框架keyDown事件机制微调,重构框架主循环和控件相关代码
可以用键盘和手柄控制光标(手柄不完善) 整理代码和部分语言文件细节
This commit is contained in:
@@ -60,6 +60,7 @@ BGM= require'Zframework.bgm'
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VOC= require'Zframework.voice'
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local ms,kb=love.mouse,love.keyboard
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local KBisDown=kb.isDown
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local gc=love.graphics
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local gc_push,gc_pop,gc_clear,gc_discard=gc.push,gc.pop,gc.clear,gc.discard
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@@ -69,9 +70,11 @@ local gc_draw,gc_line,gc_circle,gc_print=gc.draw,gc.line,gc.circle,gc.print
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local WIDGET,SCR,SCN=WIDGET,SCR,SCN
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local xOy=SCR.xOy
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local ITP=xOy.inverseTransformPoint
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local mx,my,mouseShow=-20,-20,false
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local ITP=xOy.inverseTransformPoint
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local max,min=math.max,math.min
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local mx,my,mouseShow,cursorSpd=-20,-20,false,0
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local jsState={}--map, joystickID->axisStates: {axisName->axisVal}
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local errData={}--list, each error create {mes={errMes strings},scene=sceneNameStr}
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@@ -126,36 +129,61 @@ local function updatePowerInfo()
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end
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-------------------------------------------------------------
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local lastX,lastY=0,0--Last click pos
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local function _updateMousePos(x,y,dx,dy)
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if SCN.swapping then return end
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dx,dy=dx/SCR.k,dy/SCR.k
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if SCN.mouseMove then SCN.mouseMove(x,y,dx,dy)end
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if ms.isDown(1)then
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WIDGET.drag(x,y,dx,dy)
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else
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WIDGET.cursorMove(x,y)
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end
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end
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local function _triggerMouseDown(x,y,k)
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if devMode==1 then
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print(("(%d,%d)<-%d,%d ~~(%d,%d)<-%d,%d"):format(
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x,y,
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x-lastX,y-lastY,
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math.floor(x/10)*10,math.floor(y/10)*10,
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math.floor((x-lastX)/10)*10,math.floor((y-lastY)/10)*10
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))
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end
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if SCN.swapping then return end
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if SCN.mouseDown then SCN.mouseDown(x,y,k)end
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WIDGET.press(x,y,k)
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lastX,lastY=x,y
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if SETTING.clickFX then SYSFX.newTap(3,x,y)end
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end
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local function _mouse_update(dt)
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if not KBisDown('lctrl','rctrl')and KBisDown('up','down','left','right')then
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local dx,dy=0,0
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if KBisDown('up')then dy=dy-cursorSpd end
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if KBisDown('down')then dy=dy+cursorSpd end
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if KBisDown('left')then dx=dx-cursorSpd end
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if KBisDown('right')then dx=dx+cursorSpd end
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mx=max(min(mx+dx,1280),0)
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my=max(min(my+dy,720),0)
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if my==0 or my==720 then
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WIDGET.sel=false
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WIDGET.drag(0,0,0,-dy)
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end
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_updateMousePos(mx,my,dx,dy)
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cursorSpd=min(cursorSpd+dt*26,12.6)
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else
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cursorSpd=6
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end
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end
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function love.mousepressed(x,y,k,touch)
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if touch then return end
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mouseShow=true
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mx,my=ITP(xOy,x,y)
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if devMode==1 then
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print(("(%d,%d)<-%d,%d ~~(%d,%d)<-%d,%d"):format(
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mx,my,
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mx-lastX,my-lastY,
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math.floor(mx/10)*10,math.floor(my/10)*10,
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math.floor((mx-lastX)/10)*10,math.floor((my-lastY)/10)*10
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))
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end
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if SCN.swapping then return end
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if SCN.mouseDown then SCN.mouseDown(mx,my,k)end
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WIDGET.press(mx,my,k)
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lastX,lastY=mx,my
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if SETTING.clickFX then SYSFX.newTap(3,mx,my)end
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_triggerMouseDown(mx,my,k)
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end
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function love.mousemoved(x,y,dx,dy,touch)
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if touch then return end
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mouseShow=true
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mx,my=ITP(xOy,x,y)
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if SCN.swapping then return end
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dx,dy=dx/SCR.k,dy/SCR.k
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if SCN.mouseMove then SCN.mouseMove(mx,my,dx,dy)end
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if ms.isDown(1)then
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WIDGET.drag(mx,my,dx/SCR.k,dy/SCR.k)
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else
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WIDGET.cursorMove(mx,my)
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end
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_updateMousePos(mx,my,dx,dy)
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end
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function love.mousereleased(x,y,k,touch)
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if touch or SCN.swapping then return end
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@@ -264,14 +292,26 @@ function love.keypressed(key,_,isRep)
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applyFullscreen()
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saveSettings()
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elseif not SCN.swapping then
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if SCN.keyDown then
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if EDITING==""then
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SCN.keyDown(key,isRep)
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if EDITING==""and(not SCN.keyDown or SCN.keyDown(key,isRep))then
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local W=WIDGET.sel
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if key=='escape'and not isRep then
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SCN.back()
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elseif key=='up'or key=='down'or key=='left'or key=='right'then
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mouseShow=true
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if KBisDown('lctrl','rctrl')then
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if W and W.arrowKey then W:arrowKey(key)end
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end
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elseif key=='space'or key=='return'then
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mouseShow=true
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if not isRep then
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if SETTING.clickFX then SYSFX.newTap(3,mx,my)end
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_triggerMouseDown(mx,my,1)
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end
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else
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if W and W.keypress then
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W:keypress(key)
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end
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end
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elseif key=='escape'and not isRep then
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SCN.back()
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else
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WIDGET.keyPressed(key,isRep)
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end
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end
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end
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@@ -367,13 +407,36 @@ function love.gamepadaxis(JS,axis,val)
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end
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end
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end
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function love.gamepadpressed(_,i)
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function love.gamepadpressed(_,key)
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mouseShow=false
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if SCN.swapping then return end
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if SCN.gamepadDown then SCN.gamepadDown(i)
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elseif SCN.keyDown then SCN.keyDown(dPadToKey[i]or i)
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elseif i=="back"then SCN.back()
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else WIDGET.gamepadPressed(dPadToKey[i]or i)
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if not SCN.swapping then
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local cursorCtrl
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if SCN.gamepadDown then
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cursorCtrl=SCN.gamepadDown(key)
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elseif SCN.keyDown then
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cursorCtrl=SCN.keyDown(dPadToKey[key]or key)
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else
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cursorCtrl=true
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end
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if cursorCtrl then
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key=dPadToKey[key]or key
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mouseShow=true
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local W=WIDGET.sel
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if key=='back'then
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SCN.back()
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elseif key=='up'or key=='down'or key=='left'or key=='right'then
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mouseShow=true
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if W and W.arrowKey then W:arrowKey(key)end
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elseif key=='return'then
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mouseShow=true
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if SETTING.clickFX then SYSFX.newTap(3,mx,my)end
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_triggerMouseDown(mx,my,1)
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else
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if W and W.keypress then
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W:keypress(key)
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end
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end
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end
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end
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end
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function love.gamepadreleased(_,i)
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@@ -513,7 +576,7 @@ local devColor={
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}
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local WS=WS
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local WSnames={'app','user','play','stream','chat','manage'}
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local wsBottomImage do
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local wsImg={}do
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local L={78,18,
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{'clear',1,1,1,0},
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{'setCL',1,1,1,.3},
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@@ -523,23 +586,23 @@ local wsBottomImage do
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table.insert(L,{'setCL',1,1,1,i*.005})
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table.insert(L,{'fRect',i,0,1,18})
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end
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wsBottomImage=GC.DO(L)
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wsImg.bottom=GC.DO(L)
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wsImg.dead=GC.DO{20,20,
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{'rawFT',20},
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{'setCL',1,.3,.3},
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{'mText',"X",11,-1},
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}
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wsImg.connecting=GC.DO{20,20,
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{'rawFT',20},
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{'setLW',3},
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{'mText',"C",11,-1},
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}
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wsImg.running=GC.DO{20,20,
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{'rawFT',20},
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{'setCL',.5,1,0},
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{'mText',"R",11,-1},
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}
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end
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local ws_deadImg=GC.DO{20,20,
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{'rawFT',20},
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{'setCL',1,.3,.3},
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{'mText',"X",11,-1},
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}
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local ws_connectingImg=GC.DO{20,20,
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{'rawFT',20},
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{'setLW',3},
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{'mText',"C",11,-1},
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}
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local ws_runningImg=GC.DO{20,20,
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{'rawFT',20},
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{'setCL',.5,1,0},
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{'mText',"R",11,-1},
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}
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local function drawCursor(_,x,y)
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gc_setColor(1,1,1)
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@@ -559,7 +622,7 @@ function love.run()
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local TASK_update=TASK.update
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local SYSFX_update,SYSFX_draw=SYSFX.update,SYSFX.draw
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local WIDGET_update,WIDGET_draw=WIDGET.update,WIDGET.draw
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local VOC_update,BG_update=VOC.update,BG.update
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local STEP,WAIT=love.timer.step,love.timer.sleep
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local FPS,MINI=love.timer.getFPS,love.window.isMinimized
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local PUMP,POLL=love.event.pump,love.event.poll
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@@ -598,8 +661,9 @@ function love.run()
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--UPDATE
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STEP()
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VOC.update()
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BG.update(dt)
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if mouseShow then _mouse_update(dt)end
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VOC_update()
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BG_update(dt)
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TEXT_update(dt)
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MES_update(dt)
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WS_update(dt)
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@@ -689,14 +753,14 @@ function love.run()
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for i=1,6 do
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local status=WS.status(WSnames[i])
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gc_setColor(1,1,1)
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gc.draw(wsBottomImage,-79,20*i-139)
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gc.draw(wsImg.bottom,-79,20*i-139)
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if status=='dead'then
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gc_draw(ws_deadImg,-20,20*i-140)
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gc_draw(wsImg.dead,-20,20*i-140)
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elseif status=='connecting'then
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gc_setColor(1,1,1,.5+.3*math.sin(time*6.26))
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gc_draw(ws_connectingImg,-20,20*i-140)
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gc_draw(wsImg.connecting,-20,20*i-140)
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elseif status=='running'then
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gc_draw(ws_runningImg,-20,20*i-140)
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gc_draw(wsImg.running,-20,20*i-140)
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end
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local t1,t2,t3=WS.getTimers(WSnames[i])
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gc_setColor(.9,.9,.9,t1)gc.rectangle('fill',-60,20*i-122,-16,-16)
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@@ -13,7 +13,7 @@ local kb=love.keyboard
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local timer=love.timer.getTime
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local next=next
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local int,ceil,abs=math.floor,math.ceil,math.abs
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local int,ceil=math.floor,math.ceil
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local max,min=math.max,math.min
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local sub,ins,rem=string.sub,table.insert,table.remove
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local mDraw,mDraw_X,mDraw_Y=GC.draw,GC.simpX,GC.simpY
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@@ -1380,59 +1380,6 @@ function WIDGET.release(x,y)
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W:release(x,y+WIDGET.scrollPos)
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end
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end
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function WIDGET.keyPressed(k,isRep)
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local W=WIDGET.sel
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if k=='space'or k=='return'then
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if not isRep then
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WIDGET.press()
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end
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elseif k=='up'or k=='down'or k=='left'or k=='right'then
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if kb.isDown('lshift','lalt','lctrl','rshift','ralt','rctrl')then
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--Control some widgets with arrowkeys when hold shift/ctrl/alt
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if W and W.arrowKey then W:arrowKey(k)end
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else
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if not W then
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for _,w in next,WIDGET.active do
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if not w.hide and w.isAbove then
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WIDGET.focus(w)
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return
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end
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end
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elseif W.getCenter then
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local WX,WY=W:getCenter()
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local dir=(k=='right'or k=='down')and 1 or -1
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local tar
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local minDist=1e99
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local swap_xy=k=='up'or k=='down'
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if swap_xy then WX,WY=WY,WX end--note that we do not swap them back later
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for _,W1 in ipairs(WIDGET.active)do
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if W~=W1 and W1.resCtr and not W1.hide then
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local L=W1.resCtr
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for j=1,#L,2 do
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local x,y=L[j],L[j+1]
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if swap_xy then x,y=y,x end--note that we do not swap them back later
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local dist=(x-WX)*dir
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if dist>10 then
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dist=dist+abs(y-WY)*6.26
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if dist<minDist then
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minDist=dist
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tar=W1
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end
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end
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end
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end
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end
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if tar then
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WIDGET.focus(tar)
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end
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end
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end
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else
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if W and W.keypress then
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W:keypress(k)
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end
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end
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end
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function WIDGET.textinput(texts)
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local W=WIDGET.sel
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if W and W.type=='inputBox'then
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@@ -1444,37 +1391,6 @@ function WIDGET.textinput(texts)
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end
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end
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end
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local keyMirror={
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dpup='up',
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dpdown='down',
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dpleft='left',
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dpright='right',
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start='return',
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back='escape',
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}
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function WIDGET.gamepadPressed(i)
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if i=='start'then
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WIDGET.press()
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elseif i=='a'or i=='b'then
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local W=WIDGET.sel
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if W then
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if W.type=='button'or W.type=='key'then
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WIDGET.press()
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elseif W.type=='slider'then
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local p=W.disp()
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local P=i=='left'and(p>0 and p-1)or p<W.unit and p+1
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if p==P or not P then return end
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W.code(P)
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if W.change and timer()-W.lastTime>.18 then
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W.lastTime=timer()
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W.change()
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end
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end
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end
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elseif i=='dpup'or i=='dpdown'or i=='dpleft'or i=='dpright'then
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WIDGET.keyPressed(keyMirror[i])
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end
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end
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function WIDGET.update(dt)
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for _,W in next,WIDGET.active do
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@@ -541,13 +541,13 @@ return{
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any="Erase",
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smart="Smart",
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push="Add Line(K)",
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del="Del Line(L)",
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push="Add Line (K)",
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del="Del Line (L)",
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demo="Don't Show ×",
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newPg="New Page(N)",
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delPg="Del Page(M)",
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newPg="New Page (N)",
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delPg="Del Page (M)",
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prevPg="Prev Page",
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nextPg="Next Page",
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},
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@@ -472,7 +472,7 @@ return{
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mod="Mods (F1)",
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field="Modifier la matrice (F)",
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sequence="Modifier la séquence (S)",
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mission="Modifier la mission(M)",
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mission="Modifier la mission (M)",
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-- eventSet="Rule Set",
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@@ -512,8 +512,8 @@ return{
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demo="Masquer les ×",
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newPg="Nouvelle Page(N)",
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delPg="Supp. Page(M)",
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newPg="Nouvelle Page (N)",
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delPg="Supp. Page (M)",
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prevPg="Page Préc.",
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nextPg="Page Suiv.",
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},
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@@ -529,13 +529,13 @@ return{
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any="Apagar",
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-- smart="Smart",
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push="Add Linha(K)",
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del="Del Linha(L)",
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push="Add Linha (K)",
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del="Del Linha (L)",
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demo="Não mostrar ×",
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newPg="Nova Página(N)",
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delPg="Del Página(M)",
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newPg="Nova Página (N)",
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delPg="Del Página (M)",
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prevPg="Página Ant.",
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nextPg="Prox. Página",
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},
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@@ -16,10 +16,10 @@ end
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scene.touchDown=scene.mouseDown
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function scene.keyDown(key)
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if key=='escape'then
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SCN.back()
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elseif key=='space'then
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if key=='space'then
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loadGame('stack_e',true)
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else
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return true
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end
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end
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||||
|
||||
@@ -229,7 +229,7 @@ scene.widgetList={
|
||||
WIDGET.newKey{name='7',x=540,y=320,w=90,font=60,fText="7",code=pressKey'7'},
|
||||
WIDGET.newKey{name='8',x=640,y=320,w=90,font=60,fText="8",code=pressKey'8'},
|
||||
WIDGET.newKey{name='9',x=740,y=320,w=90,font=60,fText="9",code=pressKey'9'},
|
||||
WIDGET.newButton{name='back',x=1200,y=660,w=110,h=60,font=60,fText=CHAR.icon.back,code=pressKey'escape'},
|
||||
WIDGET.newButton{name='back',x=1200,y=660,w=110,h=60,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -4,7 +4,7 @@ local ins,rem=table.insert,table.remove
|
||||
local C=COLOR
|
||||
|
||||
local inputBox=WIDGET.newInputBox{name='input',x=40,y=650,w=1200,h=50,fType='mono'}
|
||||
local outputBox=WIDGET.newTextBox{name='output',x=40,y=30,w=1200,h=610,font=25,fType='mono',lineH=25,fix=true}
|
||||
local outputBox=WIDGET.newTextBox{name='output',x=40,y=30,w=1200,h=610,font=25,fType='mono',lineH=23,fix=true}
|
||||
|
||||
local function log(str)outputBox:push(str)end
|
||||
log{C.lP,"Techmino Console"}
|
||||
@@ -1088,8 +1088,8 @@ function scene.keyDown(key)
|
||||
end
|
||||
elseif key=='scrollup'then outputBox:scroll(-5)
|
||||
elseif key=='scrolldown'then outputBox:scroll(5)
|
||||
elseif key=='pageup'then outputBox:scroll(-20)
|
||||
elseif key=='pagedown'then outputBox:scroll(20)
|
||||
elseif key=='pageup'then outputBox:scroll(-25)
|
||||
elseif key=='pagedown'then outputBox:scroll(25)
|
||||
elseif key=='home'then outputBox:scroll(-1e99)
|
||||
elseif key=='end'then outputBox:scroll(1e99)
|
||||
elseif combKey[key]and kb.isDown('lctrl','rctrl')then combKey[key]()
|
||||
@@ -1103,7 +1103,7 @@ function scene.keyDown(key)
|
||||
if not WIDGET.isFocus(inputBox)then
|
||||
WIDGET.focus(inputBox)
|
||||
end
|
||||
WIDGET.keyPressed(key)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -234,7 +234,7 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name='back',x=1140,y=60,w=170,h=80,font=60,fText=CHAR.icon.back,code=pressKey'escape'},
|
||||
WIDGET.newButton{name='back',x=1140,y=60,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -163,7 +163,7 @@ function scene.draw()
|
||||
end
|
||||
|
||||
scene.widgetList={
|
||||
WIDGET.newKey{name='back',x=1140,y=60,w=170,h=80,color='D',font=60,fText=CHAR.icon.back,code=pressKey'escape'},
|
||||
WIDGET.newKey{name='back',x=1140,y=60,w=170,h=80,color='D',font=60,fText=CHAR.icon.back,code=backScene},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -32,44 +32,46 @@ function scene.sceneInit()
|
||||
BGM.play(CUSTOMENV.bgm)
|
||||
end
|
||||
function scene.sceneBack()
|
||||
saveFile(CUSTOMENV,'conf/customEnv')
|
||||
BGM.play()
|
||||
end
|
||||
|
||||
function scene.keyDown(key,isRep)
|
||||
if isRep then return end
|
||||
if key=='return'or key=='return2'then
|
||||
if CUSTOMENV.opponent~="X"then
|
||||
if CUSTOMENV.opponent:sub(1,2)=='CC'then
|
||||
if CUSTOMENV.sequence=='fixed'then
|
||||
MES.new('error',text.cc_fixed)
|
||||
return
|
||||
end
|
||||
if CUSTOMENV.holdMode=='swap'then
|
||||
MES.new('error',text.cc_swap)
|
||||
return
|
||||
end
|
||||
local function _play(mode)
|
||||
if CUSTOMENV.opponent~="X"then
|
||||
if CUSTOMENV.opponent:sub(1,2)=='CC'then
|
||||
if CUSTOMENV.sequence=='fixed'then
|
||||
MES.new('error',text.cc_fixed)
|
||||
return
|
||||
end
|
||||
if #BAG>0 then
|
||||
for _=1,#BAG do
|
||||
if BAG[_]>7 then
|
||||
MES.new('error',text.ai_prebag)
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
if #MISSION>0 then
|
||||
MES.new('error',text.ai_mission)
|
||||
if CUSTOMENV.holdMode=='swap'then
|
||||
MES.new('error',text.cc_swap)
|
||||
return
|
||||
end
|
||||
end
|
||||
if key=='return2'or kb.isDown('lalt','lctrl','lshift')then
|
||||
if #FIELD[1]>0 then
|
||||
saveFile(CUSTOMENV,'conf/customEnv')
|
||||
loadGame('custom_puzzle',true)
|
||||
if #BAG>0 then
|
||||
for _=1,#BAG do
|
||||
if BAG[_]>7 then
|
||||
MES.new('error',text.ai_prebag)
|
||||
return
|
||||
end
|
||||
end
|
||||
else
|
||||
saveFile(CUSTOMENV,'conf/customEnv')
|
||||
loadGame('custom_clear',true)
|
||||
end
|
||||
if #MISSION>0 then
|
||||
MES.new('error',text.ai_mission)
|
||||
return
|
||||
end
|
||||
end
|
||||
saveFile(CUSTOMENV,'conf/customEnv')
|
||||
loadGame('custom_'..mode,true)
|
||||
end
|
||||
|
||||
function scene.keyDown(key,isRep)
|
||||
if isRep then return true end
|
||||
if key=='return'and kb.isDown('lctrl','lalt')then
|
||||
if kb.isDown('lalt')and #FIELD[1]>0 then
|
||||
_play('puzzle')
|
||||
elseif kb.isDown('lctrl')then
|
||||
_play('clear')
|
||||
end
|
||||
elseif key=='f'then
|
||||
SCN.go('custom_field','swipeD')
|
||||
@@ -122,11 +124,8 @@ function scene.keyDown(key,isRep)
|
||||
MES.new('check',text.importSuccess)
|
||||
do return end
|
||||
::THROW_fail::MES.new('error',text.dataCorrupted)
|
||||
elseif key=='escape'then
|
||||
saveFile(CUSTOMENV,'conf/customEnv')
|
||||
SCN.back()
|
||||
else
|
||||
WIDGET.keyPressed(key)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -124,8 +124,6 @@ function scene.keyDown(key)
|
||||
inputBox:clear()
|
||||
SFX.play('hold')
|
||||
end
|
||||
elseif key=='backspace'then
|
||||
WIDGET.keyPressed("backspace")
|
||||
elseif key=='escape'then
|
||||
if inputBox:hasText()then
|
||||
scene.keyDown('delete')
|
||||
@@ -143,7 +141,7 @@ function scene.keyDown(key)
|
||||
if not WIDGET.isFocus(inputBox)then
|
||||
WIDGET.focus(inputBox)
|
||||
end
|
||||
WIDGET.keyPressed(key)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -46,76 +46,9 @@ function scene.mouseDown(x,y)
|
||||
end
|
||||
end
|
||||
scene.touchDown=scene.mouseDown
|
||||
local function _testButton(n)
|
||||
if NET.getlock('access_and_login')then
|
||||
MES.new('warn',text.wsConnecting)
|
||||
else
|
||||
if WIDGET.isFocus(scene.widgetList[n])then
|
||||
return true
|
||||
else
|
||||
WIDGET.focus(scene.widgetList[n])
|
||||
end
|
||||
end
|
||||
end
|
||||
function scene.keyDown(key,isRep)
|
||||
if isRep then return end
|
||||
if key=='1'then
|
||||
if _testButton(1)then
|
||||
SCN.go('mode')
|
||||
end
|
||||
elseif key=='q'then
|
||||
if _testButton(2)then
|
||||
loadGame(STAT.lastPlay,true)
|
||||
end
|
||||
elseif key=='a'then
|
||||
if _testButton(3)then
|
||||
if WS.status('app')=='running'then
|
||||
NET.tryLogin(false)
|
||||
elseif WS.status('app')=='dead'then
|
||||
NET.wsconn_app()
|
||||
SFX.play('connect')
|
||||
MES.new('info',text.wsConnecting)
|
||||
end
|
||||
end
|
||||
elseif key=='z'then
|
||||
if _testButton(4)then
|
||||
SCN.go('customGame')
|
||||
end
|
||||
elseif key=='-'then
|
||||
if _testButton(5)then
|
||||
SCN.go('setting_game')
|
||||
end
|
||||
elseif key=='p'then
|
||||
if _testButton(6)then
|
||||
SCN.go('stat')
|
||||
end
|
||||
elseif key=='l'then
|
||||
if _testButton(7)then
|
||||
SCN.go('dict')
|
||||
end
|
||||
elseif key==','then
|
||||
if _testButton(8)then
|
||||
SCN.go('replays')
|
||||
end
|
||||
elseif key=='2'then
|
||||
if _testButton(9)then
|
||||
SCN.go('music')
|
||||
end
|
||||
elseif key=='3'then
|
||||
if _testButton(10)then
|
||||
SCN.go('lang')
|
||||
end
|
||||
elseif key=='x'then
|
||||
if _testButton(11)then
|
||||
SCN.go('about')
|
||||
end
|
||||
elseif key=='m'then
|
||||
if _testButton(12)then
|
||||
SCN.go('manual')
|
||||
end
|
||||
elseif key=='c'then
|
||||
enterConsole()
|
||||
elseif key=='escape'then
|
||||
if isRep then return true end
|
||||
if key=='escape'then
|
||||
if TIME()-lastQuitTime<1 then
|
||||
VOC.play('bye')
|
||||
SCN.swapTo('quit','slowFade')
|
||||
@@ -123,6 +56,10 @@ function scene.keyDown(key,isRep)
|
||||
lastQuitTime=TIME()
|
||||
MES.new('warn',text.sureQuit)
|
||||
end
|
||||
elseif key=='c'then
|
||||
enterConsole()
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
@@ -183,21 +120,36 @@ function scene.draw()
|
||||
end
|
||||
end
|
||||
|
||||
local function notConn()
|
||||
if NET.getlock('access_and_login')then
|
||||
MES.new('warn',text.wsConnecting)
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
scene.widgetList={
|
||||
WIDGET.newButton{name='offline',x=-1200,y=210,w=800,h=100,color='lR',font=45,align='R',edge=30,code=pressKey'1'},
|
||||
WIDGET.newButton{name='qplay', x=-1200,y=330,w=800,h=100,color='lM',font=40,align='R',edge=30,code=pressKey'q'},
|
||||
WIDGET.newButton{name='online', x=-1200,y=450,w=800,h=100,color='lV',font=45,align='R',edge=30,code=pressKey'a'},
|
||||
WIDGET.newButton{name='custom', x=-1200,y=570,w=800,h=100,color='lS',font=45,align='R',edge=30,code=pressKey'z'},
|
||||
WIDGET.newButton{name='offline',x=-1200,y=210,w=800,h=100,color='lR',font=45,align='R',edge=30,code=function()if notConn()then SCN.go('mode')end end},
|
||||
WIDGET.newButton{name='qplay', x=-1200,y=330,w=800,h=100,color='lM',font=40,align='R',edge=30,code=function()loadGame(STAT.lastPlay,true)end},
|
||||
WIDGET.newButton{name='online', x=-1200,y=450,w=800,h=100,color='lV',font=45,align='R',edge=30,code=function()
|
||||
if WS.status('app')=='running'then
|
||||
NET.tryLogin(false)
|
||||
elseif WS.status('app')=='dead'then
|
||||
NET.wsconn_app()
|
||||
SFX.play('connect')
|
||||
MES.new('info',text.wsConnecting)
|
||||
end
|
||||
end},
|
||||
WIDGET.newButton{name='custom', x=-1200,y=570,w=800,h=100,color='lS',font=45,align='R',edge=30,code=function()if notConn()then SCN.go('customGame')end end},
|
||||
|
||||
WIDGET.newButton{name='setting',x=2480,y=210,w=800,h=100, color='lO',font=40,align='L',edge=30,code=pressKey'-'},
|
||||
WIDGET.newButton{name='stat', x=2480,y=330,w=800,h=100, color='lL',font=40,align='L',edge=30,code=pressKey'p'},
|
||||
WIDGET.newButton{name='dict', x=2480,y=450,w=800,h=100, color='lG',font=40,align='L',edge=30,code=pressKey'l'},
|
||||
WIDGET.newButton{name='replays',x=2480,y=570,w=800,h=100, color='lC',font=40,align='L',edge=30,code=pressKey','},
|
||||
WIDGET.newButton{name='setting',x=2480,y=210,w=800,h=100, color='lO',font=40,align='L',edge=30,code=function()if notConn()then SCN.go('setting_game')end end},
|
||||
WIDGET.newButton{name='stat', x=2480,y=330,w=800,h=100, color='lL',font=40,align='L',edge=30,code=function()if notConn()then SCN.go('stat')end end},
|
||||
WIDGET.newButton{name='dict', x=2480,y=450,w=800,h=100, color='lG',font=40,align='L',edge=30,code=function()if notConn()then SCN.go('dict')end end},
|
||||
WIDGET.newButton{name='replays',x=2480,y=570,w=800,h=100, color='lC',font=40,align='L',edge=30,code=function()if notConn()then SCN.go('replays')end end},
|
||||
|
||||
WIDGET.newButton{name='music', x=120,y=80,w=100, color='lO',code=pressKey'2',font=70,fText=CHAR.icon.music},
|
||||
WIDGET.newButton{name='lang', x=280,y=80,w=100, color='lN',code=pressKey'3',font=70,fText=CHAR.icon.language},
|
||||
WIDGET.newButton{name='about', x=-110,y=670,w=600,h=70, color='lB',align='R',edge=20,code=pressKey'x',font=50,fText=CHAR.icon.info},
|
||||
WIDGET.newButton{name='manual', x=1390,y=670,w=600,h=70, color='lR',align='L',edge=20,code=pressKey'm',font=50,fText=CHAR.icon.help},
|
||||
WIDGET.newButton{name='music', x=120,y=80,w=100, color='lO',code=function()if notConn()then SCN.go('music')end end,font=70,fText=CHAR.icon.music},
|
||||
WIDGET.newButton{name='lang', x=280,y=80,w=100, color='lN',code=function()if notConn()then SCN.go('lang')end end,font=70,fText=CHAR.icon.language},
|
||||
WIDGET.newButton{name='about', x=-110,y=670,w=600,h=70, color='lB',align='R',edge=20,code=function()if notConn()then SCN.go('about')end end,font=50,fText=CHAR.icon.info},
|
||||
WIDGET.newButton{name='manual', x=1390,y=670,w=600,h=70, color='lR',align='L',edge=20,code=function()if notConn()then SCN.go('manual')end end,font=50,fText=CHAR.icon.help},
|
||||
}
|
||||
|
||||
return scene
|
||||
|
||||
@@ -53,16 +53,6 @@ function scene.sceneBack()
|
||||
BGM.play()
|
||||
end
|
||||
|
||||
function scene.keyDown(key)
|
||||
if key=='return'then
|
||||
_createRoom()
|
||||
elseif key=='escape'then
|
||||
SCN.back()
|
||||
else
|
||||
WIDGET.keyPressed(key)
|
||||
end
|
||||
end
|
||||
|
||||
scene.widgetScrollHeight=400
|
||||
scene.widgetList={
|
||||
WIDGET.newText{name='title',x=40,y=15,font=70,align='L'},
|
||||
@@ -95,7 +85,7 @@ scene.widgetList={
|
||||
|
||||
--Capacity & Create & Back
|
||||
WIDGET.newSelector{name='capacity', x=1070,y=330,w=310,color='lY',list={2,3,4,5,7,10,17,31,49,99},disp=ROOMval('capacity'),code=ROOMsto('capacity')},
|
||||
WIDGET.newButton{name='create', x=1070,y=480,w=310,h=140,color='lN',font=40,code=pressKey'return'},
|
||||
WIDGET.newButton{name='create', x=1070,y=480,w=310,h=140,color='lN',font=40,code=_createRoom},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=backScene},
|
||||
|
||||
--Special rules
|
||||
|
||||
@@ -61,31 +61,21 @@ function scene.sceneInit()
|
||||
end
|
||||
|
||||
function scene.keyDown(key)
|
||||
if NET.getlock('enterRoom')then return end
|
||||
if WIDGET.sel~=passwordBox then
|
||||
if key=='r'then
|
||||
if fetchTimer<=7 then
|
||||
_fetchRoom()
|
||||
end
|
||||
elseif key=='s'then
|
||||
SCN.go('setting_game')
|
||||
elseif key=='n'then
|
||||
SCN.go('net_newRoom')
|
||||
elseif key=='escape'then
|
||||
SCN.back()
|
||||
elseif roomList:getLen()>0 and key=='return'then
|
||||
local R=roomList:getSel()
|
||||
if NET.getlock('fetchRoom')or not R then return end
|
||||
if R.roomInfo.version==VERSION.room then
|
||||
NET.enterRoom(R,passwordBox.value)
|
||||
else
|
||||
MES.new('error',text.versionNotMatch)
|
||||
end
|
||||
if NET.getlock('enterRoom')then return true end
|
||||
if key=='r'then
|
||||
if fetchTimer<=7 then
|
||||
_fetchRoom()
|
||||
end
|
||||
elseif roomList:getLen()>0 and(key=='join'or key=='return'and love.keyboard.isDown('lctrl','rctrl'))then
|
||||
local R=roomList:getSel()
|
||||
if NET.getlock('fetchRoom')or not R then return end
|
||||
if R.roomInfo.version==VERSION.room then
|
||||
NET.enterRoom(R,passwordBox.value)
|
||||
else
|
||||
WIDGET.keyPressed(key)
|
||||
MES.new('error',text.versionNotMatch)
|
||||
end
|
||||
else
|
||||
WIDGET.keyPressed(key)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
@@ -144,12 +134,12 @@ end
|
||||
scene.widgetList={
|
||||
roomList,
|
||||
passwordBox,
|
||||
WIDGET.newKey{name='setting', x=1200,y=160,w=90,h=90,font=60,fText=CHAR.icon.settings,code=pressKey's'},
|
||||
WIDGET.newKey{name='setting', x=1200,y=160,w=90,h=90,font=60,fText=CHAR.icon.settings,code=goScene'setting_game'},
|
||||
WIDGET.newText{name='refreshing',x=450,y=240,font=45,hideF=function()return not NET.getlock('fetchRoom')end},
|
||||
WIDGET.newText{name='noRoom', x=450,y=245,font=40,hideF=function()return roomList:getLen()>0 or NET.getlock('fetchRoom')end},
|
||||
WIDGET.newKey{name='refresh', x=250,y=630,w=140,h=120,code=_fetchRoom,hideF=function()return fetchTimer>7 end},
|
||||
WIDGET.newKey{name='new', x=510,y=630,w=260,h=120,code=pressKey'n'},
|
||||
WIDGET.newKey{name='join', x=780,y=630,w=140,h=120,code=pressKey'return',hideF=function()return roomList:getLen()==0 or NET.getlock('enterRoom')end},
|
||||
WIDGET.newKey{name='new', x=510,y=630,w=260,h=120,code=goScene'net_newRoom'},
|
||||
WIDGET.newKey{name='join', x=780,y=630,w=140,h=120,code=pressKey'join',hideF=function()return roomList:getLen()==0 or NET.getlock('enterRoom')end},
|
||||
WIDGET.newButton{name='back', x=1140,y=640,w=170,h=80,font=60,fText=CHAR.icon.back,code=pressKey'escape'},
|
||||
}
|
||||
|
||||
|
||||
@@ -121,7 +121,7 @@ function scene.sceneBack()
|
||||
end
|
||||
|
||||
function scene.keyDown(key,isRep)
|
||||
if isRep then return end
|
||||
if isRep then return true end
|
||||
if key=='q'then
|
||||
SCN.back()
|
||||
GAME.playing=false
|
||||
@@ -165,7 +165,7 @@ function scene.keyDown(key,isRep)
|
||||
SYSFX.newShade(1.2,555,200,620,380,.6,.6,.6)
|
||||
end
|
||||
else
|
||||
WIDGET.keyPressed(key)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -137,10 +137,8 @@ function scene.keyDown(key)
|
||||
MES.new('info',text.sureReset)
|
||||
end
|
||||
end
|
||||
elseif key=='escape'then
|
||||
SCN.back()
|
||||
else
|
||||
WIDGET.keyPressed(key)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ local forbbidenKeys={
|
||||
["return"]=true,
|
||||
}
|
||||
function scene.keyDown(key,isRep)
|
||||
if isRep then return end
|
||||
if isRep then return true end
|
||||
if key=='escape'then
|
||||
if selected then
|
||||
selected=false
|
||||
@@ -57,7 +57,7 @@ function scene.keyDown(key,isRep)
|
||||
SFX.play('reach',.5)
|
||||
end
|
||||
else
|
||||
WIDGET.keyPressed(key)
|
||||
return true
|
||||
end
|
||||
end
|
||||
function scene.gamepadDown(key)
|
||||
@@ -80,14 +80,14 @@ function scene.gamepadDown(key)
|
||||
selected=false
|
||||
SFX.play('reach',.5)
|
||||
else
|
||||
WIDGET.gamepadPressed(key)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
function scene.draw()
|
||||
setFont(20)
|
||||
gc.setColor(COLOR.Z)
|
||||
gc.printf(text.keySettingInstruction,540,620,500,'right')
|
||||
gc.printf(text.keySettingInstruction,526,620,500,'right')
|
||||
|
||||
for i=0,20 do
|
||||
for j=1,#keyList[i]do
|
||||
|
||||
@@ -38,10 +38,10 @@ end
|
||||
scene.touchDown=scene.mouseDown
|
||||
|
||||
function scene.keyDown(key)
|
||||
if key=='escape'then
|
||||
SCN.back()
|
||||
elseif key=='space'then
|
||||
if key=='space'then
|
||||
scene.mouseDown(942,626)
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -31,12 +31,12 @@ end
|
||||
scene.touchDown=scene.mouseDown
|
||||
|
||||
function scene.keyDown(key)
|
||||
if key=='escape'then
|
||||
SCN.back()
|
||||
elseif key=='l'then
|
||||
if key=='l'then
|
||||
loadGame('sprintLock',true)
|
||||
elseif key=='f'then
|
||||
loadGame('sprintFix',true)
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -54,11 +54,11 @@ function scene.mouseDown(x,y)
|
||||
end
|
||||
end
|
||||
scene.touchDown=scene.mouseDown
|
||||
function scene.keyDown(key)
|
||||
if key=='escape'then
|
||||
SCN.back()
|
||||
elseif love.keyboard.isDown('m')and love.keyboard.isDown('d')then
|
||||
function scene.keyDown()
|
||||
if love.keyboard.isDown('m')and love.keyboard.isDown('d')then
|
||||
loadGame('sprintMD',true)
|
||||
else
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
Reference in New Issue
Block a user