把方便改的blind都换成invis,防止冒犯到盲人
模式名里的blind没有改,会影响存档数据不方便,不会在游戏里直接显示 close #291 (好奇真的有盲人玩吗)
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@@ -9,7 +9,7 @@ local mStr=mStr
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local scene={}
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local blind,tapControl
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local invis,tapControl
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local board
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local startTime,time
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@@ -231,7 +231,7 @@ function scene.sceneInit()
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BGM.play('truth')
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board={}
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blind=false
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invis=false
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tapControl=false
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startTime=0
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reset()
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@@ -320,7 +320,7 @@ function scene.keyDown(key,isRep)
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end
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elseif key=="space"then skip()
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elseif key=="r"then reset()
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elseif key=="q"then if state==0 then blind=not blind end
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elseif key=="q"then if state==0 then invis=not invis end
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elseif key=="w"then if state==0 then tapControl=not tapControl end
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elseif key=="1"or key=="2"then(kb.isDown("lshift","lctrl","lalt")and playRep or setFocus)(key=="1"and 1 or 2)
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elseif key=="c1"then playRep(1)
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@@ -405,7 +405,7 @@ function scene.draw()
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local x,y=1+(i-1)%4,int((i+3)/4)
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local N=board[i]
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if i~=prevPos or prevSpawnTime==1 then
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if not blind or i==prevPos then
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if not invis or i==prevPos then
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setColor(tileColor[N]or COLOR.D)
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rectangle('fill',x*160+163,y*160-117,154,154,15)
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if N>=0 then
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@@ -482,7 +482,7 @@ end
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scene.widgetList={
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WIDGET.newButton{name="reset", x=155,y=100,w=180,h=100,color='lG',font=40,code=pressKey"r"},
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WIDGET.newSwitch{name="blind", x=240,y=300,w=60,font=40,disp=function()return blind end,code=pressKey"q",hideF=function()return state==1 end},
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WIDGET.newSwitch{name="invis", x=240,y=300,w=60,font=40,disp=function()return invis end,code=pressKey"q",hideF=function()return state==1 end},
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WIDGET.newSwitch{name="tapControl",x=240,y=370,w=60,font=40,disp=function()return tapControl end,code=pressKey"w",hideF=function()return state==1 end},
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WIDGET.newKey{name="up", x=155,y=460,w=100,fText="↑",font=50, color='Y',code=pressKey"up", hideF=function()return tapControl end},
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