修复画面设置界面布局问题
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@@ -289,14 +289,14 @@ return{
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game="Game→",
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game="Game→",
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block="Draw Block",
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block="Draw Block",
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ghost="Ghost",
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center="Center",
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smooth="Smooth Falling",
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smooth="Smooth Falling",
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grid="Grid",
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upEdge="3D Block",
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upEdge="3D Block",
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bagLine="Bag Separator",
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bagLine="Bag Separator",
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ghost="Ghost",
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grid="Grid",
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center="Center",
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lockFX="Lock FX",
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lockFX="Lock FX",
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dropFX="Drop FX",
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dropFX="Drop FX",
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moveFX="Move FX",
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moveFX="Move FX",
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@@ -304,7 +304,7 @@ return{
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splashFX="Splash FX",
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splashFX="Splash FX",
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shakeFX="Field Sway",
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shakeFX="Field Sway",
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atkFX="Atk. FX",
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atkFX="Atk. FX",
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frame="Render Frame Rate",
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frame="Render Frame Rate(%)",
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text="Line Clear Pop-up",
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text="Line Clear Pop-up",
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score="Score Pop-up",
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score="Score Pop-up",
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@@ -276,7 +276,7 @@ return{
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splashFX="Effets splash",
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splashFX="Effets splash",
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shakeFX="Tremblements de l'écran",
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shakeFX="Tremblements de l'écran",
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atkFX="Effets d'attaque",
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atkFX="Effets d'attaque",
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frame="Montrer les FPS",
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frame="Montrer les FPS(%)",
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text="Texte d'action",
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text="Texte d'action",
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score="Pop-up de score",
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score="Pop-up de score",
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@@ -289,14 +289,14 @@ return{
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game="Jogo→",
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game="Jogo→",
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block="Mostrar bloco",
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block="Mostrar bloco",
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ghost="Fantasma",
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center="Centro",
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smooth="Queda suave",
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smooth="Queda suave",
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grid="Rede",
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upEdge="3D bloco",
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upEdge="3D bloco",
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bagLine="Linha da bolsa",
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bagLine="Linha da bolsa",
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ghost="Fantasma",
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grid="Rede",
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center="Centro",
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lockFX="Nível FX Trava",
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lockFX="Nível FX Trava",
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dropFX="Nível FX Queda",
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dropFX="Nível FX Queda",
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moveFX="Nível FX Mover",
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moveFX="Nível FX Mover",
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@@ -304,7 +304,7 @@ return{
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splashFX="Nível FX Splash",
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splashFX="Nível FX Splash",
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shakeFX="Nível Tremida Tabuleiro",
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shakeFX="Nível Tremida Tabuleiro",
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atkFX="Nível FX Atk.",
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atkFX="Nível FX Atk.",
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frame="Render Frame Rate",
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frame="Render Frame Rate(%)",
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text="Texto de ação",
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text="Texto de ação",
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score="Pop-up de pontos",
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score="Pop-up de pontos",
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@@ -281,7 +281,7 @@ return{
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splashFX="FX Vis. de Splash",
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splashFX="FX Vis. de Splash",
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shakeFX="Bamboleo del Tablero",
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shakeFX="Bamboleo del Tablero",
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atkFX="FX Vis. de Ataque",
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atkFX="FX Vis. de Ataque",
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frame="Ratio de FPSs",
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frame="Ratio de FPSs(%)",
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text="Texto de Acciones",
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text="Texto de Acciones",
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score="Puntaje en Pantalla",
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score="Puntaje en Pantalla",
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@@ -163,7 +163,7 @@ return{
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splashFX="↑↑↑~",
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splashFX="↑↑↑~",
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shakeFX="~|~|~",
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shakeFX="~|~|~",
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atkFX="→→~",
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atkFX="→→~",
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frame="|=|",
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frame="|=|%",
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text="ABC",
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text="ABC",
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score="+123",
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score="+123",
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@@ -294,7 +294,7 @@ return{
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bagLine="包分界线",
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bagLine="包分界线",
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ghost="阴影不透明度",
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ghost="阴影不透明度",
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grid="网格",
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grid="网格不透明度",
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center="旋转中心不透明度",
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center="旋转中心不透明度",
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lockFX="锁定特效",
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lockFX="锁定特效",
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@@ -304,7 +304,7 @@ return{
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splashFX="溅射特效",
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splashFX="溅射特效",
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shakeFX="晃动特效",
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shakeFX="晃动特效",
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atkFX="攻击特效",
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atkFX="攻击特效",
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frame="绘制帧率",
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frame="绘制帧率(%)",
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text="消行文本",
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text="消行文本",
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score="分数动画",
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score="分数动画",
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@@ -13,14 +13,14 @@ scene.widgetList={
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WIDGET.newButton{name="sound", x=200,y=80,w=240,h=80,color='lC',font=35,code=swapScene("setting_sound",'swipeR')},
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WIDGET.newButton{name="sound", x=200,y=80,w=240,h=80,color='lC',font=35,code=swapScene("setting_sound",'swipeR')},
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WIDGET.newButton{name="game", x=1080,y=80,w=240,h=80,color='lC',font=35,code=swapScene("setting_game",'swipeL')},
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WIDGET.newButton{name="game", x=1080,y=80,w=240,h=80,color='lC',font=35,code=swapScene("setting_game",'swipeL')},
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WIDGET.newSwitch{name="block", x=350,y=165,disp=SETval("block"),code=SETrev("block")},
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WIDGET.newSwitch{name="block", x=350,y=160,disp=SETval("block"),code=SETrev("block")},
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WIDGET.newSwitch{name="smooth", x=350,y=215,disp=SETval("smooth"),code=SETrev("smooth")},
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WIDGET.newSwitch{name="smooth", x=350,y=210,disp=SETval("smooth"),code=SETrev("smooth")},
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WIDGET.newSwitch{name="upEdge", x=350,y=265,disp=SETval("upEdge"),code=SETrev("upEdge")},
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WIDGET.newSwitch{name="upEdge", x=350,y=260,disp=SETval("upEdge"),code=SETrev("upEdge")},
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WIDGET.newSwitch{name="bagLine", x=350,y=315,disp=SETval("bagLine"),code=SETrev("bagLine")},
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WIDGET.newSwitch{name="bagLine", x=350,y=310,disp=SETval("bagLine"),code=SETrev("bagLine")},
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WIDGET.newSlider{name="ghost", x=600,y=180,w=480,unit=.6, disp=SETval("ghost"),show="percent",code=SETsto("ghost")},
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WIDGET.newSlider{name="ghost", x=700,y=180,w=380,unit=.6, disp=SETval("ghost"),show="percent",code=SETsto("ghost")},
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WIDGET.newSlider{name="grid", x=600,y=240,w=480,unit=.4, disp=SETval("grid"),show="percent", code=SETsto("grid")},
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WIDGET.newSlider{name="grid", x=700,y=240,w=380,unit=.4, disp=SETval("grid"),show="percent", code=SETsto("grid")},
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WIDGET.newSlider{name="center", x=600,y=300,w=480,unit=1, disp=SETval("center"), code=SETsto("center")},
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WIDGET.newSlider{name="center", x=700,y=300,w=380,unit=1, disp=SETval("center"), code=SETsto("center")},
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WIDGET.newSlider{name="lockFX", x=220,y=365,w=380,unit=5, disp=SETval("lockFX"), code=SETsto("lockFX")},
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WIDGET.newSlider{name="lockFX", x=220,y=365,w=380,unit=5, disp=SETval("lockFX"), code=SETsto("lockFX")},
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WIDGET.newSlider{name="dropFX", x=220,y=405,w=380,unit=5, disp=SETval("dropFX"), code=SETsto("dropFX")},
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WIDGET.newSlider{name="dropFX", x=220,y=405,w=380,unit=5, disp=SETval("dropFX"), code=SETsto("dropFX")},
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