把方便改的blind都换成invis,防止冒犯到盲人

模式名里的blind没有改,会影响存档数据不方便,不会在游戏里直接显示 close #291
(好奇真的有盲人玩吗)
This commit is contained in:
MrZ626
2021-09-11 20:32:12 +08:00
parent 27f2d05c56
commit b8b85b569c
11 changed files with 52 additions and 52 deletions

View File

@@ -9,7 +9,7 @@ local mStr=mStr
local scene={}
local board,rank
local blind,disappear
local invis,disappear
local startTime,time
local state,progress
local tapFX,mistake
@@ -19,7 +19,7 @@ function scene.sceneInit()
BGM.play('way')
board={}
rank=3
blind=false
invis=false
disappear=false
tapFX=true
@@ -94,7 +94,7 @@ function scene.keyDown(key,isRep)
end
elseif key=="q"then
if state==0 then
blind=not blind
invis=not invis
end
elseif key=="w"then
if state==0 then
@@ -143,7 +143,7 @@ function scene.draw()
gc.rectangle('line',310,30,660,660)
local width=640/rank
local mono=state==0 or blind and state==1 and progress>0
local mono=state==0 or invis and state==1 and progress>0
gc.setLineWidth(4)
local f=180-rank*20
setFont(f)
@@ -171,7 +171,7 @@ end
scene.widgetList={
WIDGET.newButton{name="reset", x=160,y=100,w=180,h=100,color='lG',font=40,code=pressKey"space",hideF=function()return state==0 end},
WIDGET.newSlider{name="rank", x=130,y=250,w=150,unit=3,show=false,font=40,disp=function()return rank-3 end,code=function(v)rank=v+3 end,hideF=function()return state>0 end},
WIDGET.newSwitch{name="blind", x=240,y=330,w=60, font=40,disp=function()return blind end, code=pressKey"q",hideF=function()return state==1 end},
WIDGET.newSwitch{name="invis", x=240,y=330,w=60, font=40,disp=function()return invis end, code=pressKey"q",hideF=function()return state==1 end},
WIDGET.newSwitch{name="disappear",x=240,y=420,w=60, font=40,disp=function()return disappear end,code=pressKey"w",hideF=function()return state==1 end},
WIDGET.newSwitch{name="tapFX", x=240,y=510,w=60, font=40,disp=function()return tapFX end, code=pressKey"e",hideF=function()return state==1 end},
WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},