{
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onlinePlayerCount="在線用戶數: $1",
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onlinePlayerCount="在線用戶數: $1",
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createRoomSuccessed="房間已創建!",
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createRoomSuccessed="房間已創建!",
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playerKicked="<$1>把<$2>移出了房間",
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playerKicked="#$1 把 #$2 移出了房間",
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started="遊戲中",
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started="遊戲中",
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joinRoom="$1 進入房間",
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joinRoom="$1 進入房間",
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leaveRoom="$1 離開房間",
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leaveRoom="$1 離開房間",
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@@ -633,7 +633,7 @@ function NET.wsCallBack.room_enter(body)
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readyMode=p.state,
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readyMode=p.state,
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config=p.config,
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config=p.config,
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}
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}
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NET.textBox:push{COLOR.Y,text.joinRoom:repD(USERS.getUsername(p.playerId).."#"..p.playerId.." ")}
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NET.textBox:push{COLOR.Y,text.joinRoom:repD(USERS.getUsername(p.playerId).."#"..p.playerId)}
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if not GAME.playing then
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if not GAME.playing then
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SFX.play('connected')
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SFX.play('connected')
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NET.freshRoomAllReady()
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NET.freshRoomAllReady()
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@@ -641,7 +641,7 @@ function NET.wsCallBack.room_enter(body)
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end
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end
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end
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end
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function NET.wsCallBack.room_kick(body)
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function NET.wsCallBack.room_kick(body)
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MES.new('info',text.playerKicked:repD(body.data.executorId,body.data.playerId))
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MES.new('info',text.playerKicked:repD(USERS.getUsername(body.data.executorId).."#"..body.data.executorId,USERS.getUsername(body.data.playerId).."#"..body.data.playerId))
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_playerLeaveRoom(body.data.playerId)
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_playerLeaveRoom(body.data.playerId)
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end
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end
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function NET.wsCallBack.room_leave(body)
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function NET.wsCallBack.room_leave(body)
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