把方便改的blind都换成invis,防止冒犯到盲人

模式名里的blind没有改,会影响存档数据不方便,不会在游戏里直接显示 close #291
(好奇真的有盲人玩吗)
This commit is contained in:
MrZ626
2021-09-11 20:32:12 +08:00
parent 27f2d05c56
commit b8b85b569c
11 changed files with 52 additions and 52 deletions

View File

@@ -671,7 +671,7 @@ return{
app_15p={
reset="Shuffle",
color="Color",
blind="Blind",
invis="Invis",
slide="Slide",
pathVis="Show Path",
revKB="Reverse",
@@ -679,7 +679,7 @@ return{
app_schulteG={
reset="Reset",
rank="Size",
blind="Blind",
invis="Invis",
disappear="Hide",
tapFX="Tap FX",
},
@@ -693,7 +693,7 @@ return{
},
app_2048={
reset="Reset",
blind="Blind",
invis="Invis",
tapControl="Tap controls",
skip="Skip Round",
@@ -701,7 +701,7 @@ return{
app_ten={
reset="Reset",
next="Next",
blind="Blind",
invis="Invis",
fast="Fast",
},
app_dtw={
@@ -775,12 +775,12 @@ return{
['rhythm_e']= {"Rhythm", "EASY", "200-line low-BPM rhythm marathon."},
['rhythm_h']= {"Rhythm", "HARD", "200-line medium BPM rhythm marathon"},
['rhythm_u']= {"Rhythm", "ULTIMATE", "200-line high-BPM rhythm marathon."},
['blind_e']= {"Blind", "HALF", "For novices."},
['blind_n']= {"Blind", "ALL", "For intermediates."},
['blind_h']= {"Blind", "SUDDEN", "For the experienced."},
['blind_l']= {"Blind", "SUDDEN+", "For professionals."},
['blind_u']= {"Blind", "?", "Are you ready?"},
['blind_wtf']= {"Blind", "WTF", "You're not ready."},
['blind_e']= {"Invis", "HALF", "For novices."},
['blind_n']= {"Invis", "ALL", "For intermediates."},
['blind_h']= {"Invis", "SUDDEN", "For the experienced."},
['blind_l']= {"Invis", "SUDDEN+", "For professionals."},
['blind_u']= {"Invis", "?", "Are you ready?"},
['blind_wtf']= {"Invis", "WTF", "You're not ready."},
['classic_h']= {"Classic", "HARD", "A medium speed recreation from the 80s."},
['classic_l']= {"Classic", "LUNATIC", "A high-speed recreation from the 80s."},
['classic_u']= {"Classic", "ULTIMATE", "A very high-speed recreation from the 80s."},

View File

@@ -577,7 +577,7 @@ return{
app_15p={
reset="Mezclar",
color="Color",
blind="A ciegas",
invis="A ciegas",
slide="Mover",
pathVis="Mostrar Movs.",
revKB="Deshacer",
@@ -585,7 +585,7 @@ return{
app_schulteG={
reset="Reiniciar",
rank="Tamaño",
blind="A ciegas",
invis="A ciegas",
disappear="No mostrar",
tapFX="Sonido al pulsar",
},
@@ -599,14 +599,14 @@ return{
},
app_2048={
reset="Reiniciar",
blind="A ciegas",
invis="A ciegas",
tapControl="Control táctil",
skip="Saltar ronda",
},
app_ten={
reset="Reiniciar",
next="Siguiente",
blind="A ciegas",
invis="A ciegas",
fast="Rápido",
},
app_dtw={

View File

@@ -574,7 +574,7 @@ return{
app_15p={
reset="Réinitialiser",
color="Couleur",
blind="Aveugler",
invis="Aveugler",
slide="Glisser",
pathVis="Montrer le tracé",
revKB="Inverser",
@@ -582,7 +582,7 @@ return{
app_schulteG={
reset="Réinitialiser",
rank="Taille",
blind="Aveugler",
invis="Aveugler",
disappear="Cacher",
tapFX="Effet quand tapé",
},
@@ -596,14 +596,14 @@ return{
},
app_2048={
reset="Réinitialiser",
blind="Aveugler",
invis="Aveugler",
tapControl="Contrôle par toucher",
skip="Passer Round",
},
app_ten={
reset="Réinitialiser",
next="Prévisualisations",
blind="Aveugler",
invis="Aveugler",
-- fast="Fast",
},
app_dtw={

View File

@@ -661,7 +661,7 @@ return{
app_15p={
reset="Embaralhar",
C="Cor",
blind="Cego",
invis="Cego",
slide="Deslizar",
pathVis="Mostrar caminho",
revKB="Reverso",
@@ -669,7 +669,7 @@ return{
app_schulteG={
reset="Resetar",
rank="Tamanho",
blind="Cego",
invis="Cego",
disappear="Escond.",
tapFX="FX De Toque",
},
@@ -683,14 +683,14 @@ return{
},
app_2048={
reset="Resetar",
blind="Cego",
invis="Cego",
-- tapControl="Tap control",
-- skip="Skip Round",
},
app_ten={
reset="Resetar",
next="Próxima",
blind="Cego",
invis="Cego",
-- fast="Fast",
},
app_dtw={

View File

@@ -538,7 +538,7 @@ return{
app_15p={
reset="!@#$%",
color="~~~",
blind="???",
invis="???",
slide="~_~",
pathVis="--==>",
revKB="Reverse",
@@ -546,7 +546,7 @@ return{
app_schulteG={
reset="!@#$%",
rank="←?→",
blind="???",
invis="???",
disappear="=X=",
tapFX="↓ !",
},
@@ -560,14 +560,14 @@ return{
},
app_2048={
reset="R",
blind="???",
invis="???",
tapControl="_↓",
skip=">>",
},
app_ten={
reset="R",
next="",
blind="???",
invis="???",
fast="~~→",
},
app_dtw={

View File

@@ -181,7 +181,7 @@ return{
app_15p={
reset="打乱",
color="",
blind="",
invis="",
slide="滑动",
pathVis="路径显示",
revKB="键盘反向",
@@ -189,7 +189,7 @@ return{
app_schulteG={
reset="重开",
rank="尺寸",
blind="",
invis="",
disappear="消失",
tapFX="动画",
},

View File

@@ -669,7 +669,7 @@ return{
app_15p={
reset="打乱",
color="颜色",
blind="盲打",
invis="盲打",
slide="滑动操作",
pathVis="路径显示",
revKB="键盘反向",
@@ -677,7 +677,7 @@ return{
app_schulteG={
reset="重来",
rank="尺寸",
blind="盲打",
invis="盲打",
disappear="消失",
tapFX="点击动画",
},
@@ -694,7 +694,7 @@ return{
},
app_2048={
reset="重置",
blind="盲打",
invis="盲打",
tapControl="点击操作",
skip="跳过回合",
@@ -702,7 +702,7 @@ return{
app_ten={
reset="重置",
next="预览",
blind="盲打",
invis="盲打",
fast="速打",
},
app_dtw={

View File

@@ -9,7 +9,7 @@ local board,cx,cy
local startTime,time
local move,push,state
local color,blind='color1'
local color,invis='color1'
local slide,pathVis,revKB
local function ifGaming()return state==1 end
@@ -26,7 +26,7 @@ function scene.sceneInit()
state=2
color='color1'
blind=false
invis=false
slide=true
pathVis=true
revKB=false
@@ -160,7 +160,7 @@ function scene.keyDown(key,isRep)
end
elseif key=="w"then
if state==0 then
blind=not blind
invis=not invis
end
elseif key=="e"then
if state==0 then
@@ -292,7 +292,7 @@ function scene.draw()
gc.rectangle('line',313,33,654,654,18)
gc.setLineWidth(4)
local mono=blind and state==1
local mono=invis and state==1
setFont(80)
for i=1,4 do
for j=1,4 do
@@ -322,7 +322,7 @@ end
scene.widgetList={
WIDGET.newButton{name="reset", x=160, y=100,w=180,h=100,color='lG',font=40,code=pressKey"space"},
colorSelector,
WIDGET.newSwitch{name="blind", x=240, y=330,w=60,font=40,disp=function()return blind end, code=pressKey"w",hideF=ifGaming},
WIDGET.newSwitch{name="invis", x=240, y=330,w=60,font=40,disp=function()return invis end, code=pressKey"w",hideF=ifGaming},
WIDGET.newSwitch{name="slide", x=240, y=420,w=60,font=40,disp=function()return slide end, code=pressKey"e",hideF=ifGaming},
WIDGET.newSwitch{name="pathVis",x=240, y=510,w=60,font=40,disp=function()return pathVis end,code=pressKey"r",hideF=function()return state==1 or not slide end},
WIDGET.newSwitch{name="revKB", x=240, y=600,w=60,font=40,disp=function()return revKB end, code=pressKey"t",hideF=ifGaming},

View File

@@ -9,7 +9,7 @@ local mStr=mStr
local scene={}
local blind,tapControl
local invis,tapControl
local board
local startTime,time
@@ -231,7 +231,7 @@ function scene.sceneInit()
BGM.play('truth')
board={}
blind=false
invis=false
tapControl=false
startTime=0
reset()
@@ -320,7 +320,7 @@ function scene.keyDown(key,isRep)
end
elseif key=="space"then skip()
elseif key=="r"then reset()
elseif key=="q"then if state==0 then blind=not blind end
elseif key=="q"then if state==0 then invis=not invis end
elseif key=="w"then if state==0 then tapControl=not tapControl end
elseif key=="1"or key=="2"then(kb.isDown("lshift","lctrl","lalt")and playRep or setFocus)(key=="1"and 1 or 2)
elseif key=="c1"then playRep(1)
@@ -405,7 +405,7 @@ function scene.draw()
local x,y=1+(i-1)%4,int((i+3)/4)
local N=board[i]
if i~=prevPos or prevSpawnTime==1 then
if not blind or i==prevPos then
if not invis or i==prevPos then
setColor(tileColor[N]or COLOR.D)
rectangle('fill',x*160+163,y*160-117,154,154,15)
if N>=0 then
@@ -482,7 +482,7 @@ end
scene.widgetList={
WIDGET.newButton{name="reset", x=155,y=100,w=180,h=100,color='lG',font=40,code=pressKey"r"},
WIDGET.newSwitch{name="blind", x=240,y=300,w=60,font=40,disp=function()return blind end,code=pressKey"q",hideF=function()return state==1 end},
WIDGET.newSwitch{name="invis", x=240,y=300,w=60,font=40,disp=function()return invis end,code=pressKey"q",hideF=function()return state==1 end},
WIDGET.newSwitch{name="tapControl",x=240,y=370,w=60,font=40,disp=function()return tapControl end,code=pressKey"w",hideF=function()return state==1 end},
WIDGET.newKey{name="up", x=155,y=460,w=100,fText="",font=50, color='Y',code=pressKey"up", hideF=function()return tapControl end},

View File

@@ -9,7 +9,7 @@ local mStr=mStr
local scene={}
local board,rank
local blind,disappear
local invis,disappear
local startTime,time
local state,progress
local tapFX,mistake
@@ -19,7 +19,7 @@ function scene.sceneInit()
BGM.play('way')
board={}
rank=3
blind=false
invis=false
disappear=false
tapFX=true
@@ -94,7 +94,7 @@ function scene.keyDown(key,isRep)
end
elseif key=="q"then
if state==0 then
blind=not blind
invis=not invis
end
elseif key=="w"then
if state==0 then
@@ -143,7 +143,7 @@ function scene.draw()
gc.rectangle('line',310,30,660,660)
local width=640/rank
local mono=state==0 or blind and state==1 and progress>0
local mono=state==0 or invis and state==1 and progress>0
gc.setLineWidth(4)
local f=180-rank*20
setFont(f)
@@ -171,7 +171,7 @@ end
scene.widgetList={
WIDGET.newButton{name="reset", x=160,y=100,w=180,h=100,color='lG',font=40,code=pressKey"space",hideF=function()return state==0 end},
WIDGET.newSlider{name="rank", x=130,y=250,w=150,unit=3,show=false,font=40,disp=function()return rank-3 end,code=function(v)rank=v+3 end,hideF=function()return state>0 end},
WIDGET.newSwitch{name="blind", x=240,y=330,w=60, font=40,disp=function()return blind end, code=pressKey"q",hideF=function()return state==1 end},
WIDGET.newSwitch{name="invis", x=240,y=330,w=60, font=40,disp=function()return invis end, code=pressKey"q",hideF=function()return state==1 end},
WIDGET.newSwitch{name="disappear",x=240,y=420,w=60, font=40,disp=function()return disappear end,code=pressKey"w",hideF=function()return state==1 end},
WIDGET.newSwitch{name="tapFX", x=240,y=510,w=60, font=40,disp=function()return tapFX end, code=pressKey"e",hideF=function()return state==1 end},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},

View File

@@ -33,7 +33,7 @@ local fallingTimer
local score
local nexts
local blind
local invis
local fast
local function reset()
@@ -60,7 +60,7 @@ function scene.sceneInit()
board={{},{},{},{},{}}
cx,cy=3,3
startTime=0
blind=false
invis=false
nexts=true
reset()
end
@@ -149,7 +149,7 @@ function scene.keyDown(key,isRep)
end
elseif key=="w"then
if state==0 then
blind=not blind
invis=not invis
end
elseif key=="e"then
if state==0 then
@@ -265,7 +265,7 @@ function scene.draw()
gc.setLineWidth(4)
setFont(70)
local hide=blind and state==1
local hide=invis and state==1
for i=1,5 do
for j=1,5 do
local N=board[i][j]
@@ -303,7 +303,7 @@ end
scene.widgetList={
WIDGET.newButton{name="reset",x=160,y=100,w=180,h=100,color='lG',font=40,code=pressKey"r"},
WIDGET.newSwitch{name="next", x=240,y=235,font=40,disp=function()return nexts end,code=pressKey"q",hideF=function()return state==1 end},
WIDGET.newSwitch{name="blind",x=240,y=305,font=40,disp=function()return blind end,code=pressKey"w",hideF=function()return state==1 end},
WIDGET.newSwitch{name="invis",x=240,y=305,font=40,disp=function()return invis end,code=pressKey"w",hideF=function()return state==1 end},
WIDGET.newSwitch{name="fast", x=240,y=375,font=30,disp=function()return fast end,code=pressKey"e",hideF=function()return state==1 end},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
}