修复多hold时hold槽填满有一个错误行为
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@@ -577,7 +577,7 @@ function Player.hold(P,ifpre)
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if P:ifoverlap(P.cur.bk,P.curX,P.curY)then P:lock()P:lose()end
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if P:ifoverlap(P.cur.bk,P.curX,P.curY)then P:lock()P:lose()end
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end
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end
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if #P.holdQueue==P.gameEnv.holdCount then
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if N==1 then
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ins(P.holdQueue,rem(P.holdQueue,1))
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ins(P.holdQueue,rem(P.holdQueue,1))
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end
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end
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