872 lines
23 KiB
Lua
872 lines
23 KiB
Lua
local S=[=[
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"Patron"(time ordered, may not accurate):
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[rmb100+]:
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那没事了(T6300) 加油啊,钉钉动了的大哥哥(T3228)
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弥佑瑶 Alan 幽灵3383
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靏鸖龘龘 込余 saki
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模电
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[rmb10+]:
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八零哥 蕴空之灵 gggf127 dtg
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ThTsOd Fireboos 金巧 10元
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立斐 Deep_Sea 时雪 yyangdid
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sfqr 心痕 Sasoric 夏小亚 仁参
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乐↗乐↘ 喜欢c4w的ztcjoin 面包 蠢熏
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潘一栗 Lied 星街书婉 祝西 829
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e m*12 我永远爱白银诺艾尔(鹏 PCX
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kagura77 呆喂 GlowingEmbers 轩辕辚
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HimuroAki TCV100 tech有养成系统了@7065
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HAGE KANOBU 闪电和拐棍 葡萄味的曼妥思
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世界沃德 蓝绿 天生的魔法师 琳雨空
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T8779.易缄 吃水榴莲 诗情画意 星姐阿夸双推Man暗炎
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[*炎] [*Y] aaa222 [**城] cnDD
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红桃老给 昭庭玲秋 旋树墩 火花工作室
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Cosine
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Thanks!!!
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Future outlook:
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New modes:
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PUYO
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game tutorial
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finesse tutorial/exam(3next, 1pt/mino, drop to score)
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game Abbr. test
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backfire
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round-based dig
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bigbang
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rhythm
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combo
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square
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field shifting(left/right)
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task survival
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dig practice
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dig zen
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symmetry
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hidden: sound only
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reverb (often repeat a piece many times)
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KPP-locked
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parkour
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Other:
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mod system with:
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block/field/up/low hidden
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next[1] hidden
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field flip(LR/UD)
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no fail(∞ lives)
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mini games:
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15 puzzle (with hidden mode)
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2048 (with next (with deadly mode))
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mine sweeper
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tank battle
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new AI: task-Z
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cool backgrounds
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'Encrypt'(compile to byte code)
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better drop FX
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60+ fps supporting
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in-game document
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game recording
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full-key control
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drag control for mobile device
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new widgets (joystick etc.)
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splashing block
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more graphic FXs & 3D features & animations
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network game
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0.10.4: 漏洞修复 Bug Fix
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代码:
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修改场景模块方法名
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软件锁变量名从lock改为appLock
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使用linter整理代码
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重构锁延相关代码,freshgho,freshLockDelay,freshMinY合并为freshBlock
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修复:
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BPM120~180之间分数计算不正确
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进不指定锁延的模式就报错
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锁延机制错误(这次真修好了)
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游戏结束后马上暂停并解除还会自动暂停(之前没修好)
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提前硬降失效
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0.10.3: 软件锁 APP Lock
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新内容:
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设置增加软件锁选项,打开游戏后进入伪装界面
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改动:
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剩余锁延重置次数指示器改为长方形
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debug界面改为重置界面,进入方法修改
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游戏设置页面布局更改
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语音音量条改为无刻度
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取消快速重开设置,游戏过程中长按重开,结束后开局一秒内点击重开
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修复:
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无尽挖掘报错
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极简错误提示声音太小
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修复回放也计入排行榜
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回放时暂停不打断玩家操作
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c4w练习的lunatic分数bug
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0.10.2: 锁延修复 Lock Delay Fixed
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改动:
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锁延机制再修正
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"失败"改为"游戏结束"
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修复:
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纠正部分rank文件转换错误
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模式文件使用玩家的随机器以正确回放
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游戏结束后马上暂停并解除还会自动暂停
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改设置后回放错误
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字库缺字
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0.10.1: 细节更新 Details update
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新内容:
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新语言:就这?
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新语言配套阴阳怪气Tips
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光标点击动画
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锁延机制修正
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锁延和可刷新次数可视化
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两个新皮肤
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改动:
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BGM重新分配
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rockblock音乐微调
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无刻度滑条
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音量曲线调整
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代码:
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玩家act函数addL/R更名zangiL/R
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玩家属性y_img更名imgY
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旋转中心坐标向左下修正负一
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修复:
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改设置后回放错误
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0.10.0的错误序列生成器
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按R重开后濒死预警不消失
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GM模式通关一直触发win
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手机端屏幕方向错误(也许修复了)
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控制设置das/arr预览错误
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0.10.0: 回放更新 Replay Update
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新内容:
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更新后跳转到此页面
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单局回放,要是有cc会出问题,以后再说
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支持复制场地+序列
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修改连击攻击力算法,调整mini的属性
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自定义序列显示方块颜色
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自定义序列菜单ui调整
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新控件:简化按钮 (用于自定义序列等菜单)
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改动:
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Chinese update log
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控件动效优化
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极简错误音效调整
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模电HBM历史性同框
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spin消3的分数下调
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暂停界面数据显示格式和布局微调
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初心/上级20G评级要求改动,清除高分榜
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100L/400L评级要求改动
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这个页面更易读了
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代码:
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帧率控制代码调整,运行可能更流畅(反正不会比以前卡)
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修改部分玩家方法名
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注释更规范了
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修复:
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一些文本小错误
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自定义序列相关的闪退
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按键跟踪设置界面闪退
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五联块成绩排序错误
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pc训练方块ghost浮空
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i平放顶层消1的奇怪行为
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玩家掉出屏幕过程中绘制场地时剪裁不正确
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限时打分的时间条和hold重合
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0.9.2: Global Update
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new:
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independent spawning volume setting
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select widgets with arrow keys
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display last played mode on title screen
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new blind mode (extremely hard)
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mode map changed
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[debug page]
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change:
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three little better backgrounds instead of stupid rainbow
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kick list of i-piece little changed
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no extremly huge radar chart in pause page
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new in-game layout
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new setting page layout
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fixed:
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error in infinite-dig
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CC's sudden death sometimes
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missing the top line when paste field
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error when AI used all nexts
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error when play default-bag game after played with custom sequence
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0.9.1: Piece Spawn SFX
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new:
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piece spawn SFX
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fixed:
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error when moving [nothing] when arr>0
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error when complete master-advanced
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0.9.0: Custom Sequence Update
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new:
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custom sequence
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new sequence type: loop & fixed
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many new tips
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more powerful watermark
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die animation in non-royale mode
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better in-game layout
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changed:
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mode name shown at the top of screen
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faster & harder attacker-ultimate
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time-based-rank for master-advanced
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little easier to get S in PC challenge (easy mode)
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easier to get S in infinite mode, c4w, PC
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harder to unlock sprint-400/1000
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harder to get high rank of sprint-1000
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harder drought-lunatic
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code:
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file sorted
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task system rewrited, now perfect (maybe)
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remove scissors/blendMode setting in drawing players
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fixed:
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screen orientation sometimes error after wake up the phone
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hard move won't deactive "spin"
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do not clear dead enemies' field
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show ghost's center when ghost is off
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error when get a PC in drought-lunatic
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0.8.24: Bug Fixed
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new:
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ready to refuse auto-formating stats. if update from versions too old
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changed:
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little changing of pentomino wallkick list
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fixed:
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incorrect color of P/Q
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rank of petomino may be [custom]
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0.8.23: Details Update
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new:
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new hidden BGM: Hay what kind of feeling
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now can reset all data (hidden)
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changed:
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show "offset" in stat (only in total stat page)
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6 more X-spin-wallkick added
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fixed:
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speed dial do not moving
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do not show 20+ combo
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0.8.22: Shader Update
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new:
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new background: aura (using shader)
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new BGM: Far
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X-spin added
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visual effects for when the player is in danger
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staff page added
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changed:
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remake several backgrounds with shader, instead of image
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kick-list of pentomino optimized
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all backgounds fix screen correctly (maybe)
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won't show "open saving folder" button on mobile devices
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wallkick of J/L-180° spin changed
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reset all settings
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code:
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player generator optimized by FinnTenzor
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player system moduled
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fixed:
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rotating x do not fresh lock delay
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error after reset skin/dir. in pentomino mode
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some times error when any AI exists (wrong kickList code)
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0.8.21: Bug Fixed
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changed:
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shape of speed dial changed
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range of FX values changed
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shape of speed dial changed
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fixed:
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error in modes with ai (rotate O in its rotation system, cause some strange error)
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0.8.19/20: Fantastic Global Update+
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new:
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new clearing FX
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pentomino with new rotation system (testing)
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new PC training mode with over 1000 quiz
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new English translation by @MattMayuga#8789
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new language: ???
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language-setting page
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[C B A S SS]→[D C B A S]
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powerinfo switch
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changed:
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resume/quit key changed on pause page (quit with Q, resume with esc)
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warning when back to pause page from setting page
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some FX based on real time
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tiny change (almost nothing) changed for powerInfo
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page turing of in-game update log changed
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readable update log of 0.8+ ver
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some new "tips"
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add ENG ver. document(not in game)
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code:
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swap id of J/L
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wall-kick list easier to read
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no utf8 char in code/comments
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less global variables
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light module optimized (but not used)
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code optimized
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fixed:
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impossible to get SS in attacker mode
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0.8.18: Details Update+
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new:
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adjustable virtualkey SFX & VIB
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changed:
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add discord link in ENG mode
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change par time/piece of sprint/battle/round mode
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info on pause page more clearly
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faster spaceBG rendering
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updateLog editted
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code:
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delete all removable "goto"s!
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callback system moduled, main.lua easy to read
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0.8.17: Details Update
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new:
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bag seperating line switch
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better radar chart & statistics on pause page
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new generator method for drought mode, more difficult to finish
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virtualkey pressing SFX
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changed:
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combo counter changed
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rule of infinite dig changed
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no drop/lock FX in two hardest hidden modes, make them harder
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TSD-easy will auto finish when reach 20TSDs
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solo/round AI setting changed
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show text when entering debug mode
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SFX when enter recording mode
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remove full speed loading
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code:
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launching sound divided to SFX&VOC two parts
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delete many "goto"s
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vocal system moduled
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language system moduled, easier to add new languages
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fixed:
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forgot to load language
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error animation in control setting
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error when paste map containing darkgreen block
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moving block when changing target in t49/t99
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font error in patron list
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do not reset pause count when restart
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0.8.16: Fantastic Global Update
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new:
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new statistic page with:
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Radar chart which shows some important info. of player's performance
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count each clear/spin for each piece(old data will be splited averagely)
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linux version!
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welcome vocal by MrZ
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rank label on mode icon(C→B→A→S→SS)
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new J/L-spin: R→2/L→2(0,-1)
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new O-spin-J/L method!
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new tele-ospin method!
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support out frame of skins with transparent pixels
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DAS system remade, no bugs any more!(probably)
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Initial hold/rotate/move switch!
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display ms in control setting
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super secret option
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changed:
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cannot initial hold in a row any more
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new randomizer for drought2
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half-clear judging method changed
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new background system(well, it doesn't look much different but space BG)
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now can loading at full speed with Dblclick/space/enter
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add alipay paycode to help page
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better sequence randomizer
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code:
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first shader applied for white frame of falling block
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many many module packed, easy to manage
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bgm module changed, probably no bug
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4 devMode now
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fixed:
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error when set to max 0 next
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I sequence initializing error when face setting changed
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DAS error
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0.8.15: Bug Fixed
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new:
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can switch line-clear text now
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new attack way "Clear"(half-clear)
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give every update a name!
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changed:
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animation time of lock effect little changed
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bone block of ball-skin changed
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I change target more slowly
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uthor.dignity-=1
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fixed:
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180° I spin kicklist error
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I will kill itself when spawn dir. of mino changed
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error when reach 400 in 20G(Lunatic)
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error block color in modes with starting field
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0.8.14: Cool FX
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new:
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click/tap/any-key to skip loading animation
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lock animation
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changed:
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display scene info when error
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code:
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many optimization
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fixed:
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error when attack
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error garbage line color
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error in finesse checking
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some times error when touch screen
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touch/press release with no press, then error
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0.8.13: O-spin Update++
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new:
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a independent page to set DAS/ARR, with an animation for preview
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changed:
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new virtualkey animation
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freer drawing mode(Incompatible with old ver.)
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combo&b3b attack changed
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score of spins little changed
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fixed:
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wrong behavior in pause scene
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ospin error in 0.8.12
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memory leakage in t49/t99
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unnatural behavior of widgets
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0.8.12: Bountful Update
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new:
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layout setting: skin system with customizable block color/direction
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more information when pause
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block has more color(7→11)
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skin: smooth(MrZ), contrast(MrZ), steel(kulumi), ball(shaw)
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changed:
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BGM secret7's Inst. changed
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more stable space background
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stat format changed when pause/stat menu
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opaque background in pause when playing, transparent after game
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canceled invalid game
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easier to unlock custom mode
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some text changed
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code:
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better line-clear process
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merge event.lua to player.lua
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new skin image format
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same format for all file
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better virtualkey-scanning opportunity, bit faster when many AI
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some player-method name changed
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fixed:
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an error of pause button
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score may be float number
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many syntax errors of texts
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crash when paste illegal data to drawing mode
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stage reset problem in t49/t99
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wrong info in tech-L/U/U+ mode
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0.8.11: Total Update
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changed:
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better rule of checking invalid game
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can setting when pause
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opaque background when pause
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code:
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many code optimized(moduled)
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fixed:
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receive attack when paused in survivor mode
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error when pasteboard has block_13
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must hold R to restart when finished the game
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sth about screen size
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some O-spin error
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error line counting when pc(full b2b)
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0.8.10: Cool Update
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new:
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new BGM:Distortion(master-final)
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all background darker
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cooler error page
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fixed:
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error when finish master/ultra mode
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shakeFX no effect when below 3
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0.8.9: System Detail Update
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new:
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invalid game when pause too much
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quick play re-added
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new BGM: Oxygen(c4w&pc training)
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changed:
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space background little changed
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0.8.8+: Bug-Fix Update
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fixed many fatal bugs
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0.8.8: Space BG Update
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new:
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background now is cool space with "planets" and "stars", instead of falling tetrominos
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no black side in any screen size
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adjustable waiting time before start
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ajustable maxnext count
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marked the modes with limited das/arr
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new error page and a new voice
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add many fatal bugs
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changed:
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simple records with date
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tiny change in rotate system(JL pistol-spin)
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better board copy/paste
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an unlock-all easter egg
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fixed:
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press invisible func key
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some mode error
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0.8.7: Game Detail Update
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new:
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support 2^n G falling speed
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changed:
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better user experience in mode selecting
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speed of marathon mode changed
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code:
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shorter clipboard string(when air above)
|
|
attack system/score system little changed
|
|
fixed:
|
|
wrong behaviour of rank system
|
|
error when enter some mode(again!)
|
|
|
|
0.8.6: System Detail Update
|
|
new:
|
|
can adjust gamepad keysetting
|
|
add SFX when enter game
|
|
changed:
|
|
map GUI little adjusted
|
|
event system little changed(no control when scene swapping)
|
|
fixed:
|
|
wrong behaviour of rank system
|
|
error when enter some mode
|
|
|
|
0.8.5-: Exploration Update
|
|
new:
|
|
mode map!Brandly new GUI for mode selecting
|
|
mode unlock system, not that scary for noob
|
|
every mode has rank calculating method(may some mistakes/inappropriate number)
|
|
save 10 best recoreds for each mode
|
|
can save/share custom map now
|
|
"new mode": Big Bang
|
|
changed:
|
|
button appearance changed
|
|
better widget performence
|
|
remove Qplay
|
|
fixed:
|
|
many bugs
|
|
|
|
0.8.4: Miya Update+
|
|
changed:
|
|
vocal more natural(important, may cause new bug)
|
|
a bit better performence on mobile devices
|
|
fixed:
|
|
some fatal bugs
|
|
|
|
0.8.3: Miya Update
|
|
new:
|
|
new widget appearence
|
|
cuter miya
|
|
|
|
0.8.2: Graphics Update
|
|
new:
|
|
miya figure added
|
|
new widget appearence
|
|
changed:
|
|
GUI adjusted
|
|
fixed:
|
|
some bugs
|
|
|
|
0.8.1: Power Info Update
|
|
changed:
|
|
more FX level
|
|
better battery info displaying
|
|
3 next in GMroll
|
|
fixed:
|
|
some bugs
|
|
|
|
0.8.0: Small Update
|
|
new:
|
|
better update log from now on(2020.5.2)
|
|
changed:
|
|
more details
|
|
code:
|
|
remade text system
|
|
fixed:
|
|
some bugs
|
|
|
|
0.7.35: Bug Fixed
|
|
yeah, only bug fixed
|
|
|
|
0.7.34: Voice Update+
|
|
replace most voice
|
|
shaking FX more natural
|
|
|
|
0.7.33+: Bot Update
|
|
MORE POWERFUL 9-stack AI
|
|
add stereo-setting slider
|
|
code optimized
|
|
bug fixed
|
|
|
|
0.7.32: Virtualkey Update+
|
|
Blind-GM now show section directly
|
|
easier&more standard classic mode
|
|
can switch Virtualkey's auto dodging
|
|
in-game setting
|
|
code optimized
|
|
bug fixed
|
|
|
|
0.7.31: Stereo Update
|
|
stereo system
|
|
fixed a problem in finesse calculating
|
|
|
|
0.7.30: Virtualkey Update
|
|
auto-tracking virtual key, adjustable parameters!
|
|
can switch on/off virtuakeys
|
|
add 7 more key
|
|
better finesse rate calculating
|
|
block generating position on Y-axis changed
|
|
new icon for android
|
|
can use preset in custom mode with keyboard
|
|
adjusted GUI
|
|
many bug fixed
|
|
|
|
0.7.28: Finesse Update
|
|
add fineese check(almost useful)
|
|
code optimized
|
|
|
|
0.7.27: O-spin Update+
|
|
super O transform system
|
|
optimized system(no used)
|
|
bug fixed
|
|
|
|
0.7.26: Bug Fixed
|
|
new skin
|
|
import light lib
|
|
many bug fixed
|
|
|
|
0.7.25: Demo Update
|
|
demo play at main menu
|
|
ALMOST reconstructed WHOLE PLAYER SYSTEM, NEED TEST
|
|
many bug fixed
|
|
|
|
0.7.23/24: Sound Update
|
|
all bgm remade
|
|
more settings with brand new GUI!
|
|
new mode: Master-Final
|
|
new modes: attacker & defender(not survivor!)
|
|
add restart button when pause
|
|
Code Clear added, face it bravely!(Windows only)
|
|
change falling animation
|
|
new GUI details
|
|
louder sound
|
|
code optimized
|
|
many bugs fixed
|
|
|
|
0.7.22: Graphics Update
|
|
scoring system
|
|
smooth dropping
|
|
can change FX level
|
|
new attaking FX
|
|
new bone skin
|
|
battery info/time display
|
|
in-game update log(this page)
|
|
fast game
|
|
much many more better GUI details
|
|
add EXTRA level of survivor mode
|
|
adjust difficulty of Tech mode
|
|
compressed setting/data
|
|
support 10% step alpha of virtual key
|
|
many code optimized&bugs fixed
|
|
|
|
0.7.21: Title Update
|
|
new title image
|
|
more GUI details
|
|
many bugs fixed
|
|
|
|
0.7.20: Music Room Update
|
|
add music room
|
|
change block/space apperance in draw mode
|
|
field shake animation
|
|
default sets of custom options
|
|
can set BG/BGM in custom mode
|
|
bug fixed
|
|
|
|
0.7.19: Voice Update
|
|
voice system added(voice by Miya)
|
|
support macOS!
|
|
new mode: C4W training
|
|
rendering of royale mode optimized again
|
|
add "free cell" in draw mode
|
|
add 2 new block skins
|
|
new difficulty in infinite mode
|
|
new background/sound effect in master mode
|
|
bug fixed
|
|
|
|
0.7.18: Skin Update
|
|
3 new block skins!(one skin origional by Miya(nya~))
|
|
better restarting(to prevent mistakenly touching)
|
|
switch display of puzzle mode
|
|
adjust UI
|
|
code optimized
|
|
default custom options changed to as infinite mode
|
|
|
|
0.7.17: Pause Update
|
|
display game stats when pause
|
|
more options in statistics
|
|
better pausing
|
|
adjust difficulty of Tech mode
|
|
adjust difficulty of PC training mode
|
|
adjust vibrate level for mobile devices
|
|
little optimized
|
|
bugs fixed
|
|
|
|
0.7.16: Game Detail Update
|
|
change rules of custom puzzle mode
|
|
change rules of TSD mode
|
|
better pausing
|
|
speed optimized
|
|
adjust difficulty of dig mode
|
|
bugs fixed
|
|
|
|
0.7.15: Puzzle Update
|
|
can make puzzle by drawing mode
|
|
can pause game with animation
|
|
change icon of "Functional key"
|
|
speed optimized
|
|
bugs fixed
|
|
|
|
0.7.14: Creativity Update
|
|
drawing mode in custom game
|
|
adjustable virtual keys with mouse
|
|
speed optimized
|
|
rotate also create shade
|
|
|
|
0.7.13+: Small Update
|
|
change difficulty of survivor mode
|
|
little game rule change
|
|
bugs fixed(AI control error)
|
|
|
|
0.7.13:
|
|
new:
|
|
Chinese game name: 方块研究所
|
|
SUPER COOL instant moving effect
|
|
new b2b bar style & animation
|
|
new transition animation
|
|
changed:
|
|
change difficulty of master mode
|
|
adjust delay algorithm(probably cause controlfeel changing, please reset your DAS setting)
|
|
code reconstructed
|
|
debug key change to F8
|
|
fixed:
|
|
error when sequence mode is his
|
|
error game area size of custom opponent
|
|
|
|
0.7.12: Global Update
|
|
AI learned to switch attack mode
|
|
seperate master mode from marathon mode
|
|
master mode more interesting
|
|
countdown line in sprint mode
|
|
smooth BGM swapping
|
|
new garbage buffer
|
|
new harddrop&lock SFX feel
|
|
a bit change of rotate system
|
|
grid switch
|
|
swap target by combo key/press
|
|
some Chinese translaton editted
|
|
[reconstruct event system]
|
|
|
|
0.7.11: Global Update
|
|
some Chinese translaton editted
|
|
add bone block in 2 hardest marathon(new block-fresh system)
|
|
play sound when get badges in royale mode
|
|
change b2b indicator display method
|
|
more difficulty of blind mode
|
|
colorful garbage lines
|
|
clearer attacking pointer
|
|
fix 6 next in classic mode
|
|
add QR code in help page
|
|
change some detials
|
|
|
|
0.7.10: Small Update
|
|
full Chinese translation
|
|
add Classic mode
|
|
change O spin's behaviour
|
|
bugs fixed
|
|
|
|
0.7.9: O-spin Update
|
|
O spin is a lie
|
|
better attacking pointer
|
|
language system
|
|
change rotate system
|
|
change BGM&BG set
|
|
code optimized
|
|
bugs fixed
|
|
|
|
0.7.8: Performance Update
|
|
GPU usage decreased much more than before
|
|
add virtual key animation
|
|
display player's rank after death in royale mode
|
|
fix sequence error of PC training mode
|
|
adjust difficulty of suvivor mode
|
|
code optimized
|
|
bugs fixed
|
|
|
|
0.7.7: Mode Update
|
|
add dig mode
|
|
add survivor mode
|
|
combine some modes
|
|
change some GUI
|
|
more SFXs
|
|
bugs fixed
|
|
|
|
0.7.6: Mode Update
|
|
new font
|
|
add DIFFICULTY selection
|
|
virtual keys give visual feedback(PC/phone)
|
|
add vibration
|
|
add default set of visual keys
|
|
add tech mode
|
|
add drought mode
|
|
better GUI&change speed&BGM in royale mode
|
|
more FXs in royale mode
|
|
fix all attacking bug of royale mode
|
|
change sequence of TSD-only mode to bag7
|
|
|
|
0.7.5: Global Update
|
|
reduce difficuly of PC training mode, and add more patterns
|
|
reduce difficuly of death mode
|
|
add PC challenge mode
|
|
swapping attack mode for royale mode(AI always use 'Random')
|
|
royale mode use less GPU
|
|
new GUI of royale mode
|
|
add intro scene
|
|
soft scene swapping
|
|
adjust other details
|
|
change game icon
|
|
adjust GUI of royale mode
|
|
change sequence of TSD-only mode
|
|
royale mode use LESS GPU
|
|
|
|
0.7.4: Bug Update
|
|
add a lot of bugs
|
|
|
|
0.7.3: Game Detail Update
|
|
add infinite target in custom
|
|
fix TSD-only mode result+1 when finishing with a wrong clear
|
|
change sequence generator of TSD-only mode
|
|
GUI position editted
|
|
Fix Screen flow
|
|
smarter AI
|
|
|
|
0.7.2: Mode Update
|
|
add PC training mode
|
|
add TSD-only mode
|
|
remove non-sense s/z spin double
|
|
GUI position editted
|
|
grid BG changed
|
|
smarter AI
|
|
]=]
|
|
|
|
local find,sub=string.find,string.sub
|
|
local L,c={},0--List, \n counter,
|
|
local p,p1=1,0--Cut start/end pos
|
|
local EOF=#S
|
|
|
|
while true do
|
|
p1=find(S,"\n",p1+1)
|
|
c=c+1
|
|
if c==23 or p1==EOF then
|
|
L[#L+1]=sub(S,p,p1-1)
|
|
if p1==EOF then return L end
|
|
p=p1+1
|
|
c=0
|
|
end
|
|
end |