SFX模块新增采样功能(初步)

添加loadSample和playSample方法
This commit is contained in:
MrZ626
2021-10-21 02:53:50 +08:00
parent 45f9c80888
commit bf5cdb1b99

View File

@@ -1,30 +1,68 @@
local rem=table.remove
local type,assert=type,assert
local ins,rem=table.insert,table.remove
local sfxList={}
local packSetting={}
local Sources={}
local volume=1
local stereo=1
local noteName={
C=1,c=1,
D=3,d=3,
E=5,e=5,
F=6,f=6,
G=8,g=8,
A=10,a=10,
B=12,b=12,
}
local function _getTuneHeight(tune)
local octave=tonumber(tune:sub(-1,-1))
if octave then
local tuneHeight=noteName[tune:sub(1,1)]
if tuneHeight then
tuneHeight=tuneHeight+(octave-1)*12
local s=tune:sub(2,2)
if s=='s'or s=='#'then
tuneHeight=tuneHeight+1
elseif s=='f'or s=='b'then
tuneHeight=tuneHeight-1
end
return tuneHeight
end
end
end
local SFX={}
function SFX.init(list)
assert(type(list)=='table',"Initialize SFX lib with a list of filenames!")
sfxList=list
for i=1,#list do ins(sfxList,list[i])end
end
function SFX.load(path)
if not sfxList then
error("Cannot load before init!")
else
for i=1,#sfxList do
local fullPath=path..sfxList[i]..'.ogg'
if love.filesystem.getInfo(fullPath)then
Sources[sfxList[i]]={love.audio.newSource(fullPath,'static')}
else
LOG("No SFX: "..sfxList[i]..'.ogg',.1)
end
for i=1,#sfxList do
local fullPath=path..sfxList[i]..'.ogg'
if love.filesystem.getInfo(fullPath)then
Sources[sfxList[i]]={love.audio.newSource(fullPath,'static')}
else
LOG("No SFX: "..sfxList[i]..'.ogg',.1)
end
end
end
function SFX.loadSample(pack)
assert(type(pack)=='table',"Usage: SFX.loadsample([table])")
assert(pack.name,"No field: name")
assert(pack.path,"No field: path")
packSetting[pack.name]={
base=_getTuneHeight(pack.base)or 37,
}
local num=1
while love.filesystem.getInfo(pack.path..'/'..num..'.ogg')do
Sources[pack.name..num]={love.audio.newSource(pack.path..'/'..num..'.ogg','static')}
num=num+1
end
LOG("Pack "..pack.name.." loaded, "..(num-1).." files")
end
function SFX.getCount()
return #sfxList
@@ -38,6 +76,12 @@ function SFX.setStereo(v)
stereo=v
end
function SFX.playSample(pack,tune,vol)
if type(tune)=='string'then
tune=_getTuneHeight(tune)-packSetting[pack].base+1
SFX.play(pack..tune,vol)
end
end
function SFX.play(name,vol,pos)
if volume==0 or vol==0 then return end
local S=Sources[name]--Source list