把方便改的blind都换成invis,防止冒犯到盲人
模式名里的blind没有改,会影响存档数据不方便,不会在游戏里直接显示 close #291 (好奇真的有盲人玩吗)
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@@ -9,7 +9,7 @@ local board,cx,cy
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local startTime,time
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local move,push,state
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local color,blind='color1'
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local color,invis='color1'
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local slide,pathVis,revKB
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local function ifGaming()return state==1 end
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@@ -26,7 +26,7 @@ function scene.sceneInit()
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state=2
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color='color1'
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blind=false
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invis=false
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slide=true
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pathVis=true
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revKB=false
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@@ -160,7 +160,7 @@ function scene.keyDown(key,isRep)
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end
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elseif key=="w"then
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if state==0 then
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blind=not blind
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invis=not invis
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end
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elseif key=="e"then
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if state==0 then
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@@ -292,7 +292,7 @@ function scene.draw()
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gc.rectangle('line',313,33,654,654,18)
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gc.setLineWidth(4)
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local mono=blind and state==1
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local mono=invis and state==1
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setFont(80)
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for i=1,4 do
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for j=1,4 do
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@@ -322,7 +322,7 @@ end
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scene.widgetList={
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WIDGET.newButton{name="reset", x=160, y=100,w=180,h=100,color='lG',font=40,code=pressKey"space"},
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colorSelector,
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WIDGET.newSwitch{name="blind", x=240, y=330,w=60,font=40,disp=function()return blind end, code=pressKey"w",hideF=ifGaming},
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WIDGET.newSwitch{name="invis", x=240, y=330,w=60,font=40,disp=function()return invis end, code=pressKey"w",hideF=ifGaming},
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WIDGET.newSwitch{name="slide", x=240, y=420,w=60,font=40,disp=function()return slide end, code=pressKey"e",hideF=ifGaming},
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WIDGET.newSwitch{name="pathVis",x=240, y=510,w=60,font=40,disp=function()return pathVis end,code=pressKey"r",hideF=function()return state==1 or not slide end},
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WIDGET.newSwitch{name="revKB", x=240, y=600,w=60,font=40,disp=function()return revKB end, code=pressKey"t",hideF=ifGaming},
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