0.10.4:漏洞修复
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@@ -74,9 +74,13 @@ Future outlook:
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修改场景模块方法名
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软件锁变量名从lock改为appLock
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使用linter整理代码
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重构锁延相关代码,freshgho,freshLockDelay,freshMinY合并为freshBlock
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修复:
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BPM120~180之间分数计算不正确
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进不指定锁延的模式就报错
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锁延机制错误(这次真修好了)
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游戏结束后马上暂停并解除还会自动暂停(之前没修好)
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提前硬降失效
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0.10.3: 软件锁 APP Lock
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新内容:
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