框架keyDown事件机制微调,重构框架主循环和控件相关代码

可以用键盘和手柄控制光标(手柄不完善)
整理代码和部分语言文件细节
This commit is contained in:
MrZ626
2021-11-27 23:16:21 +08:00
parent f6b4c1b109
commit b6c37a5c9f
21 changed files with 246 additions and 339 deletions

View File

@@ -61,31 +61,21 @@ function scene.sceneInit()
end
function scene.keyDown(key)
if NET.getlock('enterRoom')then return end
if WIDGET.sel~=passwordBox then
if key=='r'then
if fetchTimer<=7 then
_fetchRoom()
end
elseif key=='s'then
SCN.go('setting_game')
elseif key=='n'then
SCN.go('net_newRoom')
elseif key=='escape'then
SCN.back()
elseif roomList:getLen()>0 and key=='return'then
local R=roomList:getSel()
if NET.getlock('fetchRoom')or not R then return end
if R.roomInfo.version==VERSION.room then
NET.enterRoom(R,passwordBox.value)
else
MES.new('error',text.versionNotMatch)
end
if NET.getlock('enterRoom')then return true end
if key=='r'then
if fetchTimer<=7 then
_fetchRoom()
end
elseif roomList:getLen()>0 and(key=='join'or key=='return'and love.keyboard.isDown('lctrl','rctrl'))then
local R=roomList:getSel()
if NET.getlock('fetchRoom')or not R then return end
if R.roomInfo.version==VERSION.room then
NET.enterRoom(R,passwordBox.value)
else
WIDGET.keyPressed(key)
MES.new('error',text.versionNotMatch)
end
else
WIDGET.keyPressed(key)
return true
end
end
@@ -144,12 +134,12 @@ end
scene.widgetList={
roomList,
passwordBox,
WIDGET.newKey{name='setting', x=1200,y=160,w=90,h=90,font=60,fText=CHAR.icon.settings,code=pressKey's'},
WIDGET.newKey{name='setting', x=1200,y=160,w=90,h=90,font=60,fText=CHAR.icon.settings,code=goScene'setting_game'},
WIDGET.newText{name='refreshing',x=450,y=240,font=45,hideF=function()return not NET.getlock('fetchRoom')end},
WIDGET.newText{name='noRoom', x=450,y=245,font=40,hideF=function()return roomList:getLen()>0 or NET.getlock('fetchRoom')end},
WIDGET.newKey{name='refresh', x=250,y=630,w=140,h=120,code=_fetchRoom,hideF=function()return fetchTimer>7 end},
WIDGET.newKey{name='new', x=510,y=630,w=260,h=120,code=pressKey'n'},
WIDGET.newKey{name='join', x=780,y=630,w=140,h=120,code=pressKey'return',hideF=function()return roomList:getLen()==0 or NET.getlock('enterRoom')end},
WIDGET.newKey{name='new', x=510,y=630,w=260,h=120,code=goScene'net_newRoom'},
WIDGET.newKey{name='join', x=780,y=630,w=140,h=120,code=pressKey'join',hideF=function()return roomList:getLen()==0 or NET.getlock('enterRoom')end},
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=pressKey'escape'},
}