整理代码

This commit is contained in:
MrZ626
2021-08-10 03:33:25 +08:00
parent 17479ac08b
commit c168a6c685
4 changed files with 55 additions and 53 deletions

View File

@@ -233,15 +233,15 @@ function scene.draw()
gc.rectangle('fill',300,0,680,720)
gc.setColor(tileColor[mode])
gc.push('transform')
gc.translate(0,720-height+8)
for i=1,#pos do
if pos[i]<10 then
gc.rectangle('fill',130+170*pos[i]+8,-i*120,170-16,120-16)
else
gc.rectangle('fill',130+170*(pos[i]%10)+8,-i*120,170-16,120-16)
gc.rectangle('fill',130+170*int(pos[i]/10)+8,-i*120,170-16,120-16)
end
gc.translate(0,720-height+8)
for i=1,#pos do
if pos[i]<10 then
gc.rectangle('fill',130+170*pos[i]+8,-i*120,170-16,120-16)
else
gc.rectangle('fill',130+170*(pos[i]%10)+8,-i*120,170-16,120-16)
gc.rectangle('fill',130+170*int(pos[i]/10)+8,-i*120,170-16,120-16)
end
end
gc.pop()
--Draw track line

View File

@@ -156,14 +156,14 @@ function scene.draw()
--Tip
gc.setColor(COLOR.Z)
gc.push('transform')
gc.translate(260,650)
gc.setLineWidth(2)
gc.rectangle('line',0,0,tipLength,42,3)
gc.stencil(tipStencil)
gc.setStencilTest('equal',1)
gc.draw(tip,0+scrollX,0)
gc.setColor(1,1,1,.2)
gc.setStencilTest()
gc.translate(260,650)
gc.setLineWidth(2)
gc.rectangle('line',0,0,tipLength,42,3)
gc.stencil(tipStencil)
gc.setStencilTest('equal',1)
gc.draw(tip,0+scrollX,0)
gc.setColor(1,1,1,.2)
gc.setStencilTest()
gc.pop()
--Player

View File

@@ -308,30 +308,30 @@ function scene.draw()
--Mods
gc.push('transform')
gc.translate(131,600)
gc.scale(.65)
if #GAME.mod>0 then
gc.setLineWidth(2)
if scoreValid()then
gc.setColor(.7,.7,.7,T)
gc.rectangle('line',-5,-5,500,150,8)
gc.setColor(.7,.7,.7,T*.05)
gc.rectangle('fill',-5,-5,500,150,8)
else
gc.setColor(.8,0,0,T)
gc.rectangle('line',-5,-5,500,150,8)
gc.setColor(1,0,0,T*.05)
gc.rectangle('fill',-5,-5,500,150,8)
end
setFont(35)
for _,M in next,MODOPT do
if M.sel>0 then
_=M.color
gc.setColor(_[1],_[2],_[3],T)
mStr(M.id,35+M.no%8*60,math.floor(M.no/8)*45)
end
gc.translate(131,600)
gc.scale(.65)
if #GAME.mod>0 then
gc.setLineWidth(2)
if scoreValid()then
gc.setColor(.7,.7,.7,T)
gc.rectangle('line',-5,-5,500,150,8)
gc.setColor(.7,.7,.7,T*.05)
gc.rectangle('fill',-5,-5,500,150,8)
else
gc.setColor(.8,0,0,T)
gc.rectangle('line',-5,-5,500,150,8)
gc.setColor(1,0,0,T*.05)
gc.rectangle('fill',-5,-5,500,150,8)
end
setFont(35)
for _,M in next,MODOPT do
if M.sel>0 then
_=M.color
gc.setColor(_[1],_[2],_[3],T)
mStr(M.id,35+M.no%8*60,math.floor(M.no/8)*45)
end
end
end
gc.pop()
end

View File

@@ -10,24 +10,26 @@ local fakePlayer={cur={bk={{true}},skinLib=nil},curX=0,ghoY=0}
function scene.draw()
local L=SKIN.lib[SETTING.skinSet]
fakePlayer.skinLib=L
gc.push('transform')
gc.translate(720,149-WIDGET.scrollPos)
gc.scale(2)
gc.setColor(1,1,1)
PLY.draw.drawGhost[SETTING.ghostType](fakePlayer,math.floor(TIME()*3)%16+1,SETTING.ghost)
gc.translate(720,149-WIDGET.scrollPos)
gc.scale(2)
gc.setColor(1,1,1)
PLY.draw.drawGhost[SETTING.ghostType](fakePlayer,math.floor(TIME()*3)%16+1,SETTING.ghost)
gc.pop()
gc.push('transform')
gc.setColor(1,1,1)
local T=L[1]
gc.translate(0,1410-WIDGET.scrollPos)
gc.setShader(SHADER.blockSatur)
gc.draw(T,435,0)gc.draw(T,465,0)gc.draw(T,465,30)gc.draw(T,495,30)
gc.setShader(SHADER.fieldSatur)
for i=1,8 do
gc.draw(L[i],330+30*i,100)
gc.draw(L[i+8],330+30*i,130)
end
gc.setShader()
gc.setColor(1,1,1)
local T=L[1]
gc.translate(0,1410-WIDGET.scrollPos)
gc.setShader(SHADER.blockSatur)
gc.draw(T,435,0)gc.draw(T,465,0)gc.draw(T,465,30)gc.draw(T,495,30)
gc.setShader(SHADER.fieldSatur)
for i=1,8 do
gc.draw(L[i],330+30*i,100)
gc.draw(L[i+8],330+30*i,130)
end
gc.setShader()
gc.pop()
end