把方便改的blind都换成invis,防止冒犯到盲人

模式名里的blind没有改,会影响存档数据不方便,不会在游戏里直接显示 close #291
(好奇真的有盲人玩吗)
This commit is contained in:
MrZ626
2021-09-11 20:32:12 +08:00
parent 27f2d05c56
commit b8b85b569c
11 changed files with 52 additions and 52 deletions

View File

@@ -33,7 +33,7 @@ local fallingTimer
local score
local nexts
local blind
local invis
local fast
local function reset()
@@ -60,7 +60,7 @@ function scene.sceneInit()
board={{},{},{},{},{}}
cx,cy=3,3
startTime=0
blind=false
invis=false
nexts=true
reset()
end
@@ -149,7 +149,7 @@ function scene.keyDown(key,isRep)
end
elseif key=="w"then
if state==0 then
blind=not blind
invis=not invis
end
elseif key=="e"then
if state==0 then
@@ -265,7 +265,7 @@ function scene.draw()
gc.setLineWidth(4)
setFont(70)
local hide=blind and state==1
local hide=invis and state==1
for i=1,5 do
for j=1,5 do
local N=board[i][j]
@@ -303,7 +303,7 @@ end
scene.widgetList={
WIDGET.newButton{name="reset",x=160,y=100,w=180,h=100,color='lG',font=40,code=pressKey"r"},
WIDGET.newSwitch{name="next", x=240,y=235,font=40,disp=function()return nexts end,code=pressKey"q",hideF=function()return state==1 end},
WIDGET.newSwitch{name="blind",x=240,y=305,font=40,disp=function()return blind end,code=pressKey"w",hideF=function()return state==1 end},
WIDGET.newSwitch{name="invis",x=240,y=305,font=40,disp=function()return invis end,code=pressKey"w",hideF=function()return state==1 end},
WIDGET.newSwitch{name="fast", x=240,y=375,font=30,disp=function()return fast end,code=pressKey"e",hideF=function()return state==1 end},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
}