把方便改的blind都换成invis,防止冒犯到盲人
模式名里的blind没有改,会影响存档数据不方便,不会在游戏里直接显示 close #291 (好奇真的有盲人玩吗)
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@@ -9,7 +9,7 @@ local board,cx,cy
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local startTime,time
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local move,push,state
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local color,blind='color1'
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local color,invis='color1'
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local slide,pathVis,revKB
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local function ifGaming()return state==1 end
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@@ -26,7 +26,7 @@ function scene.sceneInit()
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state=2
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color='color1'
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blind=false
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invis=false
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slide=true
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pathVis=true
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revKB=false
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@@ -160,7 +160,7 @@ function scene.keyDown(key,isRep)
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end
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elseif key=="w"then
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if state==0 then
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blind=not blind
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invis=not invis
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end
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elseif key=="e"then
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if state==0 then
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@@ -292,7 +292,7 @@ function scene.draw()
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gc.rectangle('line',313,33,654,654,18)
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gc.setLineWidth(4)
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local mono=blind and state==1
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local mono=invis and state==1
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setFont(80)
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for i=1,4 do
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for j=1,4 do
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@@ -322,7 +322,7 @@ end
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scene.widgetList={
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WIDGET.newButton{name="reset", x=160, y=100,w=180,h=100,color='lG',font=40,code=pressKey"space"},
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colorSelector,
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WIDGET.newSwitch{name="blind", x=240, y=330,w=60,font=40,disp=function()return blind end, code=pressKey"w",hideF=ifGaming},
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WIDGET.newSwitch{name="invis", x=240, y=330,w=60,font=40,disp=function()return invis end, code=pressKey"w",hideF=ifGaming},
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WIDGET.newSwitch{name="slide", x=240, y=420,w=60,font=40,disp=function()return slide end, code=pressKey"e",hideF=ifGaming},
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WIDGET.newSwitch{name="pathVis",x=240, y=510,w=60,font=40,disp=function()return pathVis end,code=pressKey"r",hideF=function()return state==1 or not slide end},
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WIDGET.newSwitch{name="revKB", x=240, y=600,w=60,font=40,disp=function()return revKB end, code=pressKey"t",hideF=ifGaming},
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@@ -9,7 +9,7 @@ local mStr=mStr
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local scene={}
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local blind,tapControl
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local invis,tapControl
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local board
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local startTime,time
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@@ -231,7 +231,7 @@ function scene.sceneInit()
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BGM.play('truth')
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board={}
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blind=false
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invis=false
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tapControl=false
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startTime=0
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reset()
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@@ -320,7 +320,7 @@ function scene.keyDown(key,isRep)
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end
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elseif key=="space"then skip()
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elseif key=="r"then reset()
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elseif key=="q"then if state==0 then blind=not blind end
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elseif key=="q"then if state==0 then invis=not invis end
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elseif key=="w"then if state==0 then tapControl=not tapControl end
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elseif key=="1"or key=="2"then(kb.isDown("lshift","lctrl","lalt")and playRep or setFocus)(key=="1"and 1 or 2)
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elseif key=="c1"then playRep(1)
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@@ -405,7 +405,7 @@ function scene.draw()
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local x,y=1+(i-1)%4,int((i+3)/4)
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local N=board[i]
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if i~=prevPos or prevSpawnTime==1 then
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if not blind or i==prevPos then
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if not invis or i==prevPos then
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setColor(tileColor[N]or COLOR.D)
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rectangle('fill',x*160+163,y*160-117,154,154,15)
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if N>=0 then
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@@ -482,7 +482,7 @@ end
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scene.widgetList={
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WIDGET.newButton{name="reset", x=155,y=100,w=180,h=100,color='lG',font=40,code=pressKey"r"},
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WIDGET.newSwitch{name="blind", x=240,y=300,w=60,font=40,disp=function()return blind end,code=pressKey"q",hideF=function()return state==1 end},
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WIDGET.newSwitch{name="invis", x=240,y=300,w=60,font=40,disp=function()return invis end,code=pressKey"q",hideF=function()return state==1 end},
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WIDGET.newSwitch{name="tapControl",x=240,y=370,w=60,font=40,disp=function()return tapControl end,code=pressKey"w",hideF=function()return state==1 end},
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WIDGET.newKey{name="up", x=155,y=460,w=100,fText="↑",font=50, color='Y',code=pressKey"up", hideF=function()return tapControl end},
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@@ -9,7 +9,7 @@ local mStr=mStr
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local scene={}
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local board,rank
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local blind,disappear
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local invis,disappear
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local startTime,time
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local state,progress
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local tapFX,mistake
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@@ -19,7 +19,7 @@ function scene.sceneInit()
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BGM.play('way')
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board={}
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rank=3
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blind=false
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invis=false
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disappear=false
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tapFX=true
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@@ -94,7 +94,7 @@ function scene.keyDown(key,isRep)
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end
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elseif key=="q"then
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if state==0 then
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blind=not blind
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invis=not invis
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end
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elseif key=="w"then
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if state==0 then
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@@ -143,7 +143,7 @@ function scene.draw()
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gc.rectangle('line',310,30,660,660)
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local width=640/rank
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local mono=state==0 or blind and state==1 and progress>0
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local mono=state==0 or invis and state==1 and progress>0
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gc.setLineWidth(4)
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local f=180-rank*20
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setFont(f)
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@@ -171,7 +171,7 @@ end
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scene.widgetList={
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WIDGET.newButton{name="reset", x=160,y=100,w=180,h=100,color='lG',font=40,code=pressKey"space",hideF=function()return state==0 end},
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WIDGET.newSlider{name="rank", x=130,y=250,w=150,unit=3,show=false,font=40,disp=function()return rank-3 end,code=function(v)rank=v+3 end,hideF=function()return state>0 end},
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WIDGET.newSwitch{name="blind", x=240,y=330,w=60, font=40,disp=function()return blind end, code=pressKey"q",hideF=function()return state==1 end},
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WIDGET.newSwitch{name="invis", x=240,y=330,w=60, font=40,disp=function()return invis end, code=pressKey"q",hideF=function()return state==1 end},
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WIDGET.newSwitch{name="disappear",x=240,y=420,w=60, font=40,disp=function()return disappear end,code=pressKey"w",hideF=function()return state==1 end},
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WIDGET.newSwitch{name="tapFX", x=240,y=510,w=60, font=40,disp=function()return tapFX end, code=pressKey"e",hideF=function()return state==1 end},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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@@ -33,7 +33,7 @@ local fallingTimer
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local score
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local nexts
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local blind
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local invis
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local fast
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local function reset()
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@@ -60,7 +60,7 @@ function scene.sceneInit()
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board={{},{},{},{},{}}
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cx,cy=3,3
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startTime=0
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blind=false
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invis=false
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nexts=true
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reset()
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end
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@@ -149,7 +149,7 @@ function scene.keyDown(key,isRep)
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end
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elseif key=="w"then
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if state==0 then
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blind=not blind
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invis=not invis
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end
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elseif key=="e"then
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if state==0 then
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@@ -265,7 +265,7 @@ function scene.draw()
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gc.setLineWidth(4)
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setFont(70)
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local hide=blind and state==1
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local hide=invis and state==1
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for i=1,5 do
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for j=1,5 do
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local N=board[i][j]
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@@ -303,7 +303,7 @@ end
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scene.widgetList={
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WIDGET.newButton{name="reset",x=160,y=100,w=180,h=100,color='lG',font=40,code=pressKey"r"},
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WIDGET.newSwitch{name="next", x=240,y=235,font=40,disp=function()return nexts end,code=pressKey"q",hideF=function()return state==1 end},
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WIDGET.newSwitch{name="blind",x=240,y=305,font=40,disp=function()return blind end,code=pressKey"w",hideF=function()return state==1 end},
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WIDGET.newSwitch{name="invis",x=240,y=305,font=40,disp=function()return invis end,code=pressKey"w",hideF=function()return state==1 end},
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WIDGET.newSwitch{name="fast", x=240,y=375,font=30,disp=function()return fast end,code=pressKey"e",hideF=function()return state==1 end},
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WIDGET.newButton{name="back", x=1140,y=640,w=170,h=80,fText=TEXTURE.back,code=backScene},
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}
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