调整踢出玩家的提示文本

This commit is contained in:
MrZ_26
2022-10-24 22:49:53 +08:00
parent dc3b7c0825
commit c1936441dd
9 changed files with 10 additions and 10 deletions

View File

@@ -183,7 +183,7 @@ return{
onlinePlayerCount="Online: $1",
createRoomSuccessed="Room created",
playerKicked="[$1] removed [$2] from room",
playerKicked="$1 removed $2 from room",
started="Playing",
joinRoom="$1 has entered the room.",
leaveRoom="$1 has left the room.",

View File

@@ -182,7 +182,7 @@ return{
onlinePlayerCount="En línea: $1",
createRoomSuccessed="¡Sala creada con éxito!",
-- playerKicked="[$1] removed [$2] from room",
-- playerKicked="$1 removed $2 from room",
started="En juego",
joinRoom="$1 entró a la sala.",
leaveRoom="$1 salió de la sala.",

View File

@@ -174,7 +174,7 @@ return{
-- onlinePlayerCount="Online: $1",
createRoomSuccessed="Salon créé avec succès !",
-- playerKicked="[$1] removed [$2] from room",
-- playerKicked="$1 removed $2 from room",
-- started="Playing",
joinRoom="$1 a rejoint le salon.",
leaveRoom="$1 a quitté le salon.",

View File

@@ -184,7 +184,7 @@ return{
onlinePlayerCount="Online: $1",
createRoomSuccessed="Ruang terbuat",
-- playerKicked="[$1] removed [$2] from room",
-- playerKicked="$1 removed $2 from room",
started="Bermain",
joinRoom="$1 telah memasuki ruangan.",
leaveRoom="$1 telah keluar dari ruangan.",

View File

@@ -184,7 +184,7 @@ return{
onlinePlayerCount="オンライン人数: $1",
createRoomSuccessed="部屋を建てました",
-- playerKicked="[$1] removed [$2] from room",
-- playerKicked="$1 removed $2 from room",
started="プレイ中",
joinRoom="$1 が入室しました",
leaveRoom="$1 が退出しました",

View File

@@ -171,7 +171,7 @@ return{
-- onlinePlayerCount="Online: $1",
-- createRoomSuccessed="Room successfully created!",
-- playerKicked="[$1] removed [$2] from room",
-- playerKicked="$1 removed $2 from room",
-- started="Playing",
joinRoom="$1 Entrou a sala.",
leaveRoom="$1 Saiu da sala.",

View File

@@ -183,7 +183,7 @@ return{
onlinePlayerCount="在线人数: $1",
createRoomSuccessed="创建房间成功!",
playerKicked="<$1>把<$2>移出了房间",
playerKicked="$1$2 移出了房间",
started="游戏中",
joinRoom="$1 进入房间",
leaveRoom="$1 离开房间",

View File

@@ -183,7 +183,7 @@ return{
onlinePlayerCount="在線用戶數: $1",
createRoomSuccessed="房間已創建!",
playerKicked="<$1>把<$2>移出了房間",
playerKicked="#$1 把 #$2 移出了房間",
started="遊戲中",
joinRoom="$1 進入房間",
leaveRoom="$1 離開房間",

View File

@@ -633,7 +633,7 @@ function NET.wsCallBack.room_enter(body)
readyMode=p.state,
config=p.config,
}
NET.textBox:push{COLOR.Y,text.joinRoom:repD(USERS.getUsername(p.playerId).."#"..p.playerId.." ")}
NET.textBox:push{COLOR.Y,text.joinRoom:repD(USERS.getUsername(p.playerId).."#"..p.playerId)}
if not GAME.playing then
SFX.play('connected')
NET.freshRoomAllReady()
@@ -641,7 +641,7 @@ function NET.wsCallBack.room_enter(body)
end
end
function NET.wsCallBack.room_kick(body)
MES.new('info',text.playerKicked:repD(body.data.executorId,body.data.playerId))
MES.new('info',text.playerKicked:repD(USERS.getUsername(body.data.executorId).."#"..body.data.executorId,USERS.getUsername(body.data.playerId).."#"..body.data.playerId))
_playerLeaveRoom(body.data.playerId)
end
function NET.wsCallBack.room_leave(body)