回放录像包含设置数据

This commit is contained in:
MrZ_26
2020-08-08 15:16:00 +08:00
parent 8ff5202a1f
commit be1b6175b2
2 changed files with 26 additions and 3 deletions

View File

@@ -6,6 +6,25 @@ local sub,find=string.sub,string.find
local char,byte=string.char,string.byte
local ins,rem=table.insert,table.remove
local default_setting={
"das","arr",
"sddas","sdarr",
"ihs","irs","ims",
"maxNext",
"swap",
-- "face",
}
local function copyGameSetting()
local S={face={}}
for _,v in next,default_setting do
S[v]=setting[v]
end
for i=1,25 do
S.face[i]=setting.face[i]
end
return S
end
function destroyPlayers()
for i=#players,1,-1 do
local P=players[i]
@@ -282,6 +301,7 @@ function resetGameData()
game.warnLVL=0
game.recording=true
game.replaying=false
game.setting=copyGameSetting()
game.rec={}
math.randomseed(tm.getTime())
game.seed=rnd(261046101471026)
@@ -333,6 +353,7 @@ function resetPartGameData(replaying)
game.pauseCount=0
game.recording=true
game.replaying=false
game.setting=copyGameSetting()
game.rec={}
math.randomseed(tm.getTime())
game.seed=rnd(1046101471,2662622626)

View File

@@ -2577,11 +2577,13 @@ local function loadGameEnv(P)--Load gameEnv
--Load game settings
for k,v in next,gameEnv0 do
if modeEnv[k]~=nil then
v=modeEnv[k]
v=modeEnv[k] --Mode setting
elseif game.setting[k]~=nil then
v=game.setting[k] --Game setting
elseif setting[k]~=nil then
v=setting[k]
v=setting[k] --Global setting
end
ENV[k]=v
ENV[k]=v --Default setting
end
end
local function applyGameEnv(P)--Finish gameEnv processing